glennw

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Everything posted by glennw

  1. You need to be aware that once you have drawn an object that is "off grid", it will not snap to the grid if you try and move it. Rather, the object will move in increments of whatever the Snap Grid setting is. Newly drawn objects will snap to the grid. And on top of that, the wall will snap to the grid using the Resize About setting. So, for your existing walls, move them with Tab move, or with dimensions. Display a grid with a large setting like about 2 or 3 feet and play around with moving an existing object and drawing a new object to see how they are influenced by the grid and the Resize About setting.
  2. You can place a sink in your plan that is not connected to a cabinet. Select the sink from the library and try to place it in the plan (not in a cabinet). You will see the following:
  3. Once you move the sink away from the cabinet, the sink is still connected to the cabinet. Select the cabinet and then Tab - this should select the sink.
  4. In this case, which includes a single window that looks like it could be created with a fixed window and custom muntins, you can use a material for the glass whose texture is created using your (cropped) picture.
  5. Also, if you line up the wall's main layer with the collinear wall to the top of the screen, things fix themselves.
  6. As far as I can tell, it works for the Preview Panel only - which is a camera view. I don't think Themes make any difference.
  7. One down and dirty way to get things looking OK is to designate the stairs with Open Risers and then make the Tread Thickness the same as the Riser Height. You don't get a nosing, but it may get you out of trouble.
  8. It is there to tell you that you need to Build Walls/Floors/Ceilings. Go to 3D View Defaults and toggle on Auto Build Walls/Floors/Ceilings - this should normally be left on. Or go to do it manually go to Build>Floor>Build Walls/Floors/Ceilings.
  9. This is much the same as what 7654321 did, but doesn't just bury the last molding in the roof. Add another molding polyline section to the bottom end of the 3D Molding Polyline and uncheck Molding On Selected Edge. You can now finish the molding to any angle by rotating that section of the polyline. The angle at the end of the polyline bisects the angle between the 2 sections of polyline.
  10. When using trusses, and changing the pitch of a roof, Chief can tell you precisely how much to raise or lower a roof after changing the pitch. In the Roof Plane Specification dbx, note the Vertical Structure Depth or the Top of Plate (depending on your rotation point) for the before and after pitch and then apply the difference to move the roof plane by that amount (using Transform Replicate or some other method). This works because both the Baseline and the truss use the outside surface of the main layer as their reference plane.
  11. Alan, As I said: In the Layout Page Display Options dbx, change the Line Style for the Layout Box Borders to "Invisible" and save as your default.
  12. Also, if you have Layout Box Borders set to display, you can turn off the display of the borders on a border by border basis by using the "invisible" line type for that particular layout box. Or, you can go the other way and make the default line style for the Layout Box Borders "Invisible". You can then use a normal visible linestyle on a border by border basis if you want to display the border.
  13. And..that is why I do auto roofs whenever I can - you get direct feedback of any roof changes while editing the plan. Why put yourself through the torture of manual roofs when there may be an easier and more accurate way.
  14. On Level 2, pull the rear (lowest) edge of the front roof forward and snap it to the front of the wall in question - leave the baseline where it is. Define that wall as Default Wall Top Height and uncheck the Pony Wall designation - there should be no need for a pony wall - make it an interior wall type (Interior-6 ?). Open the General Wall Defaults and check Auto Rebuild Attic Walls - or, alternatively, manually draw an attic wall on level 3 over the wall in question. Open the attic wall, Roof panel and check Lower Wall Type if Split by Butting Roof and select an interior wall type (Interior-6 ?) Place your windows in the attic wall on level 3 in plan or a 3D view. Milwaulkee GLENN 2.plan.zip
  15. You should also look at adding macros to the default room label.
  16. Have a look at the display of the following layers: Rooms, Interior Area Rooms, Standard Area
  17. These are probably auto generated attic walls. You can toggle the behaviour off in the General Wall Defaults.
  18. You shouldn't need a compass to do that. There are placement and editing tools that do that, depending on the type of objects you are trying to place. Can you be a bit more specific about what you are trying to do?
  19. Without knowing the exact situation... Wall Coverings?
  20. Because you don't have Auto Rebuild Foundation toggled on in the Foundation defaults.
  21. Try "Floor Supplied by the Foundation Room Below" for the attached garage.
  22. Try this: Go 3D>3D View Defaults>check Legacy Compatible Texture Mapping This will over ride Chief's default material orientations based "by object", ie a drawer as opposed to a cabinet door. Part of Chief's smarts! This may cause you a problem elsewhere, so check other materials after the change. A bit hard to see in the screen shots, but there is a drawer at the top and a door underneath. Legacy Compatible Texture Mapping unchecked: Legacy Compatible Texture Mapping checked:
  23. Try applying a grained material like that to a cabinet with. drawer at the top and a door below. Change the drawer to a door and see what happens.