Renerabbitt

Members
  • Posts

    5035
  • Joined

  • Last visited

Everything posted by Renerabbitt

  1. Yeah, what you mentioned was my current workflow. Just seems very clunky. Ive come up with a way to disable all snaps cept for midpoint and orthogonal which lets me point and click with the Light Tool. A lot faster and feels as I feel that it should. I would love to have this as an option for overhead lights by default. Just click and click and click, boom, 3 lights, right where I want them. Still wish it was better, something closer to Chief just reading my mind.
  2. I've been using the Copy/Paste Tool in the Edit Toolbar to drag instances of Lights that I've placed. I do this specifically because of all of the inference snaps that occur in conjunction with orthogonal inference that makes it very difficult to center my next fixture to my last in one action. Am I possibly missing a better method?
  3. I don't have anything at the moment but please drop me a line. renerabbitt@gmail.com. I'm in Oakland and things pop up.
  4. Watch a pre-recorded version as it was LIVE- streamed on FB and YT. My first attempt at solving all of the issues on the Q&A Forums First page. https://www.facebook.com/753567585/videos/3124083284586193/
  5. FYI you do not need to have a separate default set to accomplish what you are trying to accomplish. You could do this by editing your active views selected defaults.
  6. You may be correct, I am uncertain, but to the effect that new capabilities may warrant a re-working anyway? Same way utilizing SPV's was worthwhile effort to establish in new templates for all projects moving forward. I personally use the Active Dimension Default dropdown religiously now, much improved workflow! I know that I had issues in legacy plans until I transferred them
  7. Thank You! I rarely get feedback, LOVE hearing that people are tuned in. I may do a video on this, on my Facebook feed and YouTube channel if you are on Facebook: https://www.facebook.com/groups/3195137837435026
  8. Open the residential OOTB Use the File/Import/ tools to bring in your default settings and saved plan views. You will need to re-build any CAD details
  9. Aside from CAD details we can transfer everything from your X-12 template plan to a fresh new X-13 plan. A transfer specifically as opposed to a conversion. This should stop any issues.
  10. Just to be clear, what is the error that is occuring? Also for clarity, you are on the newest gfx drivers? Does a crash occur on a default OOTB template?
  11. @Chrisb222and @Designer1 you can always save all stuccos to your own user library and add a solid color map to the texture designation. This will allow the blend-with behavior to work
  12. From memory, the stucco materials have no texture(color.diffuse) map, only a bump map
  13. @jarrexcontinue to increase til it does, also adjust the material definition to invert the bump map. Might want to adjust the bump down if it is still an issue
  14. The bump map is likely inverted on the material. Ryan was partially right. Could increase thickness of the surface.
  15. For those of you having this problem on plans specifically brought in from previous software versions, it is really really easy to migrate your plan to a new blank X-13 template using edit area paste hold and importing floor defaults. Would that solve the issue?
  16. Wth! Dang it. I have an event tomorrow. I may try and convince a friend tondrive me sunday
  17. Just letting everyone know that I have a restrictive search engine built into my site for looking up code. https://www.rabbittdesign.net/reference-sites
  18. I made a system a while back using windows, I’ve since lost it, but it was calcing everything for me using symbols and custom fields with a schedule. I know it’s possible
  19. It’s not really Chief, it’s the condition itself. It’s the same problem that every billion dollar corporation has in regards to spherical stereoscopic renderings. How do you stitch multiple images taken from different perspectives into a spherical rendering when your axis of rotation is not a single fixed point. your camera works fine on an empty lot
  20. Not easy unless you have an empty lot, in this condition, the type or capabilities of the camera make little difference. Your fixed point of origin would need to be inside of the house. You’d be better off taking a regular camera, circling the house, and attempting to stitch it in post edit. i only do my spherical panos on empty lots.
  21. Simultaneous. It opens the doors to all of the sequential and simul combinations without writing over combos that are crucial for teaching beginners
  22. I personally only use spherical 2:1 ratio. If my pano does not fill a sphere then I auto fill and force a sphere. If you want to instead simply load your pano, then set the option to spherical, determine the degree of rotation of your original shot in both the vertical(H) and horizontal(W) FOV. Then set your backdrop in chief to be 4*W and 1*H So that a pano you shot with a W of 135 degrees and a H of 90 degrees should be set as a spherical rendering with horizontal at 540 and vertical at 90. Keep in mind your pano will have clipping at top and bottom. Only useful for interior shots You can always double your canvas width in Ps, dupe your pano, flip it and abut. This turns it into an infinite 360 pano.