Alaskan_Son

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Everything posted by Alaskan_Son

  1. See if this helps you understand XOR drawing a little better. Check out the following plan. Try playing with the settings while switching between the first floor and the attic level. Also try turning color and line weight displays on and off.... XOR example.plan Note that it makes a big difference whether or not the color setting of the objects match. P.S. Just use the All On set as your reference layer set.
  2. BTW, you can use transparent text and XOR drawing won't cancel out the callout lines.
  3. I really think this is a bug in Chief. Chief cancels out a handful of things when using XOR drawing that I don't believe it should.
  4. Yes. Fills. Objects display with their fills which is something you may or may not want. It really just depends on the plan, the view, and what you're trying to show.
  5. Yup, that’s what I suspected. That explains the extra stud length. We almost never do any such thing around here so we don’t need that extra 3/4...ish.
  6. I’m curious, do you guys commonly add strapping/purlins to your ceilings?
  7. I assume it has something to do with regional differences in the way structures are built and in the way rooms are finished. That, and simple familiarity. I’ve heard of standard 8’ stud lengths everywhere from 88” to 93” but in my experience the vast majority are 92-5/8”.
  8. Completely standard everywhere here in Alaska and in quite a few other areas of the country as well.
  9. Yeah, I was suspecting that might be the case. I couldn’t remember for sure. Oh well, it was worth a shot.
  10. Away from my computer but a few options that come to mind (and I’m not sure whether or not the first 2 would work or not)... 1. Try blocking the stairs while the wall is out of the way and then leave them blocked once you put the wall back. 2. Put the stairs onto a different floor and then overlap views in layout or use the reference display. 3. Build that bottom tread with primitives and just make it slightly thicker than the existing tread to help avoid z-fighting. 4. Just build that whole set of stairs with primitives. 5. Depending on the structure you might even consider building the wall with primitives or a symbol. 6. Use Justin’s idea.
  11. Just a wild guess here, but I'm gonna go out on a limb and say this user has probably already found the help they need...seeing as how they posted more than 2 years ago.
  12. I'm pretty sure that the issue was all one and the same. The OP was just trying to give us a visual of the "glitching out". I was able to easily reproduce on my system too and it does indeed seem to be completely related to the distance from the origin. You are right though...there was also a major z-fighting issue. I was just trying to clarify that what the OP had illustrated in the wasn't z-fighting. And no, I hadn't opened the plan yet.
  13. Huh? Did you look at the PDF in the first post? That is most certainly NOT z-fighting. Your advice seems to have fixed the problem for the OP, but what he/she showed in the shot was something much different that I’ve never seen before.
  14. See if this thread helps you out at all…
  15. Its an elusive but spectacularly wonderful creature. Once you have a glimpse you’ll never forget it. It will haunt your dreams.
  16. Mimicking trusses for as-built situations, communicating ideas with truss manufacturers, drawing important truss details for CDs even when the trusses have been designed by others, inserting truss designs from others for model accuracy/collision detection, drawing decorative trusses, rough iterations for CDs or renderings... PLUS, some of us actually DO have a hand in designing trusses either in whole or in part, and some of us even build trusses onsite from time to time. I don’t think some of yuze guys realize the range of users there are that utilize Chief. It’s not all about permit drawings you know. In some areas there are no permits and everything is designed by one guy—only reason for drawing anything is to communicate with subs, some of us are engineers, and some of us use Chief almost exclusively for realistic renderings where every little detail counts. AND, some of us use the truss tool for things other than trusses. The list could go on. I’m kinda curious what the point of this thread even is though.
  17. My experience with large numbers of CAD Details is fairly limited (I usually don’t have very many) but here’s what I can offer—for whatever it’s worth: I’ve found that the most significant slow down occurs when loading the views themselves and not so much with the overall size of the file. The single worst thing I’ve seen though as far as “hitting a wall” is with large numbers of CAD Blocks and opening up CAD Block Management (CBM). It seems as if Chief draws every single CAD Block when opening CBM and I’ve had files that take 5 or 10 minutes just to open CBM. I think those were situations where people used the SAM with Automatically Purge UNCHECKED. If your CAD details contain a lot of CAD blocks though, this might be an issue you need to consider.
  18. This is what I do as well unless its something super simple in which case I will occasionally just place items on different layers. This approach is really only useful about 5% of the time though.
  19. Yep, I agree with the guys above. It totally varies from one place to the next and from one product to the next. Installing cabinets over some nail down/glue down hardwood or tile might be fine, but over floating floors or carpet? Not so much.
  20. We pretty much always use completely custom cabinetry built locally and so I've never used cabinets from manufacturer libraries, but there's no reason a manufacturer catalog couldn't include cabinets as cabinet symbols and therefore include the box itself as part of that symbol. Not saying any of the libraries are set up that way because I don't know, but its definitely possible.
  21. I personally just use an existing wood, laminate, or tile material that looks the same.
  22. Ya, Joe nailed it. What you're seeing is z-fighting though, not semi-transparency. The reason for the z-fighting is that the face of the casing is getting located where the back of the casing should be.