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Boise, Idaho
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Design, Architecture, Outdoors, Art, Photography and hands on...
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There were only a few rocks in the Chief Library, so I spent a day finding some modeled rocks, then fixing the UV's in Zbrush so that my rock surface textures play well with them. I take photos of rocks, and surfaces where ever I go, when the light is right, then I tile them using CS5, then prep them in Materialize, and sometimes create the final texture in Quixel mixer. Chief plays well with the PBR textures. For height in Chief, I generally choose normal maps. The ground on this one was fun to make.
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Messing around with home made textures-rendering in X17
Hoff_Design added images to a gallery album in Members Albums
Messing around with some textures I made. I took the photos for them on my walks this last week, played with them in photoshop, and moved to Texturize, then imported into X17. Not using the bumps for height, just normal maps and AO, and a couple have metalness. I am figuring out the ray trace render process, so these images are mostly just shapes for practice. I am liking what I am seeing. -
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Fire-Rebuild Altadena Santa Rosa.png
Hoff_Design commented on ChiefARCHLA's gallery image in Room Planner
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