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  1. Yes, that can by done by opening a camera with the orthographic floor overview camera and switching to the 3d framing layer set. Then you can send that as an image and move up a floor, or send to layout as a live view and copy the camera to move it up for the next one. You will still see the floor below though.
  2. Looks pretty cool! I want to know what the rendering cost is though.
  3. I would probably create a pass-through window and put a cabinet in the wall. Probably get rid of the counter, kickspace, etc. Maybe get rid of the face frame too. Alternatively, you could just place a drawer front against the wall and say it's a drawer.
  4. It's called "hatch, angle" under the "type" drop down.
  5. Ok well here's how I'd do it. Make a second floor and draw those walls in. I'm not sure whether it would be better to use attic walls and the attic floor or just make it a second floor, but practically I don't think it matters. Draw in your new roof planes and adjust pitch accordingly. Then lock the pitch and start lowering the roof planes by adjusting one of the height dimensions. Use the breakline tool and pull the existing roof plane you have back so it doesn't intersect the new walls. Then do the same to the dormer sections there and create a new roof plane for each dormer. The whole thing is essentially drawn as a second floor with one big "open below" room and a lowered roof. Does that make sense?
  6. Huh, that did fix it. Thank you very much Mark. I'm still a little confused though because if you open the kitchen camera it shows shadows coming from the laundry room. Then I move that camera into the laundry room and hit rebuild 3d, and the lights are no longer displayed. Is there a reason for this or is this just another thing that will be relegated to the category of "things I know how to fix but don't know why its a problem."
  7. Well since you're not even sure where to start, your best bet is watching the free training videos on chief's site. You will learn more there than anyone could really teach via forum post. Here are a few you might find helpful: As for the vaulted ceiling, that is another rabbit hole depending on how complicated it is, but to start; once you have the roof over the room in question, open the room spec dialog and uncheck flat ceiling over room (in the structure tab). That will use the roof structure as the ceiling plane. There is also a ceiling plane tool you can use to make it more customizable. Good luck, and let us know if there is a more specific question you need help with. Generally speaking if you need info on a broad topic like roofs, the training videos are the place to start. If something specific about the roofs are giving you trouble, search for it in the very expansive help guide (F1). If you can't find what you're looking for in either of those places, someone on the forum has either asked it before or can answer it for you.
  8. Hiya. So I'm having this issue on seemingly random plans for a little while and am finally getting annoyed to the point of posting a plan. If you open up the camera in the kitchen, the placed light sources are on and cast shadows. If you open the laundry one the same light sources that were just displaying and casting shadows are now off. Can't for the life of me figure out why. Someone please make my day and point out the obvious thing I'm missing here, or let me know where i can clarify the issue better. lighting issue.plan
  9. They did answer you correctly. The solution to your problem is learning more about saved plan views. However, there are many nuances to setting them up correctly. If the default ones aren't already working for you then it's not something that can be explained via a forum post without a more specific question. Your best bet is watching some training videos on the subject. This forum is great for tips and tricks and being pointed toward resources to learn; not so much for hand holding and detailed training.
  10. ^what Eric said. But also there is a tool called object painter. I'm not sure if you can use it with hardware, but it can be used in most cases where you need to change the properties of multiple things. It's a godsend when changing cabinet moldings for example.
  11. I would assume there's potential for things to get a little screwy when using updated templates originating several versions back, so is there much benefit to be had from creating a new template in the current version if that's the case? Or could there be any new features we're missing out on by using an old template (besides grayscale walls)?
  12. Well it is in respect to the fact that I essentially had to create a new cabinet rather than having the ability to edit the existing one like I wanted. Only issue with the way you guys did it is I'm trying to replicate an existing design, which happens to have a face frame. So I deleted the surfaces of the existing face frame, made a new one with psolids, and made it a new symbol. Thanks for the input though!
  13. Thanks for the replies Steve & Mark. So basically we're stuck in work around territory instead of Chief just doing what I want, right?
  14. Morning y'all, So I've got a pantry room in a kitchen I'm working on. I've got corner wall cabinets stacked on each other with utility cabinets on the flat wall sections. All cabinets are doorless. My issue is that the corer cabinets have a center stile on the face frame that I can't figure how to get rid of. The side stiles are adjustable, but I can't find controls for the center one. Anyone know what I'm missing here?