GeneDavis

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Everything posted by GeneDavis

  1. @DHerb2014, in the time it took you to write your first post, do the picture and the attachment, then write your reply to mine, you could have drawn a cone, a block, an ellipse and made it a solid, and fiddled with subtractions and exploding solids (so that you can faces in unique textures) so as to be able to model this fireplace. To do it right for your specific plan, use Chief CAD in an elevation view to draw and measure your base size, height, and w x h of the fireplace opening, then use the measurements and CAD to determine your cone dia x height. One click and two entries, and you have the cone. Draw a big brick solid to use as the subtractor, and position it, then go and subtract the top part of the cone. Now make a poly, a fat ELL shape, convert it to a solid, size it to be same height as truncated cone, position it so it cuts away 3/4 of the truncated cone, what is left is your fireplace stack. In elevation view, draw and position the ellipse (30" w x 40" h is what I used), convert it to a solid, position it to cut your fireplace hole, and do the subtraction. My file is attached, but whether it fits your space is a question. Maybe Eric or Steve will enter the room and do a video. It's a fun little exercise in solids and surfacing. Really quick. Kiva 80 inch dia x 12 feet high.plan
  2. Try getting familiar with solids and Boolean operations. I see a truncated cone, only one-quarter of it, with the fire opening a half ellipse shape punched into its front. The hearth is a simple slab. Here is a stack with a fireplace opening, for a corner like what you show. Model something like this plus the quarter circle slab that's the hearth, and you are on your way.
  3. Yes! They'd look far better with a single heavy muntin, vertical, centered. Same scale or almost as seen in main floor glass.
  4. Other than roof pitch, how do they differ from other dormers?
  5. Go to window and door defaults and at each go to framing tab and set the header to (1) 3-1/2 x 1-1/2. Then frame one wall, examine framing. If needed, correct the defaults to get exactly what you want. Select walls and generate remaining framing. I know, I know! I could have said get the defaults right then rebuild all wall framing by clicking once. I do it wall by wall and any edits or annotation get done same time.
  6. Before you go further with the roof shape and its underside look, you might want to talk with the builder and his framing sub. Kickup roofs are usually somewhat more subtle than what you show and the curved kick is overframed, thus there would be no convex curve to the vaulted ceiling below. There are plenty of guys on YouTube showing how these get framed.
  7. A contractor prepping that garage with the compacted gravel would never ever slope it, if he sloped it at all, to match the way the slab is screeded and troughed. Look at the pic. The away-from-door end is level, and is level until the trough begins its fall. For a typical 20-foot slope falling 1/8 inch every 12, the slab top as it goes out the door atop the stemwall, is 2-1/2" lower than the level area. The simplest way to build that gravel base is flat all across the full width at that unpitched end, then sloped full width to the door end. Sections of the slab at sides of the trough end up thicker. Is it really important for the software to have tools to model all this 3D with precision? I can't answer that. I wasn't one of those saying Chief needs to do sloped slabs. I was entering the room to say that the sloped slabs I see done are always troughed as I drew one, so of we're going to get the tools, we need ways to represent how we build. I've been fine using CAD and anno to spec these out on con docs.
  8. Nice work, Glenn, and thanks. Let's see you work out a solution for the surface of the bottom of such a troughed-to-drain slab, and then the perimeter edges, so we've all the surfaces of the garage slab modeled in 3D.
  9. NI've done dollhouse flyovers that helped clients see the room spaces in 3D. Like a slow drone, camera straight down. They can see how the flows work. That and the eave-level slow fly around to see all elements of the exterior.
  10. I understood the door used at sides (need for a LH and RH) was a custom with an overhang and corner cut, but the deck/shelf front edge is out to the plane of the door faces and has its corners rounded. I'm always interested in the clever ways to do Chief cabinets (I am a dummy with them), but if the job is a one-off and it's gonna get built by having a cabinet source quote and order it using somebody's cab line, I'd be happy with the thing I did with solids. The plan and elevation and render views will look fine, the schedule will need a note because the size will report wrong and won't show the shelf (if the schedule includes 2D or 3D cab views). I'm not a dummy with the CNC app I use for cab jobs, though, and would have no trouble doing this cabinet with all its lock-dado and pocketscrew details.
  11. How will the shelf deck which wraps the sides and has rounded front corners be addressed if doing sides as doors?
  12. Timer on. Eight minutes. The four parts below the wall cab are 3D solids. I have fat fingers.
  13. I changed my walkthroughs after getting bad results with too many camera keyframes. Now I do them as Alan describes above, and use a free video editing app to string them together with fades between, then put them in the cloud with a private link for the client. Outside, I'll begin with a drone walkaround, an elliptical or circle path, about at roof edge elevation, two cameras only, both with slight down tilt, absolute elevation, looking at house with 90 degree rotation for camera, then go inside for a tour using a single arc for each room or space. Experiment a little with lighting and camera heights and tilts and angles, but only two keyframes per arc segment, one at start, one at end.
  14. Consider doing it as a standard wall cab for the upper section, and below, an easy-to-model symbol made with three 3D solids textured to match what is in the cabinet. A deck/shelf with rounded corners, two ends, no top. Sized and placed correctly, the resulting cab should look like it has one-piece sides when rendered. Done this way, you can have any doors on it that you have in your libraries.
  15. @ChiefChrissyeven when using Chief for just interiors, it is best to model roofs over the room or rooms. You have now learned that walls build to roofs, and if you are using Chief to produce renderings, roofs work to make lighting more realistic.
  16. I tried my best to do a good description of the situation. I have a refrigerator cabinet drawn with the partition tool used for the plywood panel sides, and they are specified to be tallied in the cabinet schedule. They are there in the schedule, and the callouts display in the plan view. OK so far. I do these fridge cabs routinely as 3/4 plywood partitions to which is affixed a 3/4" x 1 1/2" stile on front edges. One of the images attached shows the subassembly, highlighted, as I selected both the partition (plan view R side fridge) and the front stile. In elevation view, the callouts do not show, because the scheduled "cabinet," the partition, is hidden by the front stile. If I move the stile out so to be able to see the partition, the callout shows. I want it shown with the stile in place. The screencap of the elevation shows the right side panel, "exploded" with the stile moved away, and displaying the panel's callout. But no callout is there on the left. What is the workaround, please?
  17. You need to match that exactly? The look could be better. Can you consider?
  18. It looks awful, architecturally, to have those lower roof ends come into the space under the roof canopy over the entry. That canopy will need structure, either hidden under finishes or exposed timbers, and it is the structure surface that the low roofs, left and right, should resolve into.
  19. For a multi-material object I'm getting from 3DWH, I always bring it into SU first and do whatever exploding and editing needed so the components are painted to my liking, before bringing into Chief.