RENDERING PRICES ARE BASED ON NUMBER OF ZONES MODELED AND LEVEL OF DETAIL REQUIRED
DESCRIPTION OF LEVEL OF DETAILS:
LOD #:
PHYSICALLY BASED RENDERINGS(PBR): Great for internal conceptual meetings.
RESOLUTION: UP TO 4K
SEMI-PHOTO-REALISTIC: Building only, some entourage, low resolution HDR background image or fog/sky,
RESOLUTION: 720p (not suitable for print media)
CAMERA PHONE: Sampling rate of 60-100 passes, short line of site (distance cut off in background).
RESOLUTION: 1080P-2K (optimized for web pages, suitable for budget print/flyers etc)
PHOTO-REALISTIC: Sampling rate of 100-300 passes.
RESOLUTION: 1080p up to 7K resolution, post processing in Photoshop/Lightroom/Procreate (suitable for print media).
PHOTO-REALISTIC: extensive use of entourage and post processing including textiles. 300-3000 passes
RESOLUTION: 2K up to 8K+. Post processing in Photoshop/Lightroom/Procreate. 8 masks/channels for post processing: Shadow/Reflections/Refractions/Material ID/Object ID/Alpha/Diffuse Light/AO.
Suitable for large monitor presentations/galleries. Can be indiscernible from photography.
DESCRIPTION OF ZONES
A zone is an area to be decorated with entourage for the field of view of a given shot. Often times a single render includes multiple zones
PRICES BASED ON LEVEL OF DETAIL(LOD)
LOD 1
PER ZONE SETUP FEE: $200
PER RENDER FEE: $50
LOD 2
PER ZONE SETUP FEE: $200
PER RENDER FEE: $150
LOD 3
PER ZONE SETUP FEE: $400
PER RENDER FEE: $150
LOD 4
PER ZONE SETUP FEE: $400
PER RENDER FEE: $300
LOD 5
PER ZONE SETUP FEE: $200
PER RENDER FEE: $500+ CALL FOR QUOTE
TYPICAL VR RENDERING(SPHERICAL) LOD 4
2-3 ZONES: $800-$1,200
PER RENDER FEE-7K RESOLUTION: $500
PRICES NEGOTIABLE ON LARGE PROJECTS
Contemporary Farmhouse 2021
Click the link to see the 3D tour.
https://kuula.co/share/collection/79p0P?logo=1&info=1&fs=1&vr=0&autorotate=0.24&thumbs=1
"Residences at Blackstone" is a townhome project being built in Park Cities Utah. The developer gave me the blueprints and extensive decor requests. The renderings are being used for marketing.