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Everything posted by glennw
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Does anybody like the wall fill when we auto detail sections?
glennw replied to dshall's topic in General Q & A
Scott, Because the fill for the Auto Detail gets it's properties from the fill for the wall definition, can you arrive at a fill that has transparency that looks OK in both the plan view and cross section. You can then see the framing through the transparent fill when you Auto Detail. Not perfect, but works OK. I think we need separate defaults for plan wall fills and cross section fills. -
Like this? Done without a room divider. Done with a combination of Partition Wall and Edit Wall Layer Intersections.
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Rob, With regards to the wall breaks. They only work on the tops of the wall, not sides or bottom. So you need to manipulate the location of the break and edit the top of the wall to get the shape you want. It is a bit tricky until you understand how it works. With this wall, you can see where I have placed breaks in the 2 top sections of the wall - one horizontal and one sloping.
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So I am working on 4 drawings (I assume you mean open drawings) I change the floor/ceiling height default in one drawing and it changes the default floor/ceiling height in the other drawings. If the other drawings are using the floor/ceiling default, their floor/ceiling setting would change, along with all the other things that could follow on automatically like rebuild framing, rebuild roofs, dimensions...... I can't see how something like that would work without creating a huge mess. There are some tools that may help. There is the Set As Default option in the current plan - this allows you to manually change a setting and then make that setting the default in the current plan. There are all the individual Import options like Import Layer Sets, Import Defaults Sets, Import Saved Plan Views, etc, which allows you to import these from another plan file. Then there is Import Default Settings tool which has a choice of 81 defaults you can import from another plan file. So at the end of the day, say, after working on the current plan, open your template plan and import any defaults you want from your current working plan. To get quick to your template plan you could place a Link in a text box anywhere on the plan that is a shortcut to your template plan. Click on the Text item and then Follow Link on the Edit toolbar. This will open your template file ready for importing defaults. Note that it opens the template file itself - not a new plan based on the template. So make your changes, do your imports and save.
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How do i remove a red / blue pointer in the camera prespective?
glennw replied to Leungchunghong's topic in General Q & A
Show Position In Camera View -
Firstly... Those stairs don't work. There is not enough head room at the top. It looks like there is only about 3' headroom on the left hand side at the top.
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This explains what happened:
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Rob, Have a look down at the bottom of this dbx:
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As Mick says, probably easier to create your own from cylinder solids, multiple copy and save as a Millwork symbol. It should only take a minute or two. You can then use it in your railing panel. This one just took me less time than to write this post.
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Instead of using a material, I think you are better off using a railing panel which will display properly in both render and vector views. This is a panel railing using the Cross-Hatch Ironwork - although you can't easily change the sizing of the mesh. Standard: Vector: Settings:
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While this looks OK in a rendered view, it doesn't really work for a vector view as it is only a texture and is not transparent in the vector view. Grapes, people....all the same.
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You just beat me to it.
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My guess is a gable.
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A 6" block wall with 8" columns and caps every so often. How?
glennw replied to DIYJon's topic in Tips & Techniques
Something like this? Use a railing with Panels and Post To Rail. Change the Plan Display to Show Newels and Draw Balusters and Panels, or what you want. -
Check the Tilt Angle setting in the camera defaults. Did you first draw the camera view when connected to the TV? Are you running your computer monitors at anything other resolution than 1920x1080? Just stabbing in the dark.
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Looks to me like it could be a camera setting/monitor or TV aspect ration setting. Open the Camera Specification dbx and check the Tilt Angle - what is it? Set it to zero and see what happens. Does this happen to new camera views? Or...post the plan.
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A screen capture might help
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Alan, I am not sure what you mean by this. Esc is usually a shortcut to Cancel Selection/Previous Command - not Select Objects. ESC does default to Selection mode when it has cycled through all the history of commands which makes it look like it is a select tool if you only have one command in the command history list and press ESC once. Or, if you have more that one command in the command history list, repeatedly hitting ESC will cycle back through the command history list. Have you changed any of the keyboard shortcuts lately? Have you closed and reopened Chief?
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how to show floor joists lower than top of wall
glennw replied to Jambruins's topic in General Q & A
Ryan, Your rafter overhangs look like they are being cut off by the wall. -
how to show floor joists lower than top of wall
glennw replied to Jambruins's topic in General Q & A
Build a second floor. -
Yes, as stated by Mick, if you use the Material Painter tools to paint ANY walls (if that is what you did), the materials are not included in the Materials List.
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I don't think it is a video problem. I think it is a missing image file problem. I can assign another random image (.png file) and it displays instead of the original plant image. When I do a 3D view in X12 I get a Missing File message dbx. The missing tree image is specified as coming from the X10 data folder. A lot of your textures are specified as coming from the X10 folder and some even coming from your X7 folder. Does that sound correct to you?
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Depends what you mean by drawing sheet. Do you have a drawing sheet displayed in the view. Fill Window? Fill Window Building Only?