glennw

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Everything posted by glennw

  1. As far as I can tell, it works for the Preview Panel only - which is a camera view. I don't think Themes make any difference.
  2. One down and dirty way to get things looking OK is to designate the stairs with Open Risers and then make the Tread Thickness the same as the Riser Height. You don't get a nosing, but it may get you out of trouble.
  3. It is there to tell you that you need to Build Walls/Floors/Ceilings. Go to 3D View Defaults and toggle on Auto Build Walls/Floors/Ceilings - this should normally be left on. Or go to do it manually go to Build>Floor>Build Walls/Floors/Ceilings.
  4. This is much the same as what 7654321 did, but doesn't just bury the last molding in the roof. Add another molding polyline section to the bottom end of the 3D Molding Polyline and uncheck Molding On Selected Edge. You can now finish the molding to any angle by rotating that section of the polyline. The angle at the end of the polyline bisects the angle between the 2 sections of polyline.
  5. When using trusses, and changing the pitch of a roof, Chief can tell you precisely how much to raise or lower a roof after changing the pitch. In the Roof Plane Specification dbx, note the Vertical Structure Depth or the Top of Plate (depending on your rotation point) for the before and after pitch and then apply the difference to move the roof plane by that amount (using Transform Replicate or some other method). This works because both the Baseline and the truss use the outside surface of the main layer as their reference plane.
  6. Alan, As I said: In the Layout Page Display Options dbx, change the Line Style for the Layout Box Borders to "Invisible" and save as your default.
  7. Also, if you have Layout Box Borders set to display, you can turn off the display of the borders on a border by border basis by using the "invisible" line type for that particular layout box. Or, you can go the other way and make the default line style for the Layout Box Borders "Invisible". You can then use a normal visible linestyle on a border by border basis if you want to display the border.
  8. And..that is why I do auto roofs whenever I can - you get direct feedback of any roof changes while editing the plan. Why put yourself through the torture of manual roofs when there may be an easier and more accurate way.
  9. On Level 2, pull the rear (lowest) edge of the front roof forward and snap it to the front of the wall in question - leave the baseline where it is. Define that wall as Default Wall Top Height and uncheck the Pony Wall designation - there should be no need for a pony wall - make it an interior wall type (Interior-6 ?). Open the General Wall Defaults and check Auto Rebuild Attic Walls - or, alternatively, manually draw an attic wall on level 3 over the wall in question. Open the attic wall, Roof panel and check Lower Wall Type if Split by Butting Roof and select an interior wall type (Interior-6 ?) Place your windows in the attic wall on level 3 in plan or a 3D view. Milwaulkee GLENN 2.plan.zip
  10. You should also look at adding macros to the default room label.
  11. Have a look at the display of the following layers: Rooms, Interior Area Rooms, Standard Area
  12. These are probably auto generated attic walls. You can toggle the behaviour off in the General Wall Defaults.
  13. You shouldn't need a compass to do that. There are placement and editing tools that do that, depending on the type of objects you are trying to place. Can you be a bit more specific about what you are trying to do?
  14. Without knowing the exact situation... Wall Coverings?
  15. Because you don't have Auto Rebuild Foundation toggled on in the Foundation defaults.
  16. Try "Floor Supplied by the Foundation Room Below" for the attached garage.
  17. Try this: Go 3D>3D View Defaults>check Legacy Compatible Texture Mapping This will over ride Chief's default material orientations based "by object", ie a drawer as opposed to a cabinet door. Part of Chief's smarts! This may cause you a problem elsewhere, so check other materials after the change. A bit hard to see in the screen shots, but there is a drawer at the top and a door underneath. Legacy Compatible Texture Mapping unchecked: Legacy Compatible Texture Mapping checked:
  18. Try applying a grained material like that to a cabinet with. drawer at the top and a door below. Change the drawer to a door and see what happens.
  19. Ah, it's missing a couple of bits!
  20. Am I missing something? Why not just use a Custom Object Field in the door/windows dbx with %header_elevation% and then include that column in the schedule? PS. Brown Tiger just beat me to it. But no need for a Ruby macro - use the built in one?
  21. In relation to your last picture, try this: Open the camera dbx and go to the Camera panel>Lighting. Is Automatic checked? If so this will give you a default light (that you are missing). You can check Light Set and unless you have any custom light sets, the Light Set will be Default Light Set which will not have Chiefs default light (which I think is what you are not seeing).
  22. Automatic Dimensions will locate center lines OK, they are missing the centerline mark though. This is an auto generated dimension with centerlines.
  23. You can use the Centerline Dimension tool. Make sure you have opening centers checked in Locate Objects for Openings (or any other objects that you want to locate by centerlines) in the dimension defaults. These are 2 examples using the Centerline Dimension tool to auto dimension to centers while dragging a new dimension line. Locate Centers checked: Locate Centers and Sides checked: