RobUSMC

Texture Angle Question

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I am using the same wood material on a lower and upper cabinet side panel (Using PS versus adding a panel in the cabinet dbx) because I need to adjust the sizes based on a few homeowner built in frig options.  As you can see in the rendering the bottom panel left of the frig the wood grain runs vertically and the panel above runs horizontal.  Both have the same material with same settings. I tried a test  and deleted the upper panel, copied the lower panel and slid it up and resized as needed but as soon as I did that it changed the wood texture from vertical back to horizontal.  I could understand a possible issue if these were side panels applied in the cabinet dbx but these are independent polyline solids.

Texture Angle Raytrace.jpg

Texture Angle Camera View.PNG

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I can't replicate that yet. Can you post the plan?

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No matter what I do I cant get the plan below the 25MB limit to upload..  Its like 70MB

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That is really odd Rob,  I also can't reproduce.  Can you remember anything special you did ?  Or maybe clip the cabinet out of the plan and post that for us.

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Copy the material, give it a new name and rotate the texture 90 degrees. Apply the new material to one of the parts.

 

For posting the plan, use Edit Area to cut out (copy) the room the cabinets are in, paste into a new plan and post it.

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1 minute ago, solver said:

Copy the material, give it a new name and rotate the texture 90 degrees. Apply the new material to one of the parts.

 

In theory YES, but how did it get that way...

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22 minutes ago, GeneDavis said:

Grain wants to parallel a face's longer side?  

 

I thought so as well but it does not seem to matter.  Give it a try.

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Try applying a grained material like that to a cabinet with. drawer at the top and a door below.

Change the drawer to a door and see what happens.

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Try this:

Go 3D>3D View Defaults>check Legacy Compatible Texture Mapping

This will over ride Chief's default material orientations based "by object", ie a drawer as opposed to a cabinet door.

Part of Chief's smarts!

 

This may cause you a problem elsewhere, so check other materials after the change.

A bit hard to see in the screen shots, but there is a drawer at the top and a door underneath.

Legacy Compatible Texture Mapping unchecked:

New Image_10.jpg

 

Legacy Compatible Texture Mapping checked:

New Image_11.jpg

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Yes , some of Chief's "auto" texture orientation can be a PITA for sure.............

 

With Drawer and Door front's though it is sometimes as easy as switching the Drawer front from Default to the Slab type from the Library

( not the auto Slab option which uses the same "default" orientation) in this particular case. 

 

image.thumb.png.693a320add61a7eaeef5e4a80f39beec.pngimage.thumb.png.0630f5e41c5211a29b2a155ce142f016.png  

 

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