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Everything posted by GeneDavis
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3D > Materials > Plan Materials, select the floor finish you want to rename, copy it to make a new material, call it whatever you want, maybe ROB 3-4-5, and then change the rooms to have the new shorter-name flooring, which will look the same as the one you copied.
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OK, @jorgearaya, if that is what it is designed to do, but fails with respect to getting results I need, and no way to fix, what is that different tool? Or more but not to the point, then, what is this Rotate Plan tool designed to do? What is it's purpose? If Edit > Edit Area is the right approach (I've used it before), why this thing? I solved my dilemma using Edit > Edit Area. And edited truss did not survive the rotation and I had to re-do it, but that was all.
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Pull handle placement on base cab trash pullout
GeneDavis replied to GeneDavis's topic in General Q & A
But I'd like to do it without the appliance. I do other appliances that aren't in libraries. -
I know I have done this successfully before but cannot remember the method for spec. I do a trashbin pullout (Rev-a-shelf hardware) drawer in most kitchens I model. See the pic here. How do I get the handle up and onto the top rail of the paneled drawerfront, instead of the center? I cannot get a handle on it if I spec it as a door panel or drawer panel. As shown in pic, when I spec it as a drawer (which it is), I cannot move the handle where wanted without affecting the drawer above. If I spec it as a bottom hinged drawer, I get the handle where I want, but I don't want the opening indicator.
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I am having an awful time with X17 locking up when in a standard camera view or in PBR. Even when in perspective framing overview, with the standard camera view showing all that fir grain on every stud, cripple, rafter, and beam, any mouse move with the camera makes my laptop lock. The only out is a hard close via holding down the power button. Wanting to see what my exteriors look like after making changes in 2D, or wanting to see roomscapes, I do a lot of perspective camera viewing, moving the camera when in view with the mouse. I've had dozens of lockups when doing this. You can view my system specs in my sig. The driver is the 32.0.15.7700 from July 12, 2025. I went to put that newer one in but read the warning in the recent thread about that one causing crashes. What I want is to set my Chief to use vector view no patterns as the default camera setup whenever I go to perspective overview and perspective framing overview. I think this will solve my problem. I know I can change the camera view type when the view opens, but I want the view to open in what I am now considering "safe from lockup" mode. How is this done?
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Chief crashing X17 when camera view and mine's an RTX 3070
GeneDavis posted a topic in General Q & A
Here is a pic of my driver detail. -
Getting Started: Adjusting Framing for Irregular Ceiling Heights
GeneDavis replied to CarlosVega82's topic in General Q & A
What's irregular? i go through the entire project imagining it fully framed, room by room, roof plane by roof plane, and focus first on all the structural bearings. Walls, beams, columns, posts. Ceiling framing comes last, but i've already considered it in deciding whether ceiling framing bears on top wall plates or if a wall balloon-frames through. Post your plan, stripped of everything not structural, so we can see what you've got. No cabinets, no appliances, no plumbing fixtures. Just all the walls, platforms, roofs, with all the window and door openings. -
drop wall cabinet door face lower than carcass
GeneDavis replied to Frenchy1's topic in General Q & A
My standard detail for wall cabinets is to raise the deck 1-1/4", make the door overhang the deck bottom that same amount, and place a 3/4" x 1-1/8" light rail under the deck flush to the front, right behind the door. It works to house and mask my undercab LED tape lighting (WAC) and my angled plugmold at rear wall detail. Using the faceframed option for carcases, separation set to 3/4, add at the bottom front an opening 1-1/4" h., and make the door reveal for the deck (the bottom 3/4" "separation," -1-1/4". For joined runs of wall cabs, I want the end cabs, those with finished ends (sides), I leave the side alone, but any sides that butt to another wall cab get the "custom face" treatment to the side that abuts, adding the same opening at 1.25" to the bottom. To be a purist, I do the same at the back with the bottom opening. The cabinet shop builds these boxes this way: for 36" tall cabs, the doors are 35-7/8" tall (my top reveal for wallcabs is 1/8"), the carcases are 36 - 1.25 = 34.75" tall, and any that are ends have the appropriately side 36" high, the 1.25" overhang at bottom. You can see the results of my doodling in the pic below. It's an end box, the near side flush to the deck bottom, the far side overhanging to match the door. The light rail molding is something I do after a cab arrangement is all final, and is done with the molding tool. It's not within the cabinet modeling dialog. I don't know how to remove that little stile stub you see in the near bottom corner. Maybe @MarkMc can weigh in here and show us how. -
I thought I liked the setup whereby you "store" the images in the project, until I ran into this. The hack I just did was to export the image to my desktop, from where it is readily "importable" to a layout page. To keep the desktop clean, I delete it from there after importing to the Chief layout page. I tested saving the layout, then going to desktop and deleting the image file, then reopening the layout, and the image is still there. But this sucks. Chief should have thought this through. Look at all the images they have in any of their samples of layouts. One should be able to send any image in the project file directly to layout.
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It was a Windows issue and tech support Brian walked me through the fix.
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Here is what I see when I try.
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I wanted to try this and at first thought Chief might have such a thing without needing to get too creative, but no. I never had the need to do one before, but was surprised at how easy Chief makes it. Thanks, folks. Draw glass wall placed right atop the tub rim after setting tub, and place a slider bypass door centered in the glass wall. Open a window alongside that is the wall elevation, and edit top and bottom of wall so it's sitting on the tub with top where needed. I used Kohler's spec for one and my door is 54" tall. In the plan view window, edit the door so its extents are at the walls. Open for spec and size the head, jambs, and sills to your preferences, edit materials per your prefs (I did mine in polished chrome), and decide how you want to accessorize it with hardware. Finding no elements in Chief libraries for the bar handles and the track rollers, I did them using p'line moldings and solids. The only little thing off is that since I built up wall thickness in the tub alcove with material region wall tile with built-up thickness like it would actually be built, the side jambs appear embedded in the walls a little. I'll doodle around and find a way to fix it.
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Or give a cloud link.
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Help Sizing Mulled Window Unit to Match Frame Size
GeneDavis replied to DefinedDesign's topic in General Q & A
Looks like the @DefinedDesignpost is about Ply Gem windows. I'd never get into the specifics of window or door opening sizes unless the job's being panelized, and I size windows (not their ROs) in whole inches, always dimensioning to centers. -
Help Sizing Mulled Window Unit to Match Frame Size
GeneDavis replied to DefinedDesign's topic in General Q & A
You need to know the mullion spec for that manufacturer's factory-mulled windows in that particular product line. It might be zero, or maybe a half inch, but whatever it is it is used by you in placing and joining the windows. Those manufacurer's sizing charts are the resource, or a quote can be used as you show. If you really want to get into the weeds, you can go to the maker's site and bore in to get .pdf views or CAD downloads of mull sections. -
Get busy modeling it piece by piece using solids. Only two or three parts to do, then it's all repeat up a distribution path. It is an accessory, just like a kitchen cabinet pullout, but I doubt the maker has made a 3D model you can download.
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@BenMerrittI cannot open the program at all unless I go the "open as administrator" route. A double-click on the desktop icon results in a little spinning circle, but it goes away, and the program won't open. Same behavior if I right-click and click "open." No open. I've no idea how I can find a data file tagged "owned by administrator." Been a user since 10.08 and never had this issue.
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I just downloaded X17, set it up to import everything from X16, opened the file I'd been working on, and it locked up at 25 slow passes into a PBR render. X16 blitzed the PBR which was set with a 50 pass max and lines drawn over no extends no squiggle. Now X17 cannot open the file and shows me this.
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I see the diff in the gable and also above below and adjacent the front windows. Have you tried simply eyedropping from good and painting on bad?