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Everything posted by Kbird1
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How to stop walls from changing dimensions while drawing
Kbird1 replied to 1090291004350551's topic in General Q & A
You have to be conscious of what will move and in what direction otherwise you will end up on the room re-size merry-go-round much like trying to change individual walls 1 by 1 . M. -
How to stop walls from changing dimensions while drawing
Kbird1 replied to 1090291004350551's topic in General Q & A
Hi Mark , looks like you reposted Image 1 for Image 4 as it doesn't show any defaults. M. -
How to stop walls from changing dimensions while drawing
Kbird1 replied to 1090291004350551's topic in General Q & A
This Method Works for me too , roughly draw the Outer shell , then use Temp. Dimensions to move walls so the Rooms are the Correct size. Having the Grid at 12" and Grid Snaps at 1" means you can draw it roughly fairly quickly , by judging the length with the Grid and the Temp Dimension as you Draw. (Hit Alt-Q and check that Temp Dims Option) As Glenn mentioned , you can use the TAB key to set a Wall's length as you Draw it ( drag wall out and hit tab as you do it to get the dimension DBX) this usually means the wall stays that length , whereas trying to drag a wall out to the right Dimension is difficult and changing the length after the wall is drawn means the wall can lose 1/2 it's thickness when you go around a corner as you have seen. -
Library catalog downloads are opening in wrong version
Kbird1 replied to Draftsmith's topic in Symbols and Content
Did the 2nd method from the command Line Work? ( it apparently doesn't anymore with Win10 1803 (April Update), I have updated the Other thread linked above with other methods too but the easiest is ...... Right Click a .calibz file and Choose Open With>CA X10 (scroll Down to bottom if you don't see X10 listed and choose look on PC and once found look for the Checkbox that says Always Use this App M. -
Library catalog downloads are opening in wrong version
Kbird1 replied to Draftsmith's topic in Symbols and Content
Hi , yes I have another Post on that as it seemed to be an Issue when X10 1st came out ............. Control Panel>Default Programs may no longer work so use the 2nd method for Windows. -
That appears to be the Issue , you can make and define a new Door Label Layer and Text Style but you can't make the Door Use it it seems.... perhaps one for the Suggestions Forum? M.
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If it is just one door it maybe easier to turn the Label OFF and use a Rich Text Box instead? M.
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Try re-drawing the Wall because it should happen automatically , but doesn't always as you have found out. Or post a copy of your Plan in the q&A section of the forum for other to have a look for you. (make sure the plan is closed in Chief when you attach it to your reply/post.)
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If View>Project Browser or the Browser Icon next to the ? Mark Icon ( on my Toolbar anyway) , then in Preferences goto Reset Options>Reset Side Windows and restart Chief. M.
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I don't care if you Post here BTW but in this case we don't use the same technique as Pro , so People over their should be able to advise you better.....if fact I'd be surprised if Eric (Solver) isn't over there too
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- curved roof
- arched dormer
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Thanks G. will try it......the Sun angle is Automatic..... got to head out too actually....... M.
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It's actually the same account for Both Forums ...Home Talk is Blue Themed and Chief Talk is Green themed .... Curved Roofs with Pro are actually small short Roof planes unlike in Premier, so a different method is used. M.
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Light Off and Sun On..... 400 lux......( and yes I have a Roof and Foundation on the Model......) ........ I must have something wrong?? Here's the plan , that should make it easier for you to diagnose ....... Simple PBR Test Plan.plan M.
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the Blinds didn't effect the Light much actually but they don't cast shadows even though Shadows are turned on, they do change the sun "patch" size on the floor accordingly though. Removed the 4 surface lights and put in (1) x 4" Potlight and look at this......... and Sun Off.....
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Yep set the "Lighting White" Material to 0 but not much change ...will remove them. Strangely Mini-blinds block the sunlight , and the sun patch on the floor is only the size of the un-blinded part..... it doesn't shine through like in your pic...different Blind I guess?
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The Surface mount lights are indeed emissive...25000 ! let me play some....
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It actually has 4 Surface mounted (Floros) from the test Plan I did for CS with the missing light Surfaces. (full plan in that thread now) I turned the sun down to 400 and the exposure to 0.1 and it looks way better but it appears as if it's nightime outside still even though sun is streaming in Cam.exp. at 0.18 and Brigthness at 30 instead of 100 looks about the same as above...
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4000 lux per your Recipe above..... with background set to Black (000) I guess my test house isn't the same as yours? ie 4 walled box with auto roof and Foundation)
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Now I think you are just teasing me ...nicely done BTW Is that 1.0 for cam. exposure or .1 ? with it set to 1.0 and a black background in my test plan the Windows are Jet Black but the sun looks like it is streaming in....weird effect as it looks like it is night time outside... (though way over exposed inside).... but your windows appear to be "normal" , is that just the Window treatments causing that then?
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Now about this one? only hex one I have......
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@Adrean How old is your Imperial Template CS ? it seems from playing around a bit, that CA will always look in the CA DATA\Textures Folder 1st and then looks in the Program Files\Textures Folder Next and uses the 1st copy of the BMap file , BrushedMetalBump_CAAB.jpg, it finds. There is an older BrushedMetal.jpg in each folder too which perhaps an older plan is Using since I think the Metals are Predefined in CA ( ie no texture file shown normally) , I made a new material from it and applied it to the Light but , it still rendered Correctly for me. \Documents\Chief Architect Premier X10 Data\Textures\BrushedMetalBump_CAAB.jpg I looked in my CAX9 Textures folder and the BMap file is in there too , it is not there in the CAX7 Data Folder (i reinstalled X8 so the Data\Textures folder is empty currently) I have not tried the Other Light with missing Surfaces above have you? ***Here is my Full plan and all Textures in case it helps you figure something out..... Surface Light Plan and Materials.zip
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Yes I spun each one in the library and even copied one to my User Library and changed the Alum. to Pink and still all good. I have no idea where the Bump-map came from then as it is supposed to be using a default CA Material isn't it? I renamed my textures folder and reopened CA and it is now using the same File in the Referenced Zips but the File is still MetalBump_CAAB.jpg . Removing the BMap from the Texture made no difference to me how it rendered. Hopefully Adrean Checks back in.....
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Looks good here, that's why I thought it maybe your Material...the library would use it , where-as my plan would use the one in the plan already...
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Which light fitting exactly? are you talking about the gray/black sides or ends? or just the Clear Lense part? Vector view or std? Your Default (Core) Aluminium Brushed material isn't missing or messed up is it ?