glennw

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Everything posted by glennw

  1. I think the easiest way is to use the Active Layer Display Options and leave it open. Or, Layer Hider? One keyboard shortcut (mine is LH) and 1 mouse click. While this is a quick way to hide layers, I don't think there is an easy way to turn those layers back on apart from ALDO. I don't understand this question.
  2. Another way is to use the Object Painter tool. Select one of the dimension markers (make sure you get the marker and not the dimension line - the status bar will tell you what object is being selected). Change it Radius to zero. Select the Object Painter tool and then Object Eyedropper. Select the marker you just changed to zero height (once again, make sure you get the marker - you can still select it even though it has zero size). Using the Object Painter in Object Mode, you can click on only the markers you want to hide. A bit fiddly, but gets the job done.
  3. If you can use a pony wall to configure your walls properly, Chief will place the auto Wall Cap from the outside of the upper wall layers. This may not fit your situation though.
  4. Chief will automatically add sidewalks to roads. Select the road and on the Edit toolbar, select Auto Generate Sidewalks. One shortcoming is that it will not copy any curved joins in the roads.
  5. In a 3D view use the rainbow tool (Adjust Material Definition). Select the vegetation material, open it's dbx, go to the Properties panel and turn the Transparency up to 100%. This will not work in a vector view, but will work in Standard or Physically Based views. These are the same tree:
  6. You can do that in the Window Defaults and then use the windows dbx to toggle the display of indicators on an individual basis.
  7. Does't sound like the island room thing from your description. If Joey's suggestion doesn't work, post the plan.
  8. Try General Wall Defaults>Resize About>Inner Surface
  9. Try ....Define Material dbx>Pattern>Offset and Angle>Global Symbol Mapping If that doesn't work, you may have to make copies of the material (one for each floor) and change the horizontal offset for each floor.
  10. This is a bug that goes back to when wall caps were introduced. I reported it as a bug way back then, but it still isn't fixed. I will report it again.
  11. Rene, I am not 100% clear on exactly what you want, so this may or may not help: Select the first light Multiple copy - Evenly Distribute - enter number of copies Start to drag the light in the general direction you want to go - you can drag in any direction, it doesn't really matter because you are going to set the angle of the line of lights in the next step Hit Tab Use Relative to Start and Polar Enter the distance from the first light to the last copy Enter the angle of the line of lights OK Using Tab will work in copying just 1 light in a known direction and distance - just leave out multiple copy and use the copy command. Using Tab during the drag will avoid any snaps that may get in the way otherwise.
  12. More like this? You may not have the tools in Home Designer. I don't think you can edit trusses. Why not draw then with poly solids for the truss members and then block them to make a truss. On a simple shed design like that it shouldn't take long.
  13. I haven't been following this thread in detail but do you know you can Shift select a stair flight and set it's parameters independently of the joined flights?
  14. You really need to change your floor pan to build that roof correctly without the little roof. The roof is built correctly according to your plan and ceiling heights constraints. I did this with auto roofs, but I had to make the 2 front rooms smaller to achieve it.
  15. You cannot sell your V12 if it was upgraded to X13. You should check this out with Chief Architect before proceeding.
  16. Christina, I am not sure that that face has anything to do with the symbols I posted. They do have faces that are consistent with the style of the figures though - especially with shadows toggled on. The textures are from way back and I can longer retrieve them. I find they work great with just a single color applied to each material - I don't even assign textures to them. Here is a .plan file containing the figures incase it helps and some closeups of the faces. 3D people.plan
  17. What I do in that situation (in fact I do it in all my plans) is to draw the Terrain larger than the lot(s) and then draw the lots using a thin Terrain feature - which will follow the contour of the terrain. This allows me to then easily place things like roads outside of the lots.
  18. Joey, It looks like you are using both sequential and simultaneous shortcuts. L, is sequential (even though it is a single key). SHIFT+L is simultaneous W,E and W,I are sequential That is all quite normal and expected behaviour. Try assigning the single key W to a shortcut and see what happens. Try assigning L,I to a shortcut (say, DRAW LINE, and see what happens). Just as a heads up... You can use a combination of both sequential and simultaneous key presses for shortcuts - but that would mean that the shortcuts are pretty hard to remember and execute and I can't see this being practical. But then, I can't see the benefit of using any Simultaneous shortcuts. eg: L,⇧I,2
  19. Kyle, The mac shouldn't make a difference. What do you mean by "all key". How are you entering the sequential shortcuts - what happens?
  20. Chief, please don't do this, or at least make it an option. I really don't want to hit the spacebar to get a shortcut to work.
  21. Renee, When you say "combination keys only", do you mean simultaneous or sequential?
  22. Alan, You must be really special - I can't get that to work. It shouldn't work - what is the secret?
  23. This is the way sequential hot keys have always worked and it is the only way thaey can work when you think about it.