GeneDavis

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Everything posted by GeneDavis

  1. It's done with frames that are inset each side and kerfed, and a bead like that seen here in this TrimTex video. https://www.trim-tex.com/products/¾-bullnose-kerfed-bead Try making your doors with 1-1/2" thick frames and control the jamb depth to match framing layer thickness, then dress each side of the openings with molding p-lines to get the quarter rounds you need. A 3/4" R quarter round will cover the outer 3/4" part of the jamb edges, and you should get the look you want. The moldings are made for one opening, and copied around and placed in all the others. Your walls get 5/8 rock and 1/8 plaster so the build is 3/4" I've seen that look in expensive homes in the Phoenix locale, and doors in the homes were all 1 3/4" thickness. This, from Google AI: 2. Plaster Finishes & Bullnosed Returns Aesthetic Detail: In the Southwest, luxury homes often feature smooth or textured Venetian plaster or traditional gypsum plaster. Bullnosed Returns: A hallmark of custom Phoenix design is the bullnosed (rounded) plaster return. Instead of using wood casing (trim) around doors, the plaster wraps around the corner of the 2x6 framing to meet the door jamb directly. Wall Depth: The extra depth of a 2x6 wall creates a more pronounced and luxurious bullnosed edge, enhancing the "old world" or "modern organic" appearance. 3. Door Requirements (1-3/4" Thick) Standard Luxury Grade: 1-3/4" is the standard thickness for high-end solid-core interior doors in the region, offering better weight and sound resistance than standard 1-3/8" retail doors. Integration: These doors require heavy-duty jambs. When paired with 2x6 framing and bullnosed plaster, the result is a deep-set door opening that emphasizes the home's substantial build quality.
  2. My MSI got sick last month and needed a new hard drive, and after recovery, was still giving me fits when in 3D, doing dangerous lockups for sure when making the tiniest camera orbital move in PBR, and even in standard view mode. So I'm shopping, and came across this. Acer Predator Helios Neo 18 AI - 18.0" Intel Core Ultra 9 275HX - GeForce RTX 5070 Ti Laptop GPU - 2.10 GHz - 16GB Memory - 1 TB PCIe SSD - Windows 11 Home Gaming Laptop - 240 Hz IPS (PHN18-72-92Y3 ) Was watching @Renerabbittdoing his Template Tuesday live thing, and he's having no problems orbiting around in PBR, and his sig says he's running with either an RTX 4090, or an RX 7900 XTX. I believe the Nvidea 4090 is faster than the 7900 XTX, so it well may be that a 5070 Ti will be able to cruise well with the next couple Chief releases. Whaddya think? I know it's only got 1 TB storage but I've been ok with far less with the few projects per year I'm doing.
  3. @MN_JohnH, you said, "I still don't know why Chief wants to use it's own trusses after I have put mine in but I can work around that too." Please, for our info, tell us how you "put mine in" and how Chief "wants to use its own." Chief lets you autoframe with trusses, and you can manually draw trusses the same way you can draw rafters and floor joists. It's "own trusses" are graphic representation of engineered wood trusses with top and bottom chords done per your spec inputs, but the webbing members are all from Chief's hallucinations. Actually, not. It places webbing based on how you have set the specs for max distance between for top and bottom chords. Play with the defaults for trusses and you'll learn how it all works. But never every think that Chief can or will do what your truss plant's engineer does with her roof build software. It is all just a reasonable "look" that you get from Chief. The only truss details (the elevations that call out all members, spacings, bearings, reactions, webbings) that count are the ones from the component supplier. I'm pretty anal about framing, having framed houses myself, trusses and stick, and being a structural engineer. I want my con docs to have the framing all detailed exactly how I expect it to be built. For a trussed job, I want my roof framing plan to have the exact layout the truss engineer will produce, so I always go back and forth as needed with someone from that desk at a components plant. Girders, hip sets, mono jacks, lay-ons, tray ceilings, overframes, everything goes in the right places, all dimensioned. But as for how any of the trusses are webbed or plated, I don't care, and nobody cares how my drawings look regarding that part of a job.
  4. Would you be satisfied if your section looked like mine, upthread? No CAD detail needed. Your wallframe elevations will be exactly how they should be built, and your trusses will have the bearing pockets exactly to your specs. I did it in Chief. You should too if that is what you're after and needing. Lots of us do workarounds due to the software's limits.
  5. Short answer: you don't. Chief has no settings you can do in dialogs that raises plates above ceiling heights. Chief generates wall framing based on room def specs, so clicking on a wall and framing it places the top plate at the ceiling height specified. As I said upthread, you need to edit the framing to raise the plates where wanted, and extend the framing up to the raised plates. Those edits don't "stick" if you doodle openings in the wall. I threw out the test file and can't play with it, but I just thought you might succeed this way. It'll do it for a simple shed building with roof shape like you showed in your upthread image of the truss with bearing pockets. Use CAD to figure the plate heights you want, both low and high sides, and do room division so that all rooms on the low side have ceiling heights for that low side, and likewise across the building for the high side. Fram those walls and you might find they are poked up into the truss envelope where you want them. Now all you have to do is edit the truss. Show us your results.
  6. Edited truss envelope, chords, bearing, and web. Edited wall framing.
  7. Have you done as suggested by me and others? Edit the truss to have bearing pockets, edit the walls to rise up into the bearings? It's just basic Chief Architect. Do it and show us results. My work is all in a locale with a gsl of 100 psf, and I have never met a header-under-truss situation I could not solve. Here's a pic of one going to con docs right now. You can see how the truss chord is interrupted so that a pocket is formed so the bearing is accommodated. The section view is picking up the 2x4-framed close-off panels we are doing in every 24" truss bay. You can see the top and bottom members as crossboxes in the view. The job is getting all its walls panelized in the shop sistered alongside the truss plant, and these are part of that package. I never show my truss guy anything other than the envelope required for a truss. This job has one exception, a gable end truss for which I want the 2x3 upright chords done to a specified layout. You may not know this, but the 2D truss detail views you have in Chief, showing all the chords and webbing, those are very editable and you can arrange any bearing pockets, and web arrays you want using Chief CAD.
  8. Is there a reason why you want to pocket the wall frame tops up into the truss envelope? Bring the wall tops up to the bottom chord, and use Simpson VPA2 clips. Your sheetrock guys will thank you, because there will be nailing for the tops of the boards.
  9. You can get the truss to generate by manually placing the roof and ceiling planes, then draw one truss, edit it to get what you want, then lock it. Frame the bearing walls and edit their heights. I'd tell you how to it all with settings and clicks and drags, but I don't know how.
  10. Thanks, @MollyNDG! Worked great, and I gave the recessed panel (the countertop) a little bevel molding to emulate a simple framing bead. See the pics. I can make a second symbol for doors with the wood grain rotated, so my doors and drawerfronts all have the same panel with framing bead.
  11. Thanks, @MarkMc! Make a door or drawerfront from a cabinet! That is out-of-the-box thinking, and you are using Chief's hard-coded grain orientation for the one-click-to-assign-oriented-texture thing. But, I see no way to do the drawerfront I did with its top and bottom rails at 1-1/2" width and its stiles at 2-1/4". How would one make a cabinet's face frame to that spec?
  12. Here is a very interesting video that showcases Sketchup's rendering and compares it head to head with Nano Banana. Note the focus on the development of the prompts, and how photographs were used taken at the site. The house seen in the video is an interesting modern arrangement, a take on the kind of twin joined barns you see in the midwest occasionally, this one a cluster of three, the solar side of each roof plane steeper that the other. I think it's about 75x75 in footprint, with a roman style center courtyard about 20x20 and an integral 3-car garage, making it a one story thing with about 4500 sf of conditioned space. If you study the shapes and features, you can see how the architect cleverly did the guttering and hidden downspouts.
  13. I use the freeware eCabinets software, which has as steep a learning curve as Chief, but worth the time if you are doing whole-house packages at the rate of two or three a year. In my case the job files are exported for CNC cutting, but the application has "saw shop" features that produce cutting lists, nested part diagrams, buy lists, and more. Chief is used for designing the cabinetry and for producing the photoreal renders. It takes about 2 hours to take a cab schedule from Chief and produce a job file in eCabs. But starting from zero, it'll take you all of a week 40 to 80 hours learning eCabs and building your seeds, longer if you need to learn part editing. Every cab config is built as a "seed" cab. An example is a 3-drawer stack base cab, like the two that you can see in the pic here. My seed is a 24" width version, and to load each of these in the pic into a job batch, all I enter is the width variable.
  14. Give us a few screenshots of what you have tried doing, and please, name the Chief product you are using. Here is a hint: if that pitched ceiling is sheetrock against your rafters, your roof creates your pitched ceiling and you see it when the structure is defined as having no ceiling above. Watch a training video or two about all this.
  15. I find it useful for producing images so we can see rooms in different color schemes, and when doing the prompts, give it the sources for the colors. Examples are "Cabinets to be painted Walzcraft 'Spring Rain' and all walls and ceilings Benjamin Moore 'Chantilly Lace.' And show the lot views outside through the windows as a mature forest of mixed red maple and white pine, tree limbs and crows way up 15 feet and more, the lighting being 30 minutes before sunset." ChatGPT, Google Gemini, and Grok have all done well when I've tried this same dialog. I have compared the images to photos on Houzz in which the colors are given, and AI gives great matches. But all three struck out when I tried to get a pendant fixture I wanted over a dining table, even when I gave the LLMs screencaps of the specific fixture I wanted. They blew the image, not getting details right, and blew the scale. I had to make my own in Sketchup and import it, and it was just a simple inverted dome. Same with some wall sconces.
  16. How do we know you framed the walls? I can see mine in my plan view if I turn on the wall framing layer.
  17. I went and made a rotated copy of Chief's "red oak - natural" texture, and used it to paint the door parts needing it. Pic attached. @DBCooper has me convinced there is some code behind this, and it's used in every door in Chief's libraries that has stile and rails, that was done to make material choice selection easy for users. For us the users (not the losers!) who want to do doors or drawers or cabinet doors with stiles and rails and want to see woodgrain texturing, there is always the workaround of doing it with multiple materials and texturing the way you need.
  18. Hi @DBCooper and yes, I made the drawerfront symbol from five separate 3D solids, and painted the upright rails one color, and the others (which in the real world of cabinetmaking) a second color. So I have a two-color symbol which shows when I open my cab for spec and go to materials. The pic I showed upthread in the OP of the drawerfronts woodgrained appear that way because I did not make a copy of Chief's red oak natural and rename the copy "R" which is what I do when I rotate a directional texture like woodgrain, to use for my second color. But my curiosity is bubbling over how a Chief symbol for a five piece stile and rail and panel door is coded so that the door (also two colors, one for "door" and the other for "panel") gets the grain horizontal on rails and vertical on stiles when you choose, simply, "red oak - natural" for the material of the "door". They must have some sort of logic baked in that does that. Sort of like what is going on when you view 3D framing all textured in "fir framing." But that's not it. Try making a one door cab with a width and height such that a five-piece door for it is wider than it is tall. Wider than two stile widths wider. It'll grain right, I'll bet. As an aside, when one does a drawerfront with a recessed center panel such as here, and mount a handle or knob pull anywhere in that panel (I centered handles), they "float" at the 3/4" front thickness, instead of mounting onto the recessed panel. Hard to see unless you light the front and do shadows.
  19. Thanks, @Joe_Carrick, it was a text style thing. I had the text stile set at the one I use for 1-1/2" scale details. Changing it to 1/4" text style fixed things.
  20. I placed wall elevation cameras and backclipped section view cameras in kitchen and baths to annotate cabinetry on con docs. All were edited to what I want to see, K1, B1, . . . To control display, and wanting these only in the plan view for K&B, I created a layerset for them. What could be the reason the label text (K1, etc.) is not displaying, when the camera, displaying as a callout, is clearly displaying?
  21. I wanted 5 piece drawerfronts all drawers below the top slab, and wanting less-wide rails than the stiles, made my own with solids. My drawer stiles are one material, the rails and center panel another. I did this so if I want a natural wood finish, I can get the grain displayed in 3D the way I want. You can see that I get stile/rail delineation just like the blind cab adjacent at left has. That cabinet door is from the OOB Chief library. My drawerfront, if I use the same library material "red oak - natural" for my two materials in the drawerfront, the stiles, and the rail-panel-rail group, comes out like shown in the pic with woodgrain. If I go to the blind corner cab to the left and open for spec, I'll get see one material set for the frame of the door and one for the panel. Assigning wood to the frame results in proper wood graining. What is the difference between Chief's symbol and mine?
  22. Thanks! Hey, @robdyck why can't I find Boral in Chief's library downloads? I recall seeing it what, a year or two ago?
  23. Anybody have one? I have looked through all the contertop textures and found nothing like what I want.
  24. I'd like to be able within Chief to create simple 3D assemblies with 3D dimensions, to use in con docs to clarify elements of framing, trim, and cabinetry. I did a test assembly of 3D solids and cannot find how to actually dimension things with any input control. The pic shows how I like to see these, but the dimensions come automatically when I select something. Is there a way to dimension manually and have them show in 3D? I'd like a recommendation for how to do this within Chief project management. Ideally, we could build details in the CAD detail space that are 3D and do this, but I did this in a plan file I added to a project called Projectname Details.