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Everything posted by GeneDavis
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How do we know you framed the walls? I can see mine in my plan view if I turn on the wall framing layer.
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I went and made a rotated copy of Chief's "red oak - natural" texture, and used it to paint the door parts needing it. Pic attached. @DBCooper has me convinced there is some code behind this, and it's used in every door in Chief's libraries that has stile and rails, that was done to make material choice selection easy for users. For us the users (not the losers!) who want to do doors or drawers or cabinet doors with stiles and rails and want to see woodgrain texturing, there is always the workaround of doing it with multiple materials and texturing the way you need.
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Hi @DBCooper and yes, I made the drawerfront symbol from five separate 3D solids, and painted the upright rails one color, and the others (which in the real world of cabinetmaking) a second color. So I have a two-color symbol which shows when I open my cab for spec and go to materials. The pic I showed upthread in the OP of the drawerfronts woodgrained appear that way because I did not make a copy of Chief's red oak natural and rename the copy "R" which is what I do when I rotate a directional texture like woodgrain, to use for my second color. But my curiosity is bubbling over how a Chief symbol for a five piece stile and rail and panel door is coded so that the door (also two colors, one for "door" and the other for "panel") gets the grain horizontal on rails and vertical on stiles when you choose, simply, "red oak - natural" for the material of the "door". They must have some sort of logic baked in that does that. Sort of like what is going on when you view 3D framing all textured in "fir framing." But that's not it. Try making a one door cab with a width and height such that a five-piece door for it is wider than it is tall. Wider than two stile widths wider. It'll grain right, I'll bet. As an aside, when one does a drawerfront with a recessed center panel such as here, and mount a handle or knob pull anywhere in that panel (I centered handles), they "float" at the 3/4" front thickness, instead of mounting onto the recessed panel. Hard to see unless you light the front and do shadows.
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Thanks, @Joe_Carrick, it was a text style thing. I had the text stile set at the one I use for 1-1/2" scale details. Changing it to 1/4" text style fixed things.
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I placed wall elevation cameras and backclipped section view cameras in kitchen and baths to annotate cabinetry on con docs. All were edited to what I want to see, K1, B1, . . . To control display, and wanting these only in the plan view for K&B, I created a layerset for them. What could be the reason the label text (K1, etc.) is not displaying, when the camera, displaying as a callout, is clearly displaying?
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I wanted 5 piece drawerfronts all drawers below the top slab, and wanting less-wide rails than the stiles, made my own with solids. My drawer stiles are one material, the rails and center panel another. I did this so if I want a natural wood finish, I can get the grain displayed in 3D the way I want. You can see that I get stile/rail delineation just like the blind cab adjacent at left has. That cabinet door is from the OOB Chief library. My drawerfront, if I use the same library material "red oak - natural" for my two materials in the drawerfront, the stiles, and the rail-panel-rail group, comes out like shown in the pic with woodgrain. If I go to the blind corner cab to the left and open for spec, I'll get see one material set for the frame of the door and one for the panel. Assigning wood to the frame results in proper wood graining. What is the difference between Chief's symbol and mine?
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Material wanted: salt and pepper ground concrete (for floor)
GeneDavis replied to GeneDavis's topic in General Q & A
Thanks! Hey, @robdyck why can't I find Boral in Chief's library downloads? I recall seeing it what, a year or two ago? -
I'd like to be able within Chief to create simple 3D assemblies with 3D dimensions, to use in con docs to clarify elements of framing, trim, and cabinetry. I did a test assembly of 3D solids and cannot find how to actually dimension things with any input control. The pic shows how I like to see these, but the dimensions come automatically when I select something. Is there a way to dimension manually and have them show in 3D? I'd like a recommendation for how to do this within Chief project management. Ideally, we could build details in the CAD detail space that are 3D and do this, but I did this in a plan file I added to a project called Projectname Details.
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Here is Steve from his Chief Skills channel showing a U-stairs build.
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It died due to some kind of fault in the OS which prevented a windows reboot, but one or more of the geek genii at Best Buy was able to recover what was on the hard drive and it'll be back with a new drive, a new fresh Windows 11. I'd been dreading having to start from zero on the only unfinished Chief X17 job I had in progress, one 95 percent complete. I might still. We'll see. I'll go get the machine, specs below, later today. If you are using p-Cloud or Dropbox or One Drive or Google Drive or any other cloud storage, how is it set up with your X17 so things work seamlessly? Is it a once and done thing for each new project at setup time?
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The stair tool will draw you a U-stairs with one click. You'll then manually edit the landing by dragging from one edge to make it half size as in your photo, manually adding one adjacent (polyline > make landing) and editing however you need to get what you want. That's a well-built staircase in your pic. It's not easy in Chief to get all those details, but keep at it. I use the stair tool first to draw a simple straight stair, one that reaches the next floor, then fiddle with the treads, locking tread depth at 10", and fiddling with number of risers to achieve a riser height between 7.25 and 7.5 inches. Armed then with numbers for tread count and riser height, I have what I need to edit my U-stairs when I go to do the editing after one-click placing them. Openings and walls all come last. Come back to this thread after you have it all solved and show us your result.
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My laptop died. New something needed. Specs of the dead one in sig below. I was doing just fine with the machine which has an RTX3070, and while Chief recommends the 5090, it's 2X the $$$ compared to a nice 18" I see with a 5070.. Will it run the new X18? Beta users?
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Hello, Hassan. What version of Chief are you using?
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My laptop (see specs) has been giving me problems when doing almost anything 3D in X17. Yesterday morning it froze when I was doing something in 2D and as in all lockups previously, my only way out is to do a hard shut down with the power button. Yesterday I got the blue screen of death with some sort of Windows-related error code. I took it to the Geek Squad. Here is something at Walmart.com. MSI Cyborg 17 Gaming Laptop, Intel 7-240H, 32 GB DDR5 RAM, 1 TB PCIe SSD, 17.3" FHD (1920x1080) 144Hz Display, Nvidia G-Force RTX 5060, 4-Zone RGB Keyboard, W11 Home, Translucent Black Whaddya think?
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gull wing roof on the 3 sides to go over porch
GeneDavis replied to megclay's topic in General Q & A
That'll auto-roof if you set all your wall specs right. -
Ceiling structure can be under floor structure and include as many layers as you want. You cannot do insulation such as sprayfoam or dense-pac as a layer, the way you are describing it as full fill or partial fill of a structural member layer such as joists or trusses. It is not uncommon for ceiling structure to have an air gap layer. Roof structure can be specified in as many layers as you want, and builds up from structure (lumber, truss chords, I-joist members) with "cover," i.e. sheathing, then maybe rigid insulation, film, and finishes like standing seam steel or shingles.
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How to force Chief X17 to build this base corner blind cabinet?
GeneDavis replied to GeneDavis's topic in General Q & A
Thanks! I'm all set. Didn't realize the check for blind behavior was in general defaults. -
How to force Chief X17 to build this base corner blind cabinet?
GeneDavis replied to GeneDavis's topic in General Q & A
@CarrieSthis box can be thought of as one with a vertical separation, flanked by a hinged door on left side, a door panel on right side, each door opening different. Ane ech door different. The reveal of the 3/4 separation is 1/8", and when the box is placed against the side of another, it CANNOT behave as a blind. How can I do this? I tried without success. -
How to force Chief X17 to build this base corner blind cabinet?
GeneDavis replied to GeneDavis's topic in General Q & A
Thanks @CarrieS! I had not made it clear in my model that the fixed slab panel to the R of the hinges is one piece. The colored area and dimension is there to show exactly where the adjacent basecab butts to the blind. -
I think I've run up against hard-coded behavior in Chief's cabinet tools (blind cabinet face items) that won't let me do this. See the picture. Chief won't build me an applied blind panel, nor will it let me control door width. A no-toekick frameless base cab of 32" width needs a flush panel (3/4" painted plywood, edgebanded) over its blind end at the size shown, with the door, which is hinged off the panel, sized as shown. I show where the cabinet bears against the adjacent run of base. Note the door's top reveal, which is 3/8", is not repeated for the flush panel. How is this done as a forced-build that when placed, retains, locked, all its face elements built per this spec?
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TRUSS HEEL HEIGHT not showing even after I rebuild the roof.
GeneDavis replied to cjanderson66's topic in General Q & A
Show us a truss from your truss detail page. Zoom to the heel and draw the heel height.- 11 replies
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- trusses
- heel baseline wall truss
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Here is a zoomed in view of a kitchen plan view, and you see six cameras. K1 and K2 are wall elevation cameras, and the four marked "I1, . . . " are each backclipped elevation/section views. All were specified in their dialogs as "display as callout" and I entered the labeling, K1, I2, . . . I set up a new layer titled "Cameras, K&B section views and wall elevations" and opened each of these six cameras for spec, and changed the layer to this new layer. I then changed just one of the wall cameras (K1) and one of the backclipped section cameras (I1) to be on this new layer. Then I turned off display of the layer. Here is what I got. As is seen, the labels are not displayed, but the callout circles with arrows are still there. In the bathroom area of this plan, I have two wall elevations taken. See the pic here. B1 and B2. These two are on layer, Cameras, Wall Elevations" which is where Chief X17 OOB puts them. Both cameras were specified by me, same as in kitchen, as "display as callout" and "include arrow," plus the labeling was keyed in by me and not macro auto gen. When I go to the ALDO and turn off "cameras, wall elevations" both these turn off, as one would expect, plus any wall cameras shown. I have the two wall cameras in the kitchen for the cab runs along walls, but (so far) have put those in a different layer, and am getting the squirrely behavior discussed above in this post. What is going on here? It seems that when I re-layer a camera, as was done for the K1 wall cam and the I1 backclipped section, the layer control only works for the label INSIDE the callout. For doing layout con docs, I want the exterior elevation cams to only appear on my floor 1 dimensioned and annotated floor plan (SPV), and the K&B cams to only appear on my K&B floor plans floor by floor, I want some structural backclipped section view cams to only appear on an S plan view, etc., etc. Thus there's a need to place certain cameras on certain layers for display control.
