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Everything posted by Renerabbitt
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Apple Macbook Pro M1 Max Review Compared to i9 MBP with eGPU
Renerabbitt replied to designergy's topic in General Q & A
This is a professionals forum guys, take this chat to hometalk..no one wants to hear about your Ryobi -
Accurate 3D Model of the Barenaked TStud?
Renerabbitt replied to itsarainydayhere's topic in Symbols and Content
As an exercise, convert a p-solid to a symbol then place the newly created symbol. Open up the symbol using the Open Object Tool and the navigate to the Components Panel. There you will find user editable parameters that will report to your material list. You can designate your newly created symbol as a framing member, set the size and even cost per unit etc. When finished, saved to your library. Added bonus, customize your toolbar and add a Custom Library Object" Tool and select the new Tool from your Toolbar. It will bring up a subsequent dialohue for you to locate your new T-stud symbol so that it lives on your Toolbars. -
See me edited post, they do have that option. Seems you are specifically talking about an assembly that has a pad footing, a round pier, and a framing member to beam. If I just want a square pad footing to pier to beam..that option is available OOTB
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I must be missing something. Chiefs decks have a round pier with a square pad option OOTB? Or I guess we are talking post to pier to footing?
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Those grade lines are auto generated by elements that you introduce. What David is trying to tell you is to add your own terrain data using the various tools available to you in the terrain menu. I Personally like using elevation splines. Terrain can be a bear and it seems clear that you may be new to this function of the software. Many of our user responses come from the assumption that you have familiarized yourself with the help section and videos available from Chief. Anywho, add some elevation data and you will see the interpolated terrain data change as you go.
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Tons of methods to use. 3 come to mind Select the walls and windows of a single story, on a story by story basis, and create a symbol out of each story using the Convert To Symbol Tool and add it to your library. then paste the 4 symbols, each floor; at the plan level and adjust the z-offset/height of each to reassemble/match your building. Then pull a floor camera and the whole building will be there, 4 floors as symbols and one active. Far fewer polygons. Simply add each floor level component to its own layer. Kitchen cabinet-story one. Use reference plans for each story
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This is a really confusing post to understand from an outsider without seeing what you are referring to and without using our established standards or terminology. What are the "shapes" you are referring to? Box-like details..are you referring to a detail that a framer may refer to for joinery?
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Accurate 3D Model of the Barenaked TStud?
Renerabbitt replied to itsarainydayhere's topic in Symbols and Content
Hey rainy day, Please @ mention me or use the quote function so I get notified of questions otherwise these just get lost in a fast-moving shuffle. You can always ping me if you get hung up on stretch planes. regarding your question about incorporating into wall assemblies, can you be more specific about what you mean? Think of chief as a compiler, then "incorporation" carries many different user-interpreted meanings. You can designate a symbol on the component level which will report to material takeoffs. You can of course build your own CAD detail for the wall assy. It will not be something that can be auto-built but with multiple copy/cope-paste in place/ and point to point, you could build it very quickly. I am a power user and can in most cases frame a home manually as fast as I could auto-build it and then conform the auto-build to my standards. -
Accurate 3D Model of the Barenaked TStud?
Renerabbitt replied to itsarainydayhere's topic in Symbols and Content
It can be done by setting your stretch planes up properly in the symbol dbx. Just curious(simply interested), why go through all of the effort? are you getting a margin return on accurate 3d framing? -
Physically Based camera background color
Renerabbitt replied to Larry_Sweeney's topic in General Q & A
And @Archnot-Boltz in rendering technique options, under exposure simply turn off “use background” (when a background is applied) and it will leave the background image, but no longer use it for ambient light projection. Also adjusting sun intensity is not necessary. The backdrop intensity is where it is at. For an interior shot start in the 100-500 range. if you rotate your sun so that it is facing the camera then the backdrop will no longer be illuminated by the sun and you can turn the backdrop intensity back up. -
Windows 11 - Chief using dedicated graphics card
Renerabbitt replied to johnny's topic in General Q & A
You could of course prove this by using the performance tab in your task management window. If Chief says it's using the card I'd say the issue lies elsewhere. -
Windows 11 - Chief using dedicated graphics card
Renerabbitt replied to johnny's topic in General Q & A
Should be able to designate this in geforce experience. Might be worth setting up a profile for chief in GeForce. You could also do this through display settings. -
As Kbird shows, can be made using framing members quite easily. Multiple copy and the roof can be done in under a couple of minutes. Benefit is that all of these elements will be dynamic in chief, change the slop, change the framing sizes, change the fascia etc.
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Not missing anything, software isnt capable of importing automatically. This is common to many 3d and rendering softwares(I could name 10 off the top of my head). You have to go about it manually. Keep in mind also that chief does not handle complex symbols or large texture files that well. Happy to answer any questions if you tag me, I am one of the resident rendering artists. Also why blender for such a roof. Chief can do this type of roof easily?
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That card is 8 years old ? that is MANY years for a computer component. Are we sure you have the 700 series Titan? Your processor was released in '18...is this a custom rig?
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Makes sense, new to me, nice tip!
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I don't really understand the thought behind using a molding as it wont have level top and bottom planes. If you know the offsets it would be very simple to use an extrusion. Easy to make a complex shape this way:
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Pretty sure we had it in X-12 and maybe X-13. Im not great at remembering what features were released in what versions to tell you the truth
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Either/or works
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I wont get into detail here but a p-solid and you can edit the layer and components panel accordingly.
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I would disagree with who you spoke to at Lumion. Chief really uses decently low poly counts for everything. Your best bet for optimizing is taking it into a 3d optimizer program but even then the reduction will only be a few percent. NOT worth the time at all and 2M polygons is NOTHING for a 2080 TI. And in terms of RAM, your VRAM is what's important here. I run full walkthroughs on a 25M model in Twinmotion using a 1070 GTX. My guess is this, the models you are adding in Lumion are what is slowing things down, or the texture resolution of your material files. Want to speed things up? switch to 1K resolution textures. Really easy to cripple a computer if you're maxing out its VRAM, which happens with 4K+ textures pretty quickly. Also consider phasing your project..all of the top pros do it. I turn off parts of scenes that are not in shot. My layer stack is very organized in Twinmotion for this very reason. Just so you know, Lumion doesn't take advantage of SLI so the second card isn't doing anything in this case.
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Newbie looking for advice on how to change wall height. TIA
Renerabbitt replied to meeshroom's topic in General Q & A
Tsk tsk for putting “preferences” -
From the album: PBR Chief Based Renderings
Model rendered in X-13 and environment from 7 images in Ps -
I would use shaped landings.
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1 hour fire rated ceiling/floor assembly?
Renerabbitt replied to Treehouse2339's topic in General Q & A
Your answers lie in googling "Section 721.6 "