-
Posts
2427 -
Joined
Content Type
Profiles
Forums
Gallery
Everything posted by Dermot
-
Just to clarify what Eric is suggesting, You can make all of your window and door glass opaque by changing one setting in the render technique. As long as your glass material is set to "use default", this setting will change it between opaque and transparent. If you want to keep your glass clear but turn off the label for something that you can see inside the building, you can do this as well. The trick is that you need to select the object and turn off the label for the camera view that it is showing up in. Sometimes you can use the temporary delete surface tool to make it easier to select the object.
-
Actually, I have a strict personal policy of never posting while frustrated. Also, to be honest, I'm not sure how my responses can be interpreted as "taking it out on a customer" but regardless, I will apologize again if I have somehow offended you.
-
"Chief just twists the narrative to make it a sound good when it would be easier just to fix the problem." I'm not really sure how my trying to explain how the program works, which is actually very sophisticated and quite complicated, is twisting the narrative. I try very hard to explain things as clearly as I can but have found that if I provide too much detail that it only confuses people more. Regardless, I apologize if my attempts to explain this were not as helpful as you would have liked.
-
Just to try and clarify again... That symbol just means that something that might affect your terrain model has been changed and the program thinks that the terrain needs to be rebuilt. Lot's and lot's of things can affect your terrain model in ways that are not always going to be obvious. For example, when you modify a cabinet that is attached to a wall, the program will rebuild your rooms so that your room moldings will be correct. When the program rebuilds rooms, for any reason, the terrain model may need to be updated because the terrain heights and/or the hole we cut out for the building are dependent on the rooms and may need to be automatically adjusted. The bottom line is that you can let the program automatically rebuild the terrain when it thinks it needs to or you can manually rebuild the terrain whenever you want to. The symbol is just telling you when the program thinks that a rebuild needs to happen. You can ignore this symbol until you want to be sure the terrain is up to date. You can also choose to turn off the indicators but I don't recommend this. If you still find this confusing, then I would highly recommend that you turn on auto rebuild terrain and try not worry about it.
-
This is pretty normal when you auto rebuild terrain turned off. Basically, changing all sorts of things will end up invalidating the terrain model. So you can either turn on the auto rebuild or ignore the indicator and rebuild the terrain manually whenever you want to be sure it is up to date.
-
There are a variety of door styles already in the core library as well as a number of other custom and manufacturer door styles available online that you can find using the Get Additional Content Online. In addition, you can create a large number of different door styles using the built in tools for our parametric doors. Open the door specification dialog and explore the options available. Also, you can also create your own custom door panel symbols using a combination of the other built in modeling tools. And finally, you can also import your own door panel symbols using a 3D model from some other program as long as it is a compatible 3D file format. More information can be found in the training videos and through the help system. When and if you get stuck, then feel free to post more specific questions here. There is almost always someone available who will be able to help you solve the issue.
-
See if the information in this post helps:
-
You can find it in the customize toolbars dialog under Active Dimension Defaults Control. Personally, I would recommend that you use the Active Defaults tool instead because it allows you quick access to all of your current defaults in one place. Or you could use the Edit Active View tool that allows you to change the current defaults along with any other view specific data.
-
Just to clarify... The text used by the markers in the auto story pole dimensions is always controlled by the marker defaults specified for the story pole dimension (as in the picture I posted above). The catch is that the marker defaults may be set to either use a specific text style, to use a custom text style, or get the text style from the layers. This is true for all other markers as well. The text used by dimensions in the auto story pole dimensions is controlled by the dimension defaults specified which could also use a specific text style, custom text style, or get the text style from the layers. Just like every other dimension. The important thing I was trying to point out was that the story pole dimension has the two different parts that are controlled independently. So to change their appearance, you may need to use a different dimension default and/or a different marker default. And yes, as Eric has pointed out, this is very flexible but can also be very confusing.
-
The automatic story pole dimension is made up of two separate parts, dimensions and markers. You can control the text size and other properties of the dimension parts through the dimension default that it is using. You can control the properties of the markers through the marker default it is using. See the pictures below: Additional information about story pole dimensions can be found here: https://www.chiefarchitect.com/videos/watch/2431/using-the-auto-story-pole-dimension-tool.html
-
As Eric said, It is usually best to post new, and unrelated questions in new threads. The two most common reasons that a framing member would not show up in a camera view is that you either have not built the framing or that the layer it is on is turned off in the camera view. There are lots of other reasons a particular framing piece might not build though. So If you want any thing other than random guesses, you would need to post the plan file. And, as always, if all else fails, you can contact our technical support team during our normal business hours.
-
Just to clarify, Saved Plan Views are not used for elevation views. My best guess is that your dimensions were not visible because your layout box was too small. Layout boxes are automatically sized at the time you send a view to layout based on what is currently visible. If you add something to the view later, it may not show up on the layout because it is outside of the box. Usually just selecting the box gives you a good indication of whether or not this is happening. You can always resize the box to show more or less data at any time without having to resend the view. There are a number of other reasons you could have an issue with things not showing up on a layout but this is probably the most common. In the future, I would recommend that you post a picture of what you are seeing or the actual plan and layout files. And, as always, if all else fails, you can always contact our tech support team during our normal business hours.
-
Currently, there is no way to specify the text justification for labels. If this is something you want, you should be sure to submit a feature request. If you use a separate label for the window and the actual framing header, you can align them vertically. Assuming that you might want to display the header label, but not the actual header, you can use the invisible line style and make sure your header does not have a fill style. Another advantage of using the actual header for the label is you can use the %nominal_size% macro to show the size as "2x6" without the extra work.
-
Where is the Draw Reference Floor First option in X11?
Dermot replied to TDS_Drafting's topic in General Q & A
Move Down. -
Did you go into your preferences and turn off "Use Enhanced Lighting"? It's in the Troubleshooting area of your Render preferences.
-
Kudos to Joey and Eric. You can't mull any windows or doors if they are on different floors. My guess is that you placed the window on floor 2 and just moved it down so it appeared like it was on floor 1 in your camera views. You can actually see that it is still on floor 2 if you look closely at your plan view. FYI, just moving a window up or down will not actually change the floor it is on. You can change the floor by using cut and paste and, to be sure it is on the right floor, I would recommend doing this in a plan view.
-
You can make any cabinet, including corner cabinets, into a filler cabinet by checking the "Filler" option.
-
Use the schedule panel on the window specification dialog if you want to exclude a particular window from a schedule. You can also use the schedule panel to treat the window like a different kind of object for schedule purposes. For example, if you have a mulled unit, you can choose to have this go to either the window schedule, the door schedule, or even some other schedule now. If you want to exclude or include a particular type of window, you should do this in the schedule dialog. You will need to click on the little arrow to expand or collapse an include category. In X12, you are allowed to put any kind of object that can go into a schedule into any schedule type which is why the Categories to Include has been expanded.
-
Rooms do not currently have the ability to automatically display a schedule callout instead of the normal room label. You could use a manual solution like turning off the room labels and placing your own callouts or using a note schedule instead. If you want the program to work differently, then I would encourage you to make an actual feature request. To make a feature request, you should make a post on the suggestions forum here: https://chieftalk.chiefarchitect.com/forum/8-suggestions/
-
Without a plan, I can't really say much other than it looks like a bug. I tried to reproduce the problem with a simple plan and could not. I would encourage you to report these kinds of issues to our technical support team and include a plan that demonstrates the problem. For information about contacting technical support, see this support page: https://www.chiefarchitect.com/support/
-
Properly converting simple basic plans from Chief 6x to CA 12x
Dermot replied to amelto12's topic in General Q & A
This should not be necessary. You should be able to open plans from X6 directly in X12 without any problems. If you do find problems, please feel free to report these to our tech support team. -
Properly converting simple basic plans from Chief 6x to CA 12x
Dermot replied to amelto12's topic in General Q & A
That's probably because you are not looking at layers. You can't run Chief without any layer sets. That's probably the Saved Plan View control. If you are comparing the default toolbars from X6 with the default toolbars in X12, there are going to be a number of differences. One of the changes is that X12 ships with the Saved Plan View Control on the main toolbar and X6 had the Active Layer Set Control and the Active Annotation Set Control on the main toolbar. If you just want to quickly change layer sets, I would encourage you to use the Active Layer Display Options dialog (aka the ALDO). You can leave this docked on your computer screen and use it to quickly change layer sets or many other layer settings as you work. You could also customize your toolbars and add the Active Layer Set Control to your main toolbar if you don't want to use the ALDO. Saved Plan Views which were not available in X6 can now be used with default sets (formerly known as annotation sets) to control what active defaults and layer sets will be used for your plan views. I would encourage you to learn about and use Saved Plan Views but they are completely optional and you can work on plans without them by changing your layer sets and/or active defaults without them. You may see other differences between opening an old plan and starting a new plan. These are largely going to be due to all of the changes that we have made in the defaults that are stored in the template plans. Saved plan views are just one example of this. A new plan started in X12 will have a number of saved plan views already created where an X6 plan opened in X12 will not have any. There are several ways you might want to deal with these issues: 1. Just open up the old plans and continue to work with all of the same settings that you had in the old version. 2. Open the old plans and import the default settings that you want from your X12 template plan. 3. Use the edit area tool to copy the data from the old plan into a new blank plan. There have been lots of other changes since X6 so I would highly encourage you to review our training videos which might help with the transition. Most of these changes are from new things that have been added but you might find a few things that have either been moved or even removed. -
I believe the 22.3 update will correct the problem you were seeing. If it does not, then you need to contact our tech support team and give them the information we will need to identify the problem.
-
Try this: - Open the Cabinet Specification dialog - Go to Box Construction panel - Set Corner Treatment to Clipped - Set the Corner Width to what you need
-
If you change the general plan default, you should be able to specify the pitch as the # mm / 1000 mm rather than as degrees in both the Build Roof dialog and in the Roof Plane dialog. This value will still need to be entered in mm. if you need to convert an imperial pitch into metric, you will probably need to do the math. pitch in mm = pitch in inches / 12 * 1000. For example, 10:12 = 833:1000 See pictures below: