Renerabbitt

Members
  • Posts

    4109
  • Joined

  • Last visited

Everything posted by Renerabbitt

  1. Please use the @ mention tool to give us notification when you've responded..I get a ton of responses Do you have a PDF you con post here for reference, probably a pretty quick process to build from scratch, I'd at least take a look.
  2. I actually wrote an executable to do this in windows, have to pin it to a taskbar and use the win+number shortcut that represents its position in the taskbar. Takes like a second to execute and brings you back to the label tab. Make Polyline.exe
  3. Consider Chief as more of a flat data tool, you won't be able to accomplish a true energy model/BIM evaluation with CA.. If the end goal here is to create construction documents, than chief is more than capable of creating sections that can be modified to look exactly like the quad lock systems you are looking to specify. You can either modify a live view in a CAD space or you can create these panels in 3d and manually place them, making the live section look accurate with a few workarounds....the former being less cumbersome for a single job application. I guess the question to start with would be, what are you looking to accomplish by importing these systems, and is this something you will be doing more than once(designing your home)?
  4. Believe it or not you can control shadows quite well in PBR with ambient occlusion, using materials that have an ambient occlusion map and adjusting your ambient occlusion intensity in the active camera settings along with adjusting your AO map...Maybe a bit advanced for most but it definitely works. AO on 100% with dark maps AO 60% with lighter maps AO off
  5. Here, OneDrive Link This is a scene I use to test items before I offer them up for free..some maybe interesting material constructs in this scene that you can work backwards with.
  6. I got emotionally abused on here last time I requested this. Deep scars, deep, deep, ChiefTalk scars.
  7. This is a very very complex question to answer simply, if the material does not provide a bump map than you must supply one. You may want to check that your libraries are up to date as CA has added a lot of textures with bump/normal maps. I would say you need to do your own research on bump maps etc...far too much info to get into on these forums when there are gangs of sites explaining the complexity of diffuse/bump/normal/roughness/displacement/clipping/ao/translucency/emissivity/roughness/medium/refraction/anisotropy etc.
  8. When I use my site analysis I like to drag the poly lable to the tabulated area so the person I work with can just click on the number and have it highlight the box it draws it's analysis from. Easy to select that way especially on multi floors and even using blank lines
  9. What's your current price, I wrote my own site analysis but was never able to write a proper rescue, always needed to open up macro management to get it to refresh
  10. default OOTB should be align at exterior main layer which would be correct for nearly every job I draw up. If I need to align with the main surface exterior I do that manually
  11. Opened it up and all is as it should be, framing was lined up
  12. I'm still experience a crash where CA loops -trying to open a reference .plan on a .plan file that I close, forcing me to end task. Also, this keeps happening to my note schedule and I don't know how to fix it since it seems to be driven by something other than text defaults(custom or otherwise) or label specifications in the schedule's Label dbx.
  13. If only the trim function would retain fill at the break line/fence
  14. Settings are all in defaults for walkthroughs, just tested it in this walkthrough and the reflections/sun settings and camera exposure are taken from defaults for PBR and sunlight: My Documents.wmv
  15. Just unblock it and delete the second line, then re-block and add to library...then add a library symbol to your toolbars and you can access it with one click
  16. I made this a while ago, though I use a different style now:
  17. I did the same upgrade a couple years ago and definitely noticed an improvement for day in day out drafting in CA as well as Library browsing...it also made a difference in the OS and loading programs as it should. Not a huge difference but a marked difference for sure
  18. @DH7777I'm on paid versions, so I guess I can't speak to the free platform anymore, I'd say give them a call, pretty sure the free version is web-based now. @kwhitt I'm using the Thea render plugin...and thank you!
  19. I personally only use CA's materials for placemarkers if I plan on rendering externally. Renderings such as this are 100% materials outside of CA: Also landscaping is easy and robust in sketchup using 3d warehouse. I honestly don't do many walkthroughs, I typically do linked renderings or 3d renderings for VR headsets or FB uploads:
  20. Just poking fun but ironically the quoted text explains itself...CA is for drafting and design first and foremost and it warrants its price tag, Lumion is expensive because it takes a lot to develop a rendering platform of this level. Here's the good news, CA exports to sketchup quite beautifully using 3ds exporting. Go render walk-throughs in sketchup free, you wont be disappointed...and it really is fast to go from concept to finish from CA to skp.
  21. I didn't put much effort into this but just adding a round molding to the gutter designation? You could build a pretty simple 3d molding for the eave
  22. I was not able to open the plan-no data If its a small plan no need to zip