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About Chris_Kelly

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  1. Chris_Kelly

    Cabinet Pulls

    ^what Eric said. But also there is a tool called object painter. I'm not sure if you can use it with hardware, but it can be used in most cases where you need to change the properties of multiple things. It's a godsend when changing cabinet moldings for example.
  2. Chris_Kelly

    petty question about wall color

    I would assume there's potential for things to get a little screwy when using updated templates originating several versions back, so is there much benefit to be had from creating a new template in the current version if that's the case? Or could there be any new features we're missing out on by using an old template (besides grayscale walls)?
  3. Chris_Kelly

    Post and beam construction

    Another vote here for psolids.
  4. Chris_Kelly

    Wall corner cabinet center stile

    Well it is in respect to the fact that I essentially had to create a new cabinet rather than having the ability to edit the existing one like I wanted. Only issue with the way you guys did it is I'm trying to replicate an existing design, which happens to have a face frame. So I deleted the surfaces of the existing face frame, made a new one with psolids, and made it a new symbol. Thanks for the input though!
  5. Chris_Kelly

    Wall corner cabinet center stile

    Thanks for the replies Steve & Mark. So basically we're stuck in work around territory instead of Chief just doing what I want, right?
  6. Chris_Kelly

    Wall corner cabinet center stile

    Morning y'all, So I've got a pantry room in a kitchen I'm working on. I've got corner wall cabinets stacked on each other with utility cabinets on the flat wall sections. All cabinets are doorless. My issue is that the corer cabinets have a center stile on the face frame that I can't figure how to get rid of. The side stiles are adjustable, but I can't find controls for the center one. Anyone know what I'm missing here?
  7. I've had a bit of success and a lot of frustration with sketchfab. Most of my issues were with textures not importing into sketchfab and the whole model being white. But in order to shrink the file size I believe your best bet is to go in and either delete or switch to a non displayed layer as many symbols with high face counts as you can. Open the symbol (not object) for different pieces of furniture or fixtures or whatever looks like a complex symbol. Get rid of the highest number of faces possible or see if you can replace it with a simpler symbol. Then try the export again and keep your fingers crossed. Good luck!
  8. Chris_Kelly

    Hiding Materials In Cross Section Views

    ^What Eric said. But to add to that, I've had trouble with this in the past, particularly with attic walls iirc. What worked in my case was to use the delete surfaces tool and send to layout as an image. If you send it as a view then the surfaces will reappear when the layout box is updated. Alternatively since this appears to just be for framing members and if you don't care about colors, you could create a cad detail from view after you delete the appropriate surfaces.
  9. Chris_Kelly

    PBR rendering?

    I'm by no means a pbr expert, but I know a bit more than your average bear. One of the aspects that make pbr so realistic in chief are the different maps you can apply to a texture that give it more realistic shadows or depth or shininess, etc. It looks like HD doesn't have the option to include those maps, like the normal, bump, ambient occlusion maps, etc. So that's going to limit you a bit. But another big part of getting a realistic rendering is lighting. In chief (and I'll assume HD) you can add extra light sources to a light fixture to get different effects with shadows and "hot spots" in the light a fixture is casting. This can go a long way towards having a more natural look. Another option is to download a (currently free till Nov.) rendering program called Twinmotion. You can import your model into it and use their textures and lighting to potentially get a better look. I played around with it a bit and it may or may not be worth your time long term, but its free so it's worth trying out. So I guess my only helpful advise regarding HD is to experiment with additional lighting sources with different settings. Get a baseline, take a picture. Make a change, take a picture. Flip back and forth between pictures and pick the better looking one then try to improve it further.
  10. Chris_Kelly

    Disappearing railing

    Hey there, So I've got this drawing that was done. I had to go back in yesterday and adjust the opening size for a spiral staircase. This involved moving the framing members, then the railings. Everything went fine until I moved the rails a couple inches out, which then disappeared. The wall is still there, but the rail is gone in 2d and 3d. If I move the rails back in towards the corner of the building a couple inches they reappear, which is confusing. I couldn't find any settings that were changing when they got moved so I'm baffled. So who is going to make my day and tell me what I missed? Thanks in advance. (done in x11 btw) rail
  11. Chris_Kelly

    framing layer defaults

    Hey everyone, happy Friday! So I've been working on optimizing my templates lately and have run into a little snag. I like to put a few dashes or asterisks after the names of layers I use frequently such as floor joists or wall framing. It saves a few seconds trying to search through all the framing layer names. So I made this change in my template thinking it would be the last time I had to make it, but when I built the framing on a new file, Chief created a new layer with the old name without the dashes. So I figured I would have to change the layer name in the framing defaults. However when I opened those up I couldn't find an area where I could do this. So is there a tab I missed or am I SOL and have to do it manually for each job? Or is there a different work around I haven't thought of yet?
  12. Chris_Kelly

    Back save to x10 from x11

    Just spit balling here but could you export the file as DWG or DXF or something and import it in x10? I know that wouldn't work for everything, but it should work in some circumstances, right?
  13. Chris_Kelly

    Entering text into a text box

    This isn't exactly what you're looking for but if you get it all set up to your liking once, you can hold Ctrl to group select it and make it a CAD block which you can then save to your library. If you need to unblock it and adjust any of the text it may get messed up again though. That's how I'd do it.
  14. Chris_Kelly

    Taboo Question, 'Fudge Dimensions'

    Ya any of the options I gave will work for that. Though something to keep in mind when fudging rather than correcting the placement is that if you display the dimension in an elevation view it will also need to be changed. With regards to placement of trim, keep in mind that you can also snap dimensions to the outside of the casing manually, or set the auto dimensions to snap to the casing (or opening centers) instead of the sides of the unit. That comes in handy for me sometimes. Sometimes you just need to fudge it to save time, but for what its worth you will usually run into fewer problems down the line if you get the placement right in the first place.
  15. Chris_Kelly

    Taboo Question, 'Fudge Dimensions'

    Yes, you can "fudge" a dimension. Here are some of the ways to do it off the top of my head: A) Make sure the dimension is snapping to the object and not a point marker. Select the wall or window, whichever you would like to move. If the dimension goes gray indicating it is connected to the selected object, click on the number and enter the desired dimension. This will move the selected object to the correct position. b) Open the dimension dbx, go to primary format tab, and change the smallest fraction to 1/1, or whatever fraction applies to the number you want. That will get rid of or alter the fraction. c) Type the dimension you want in a text box. Make sure the text size and style match those assigned to the dimension in question, and it has a solid fill. Put text over the dimension number. You can pull the edit handles on the text box to make sure it covers the other number properly. You can put the text box on the dimension layer to make sure it always displays regardless of the layer set that is on. If it displays behind the dimension change the drawing order for the text.