TeaTime

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Everything posted by TeaTime

  1. Hit Fill Window while in those views? Those Dimensions look scrunched up, that happens when zoomed way out. Edit: Almost positive thats whats happened your mouse coordinates are pretty far out there
  2. Right - try not to think of 2D and 3D a being different things, this isn't AutoCAD. Chief will just naturally show 3D Models in a 2D view. https://www.chiefarchitect.com/support/article/KB-00117/locating-and-importing-3d-symbols.html
  3. reflective index of 2.4 should be VERY reflective -- but only in a Ray Trace view. Default glass is 1.52 2.4 is slightly less than that of a diamond: Keep in mind too that this is considering the old CPU ray tracer. The new RTRT engine is much better at this stuff (crown glass vs diamond)
  4. Yep, dragged the floor 2 wall out and broke it to separate it from the main wall.
  5. Things should just snap together - check under the Edit menu, Snap Settings. object snaps and all other options in that section should be checked. It may be helpful to know what software you're using, too - though that's all the same for all titles. You can edit your Signature to include that, helps people know what you're working with.
  6. Sure! Have to manually manipulate the wall in an elevation view though - here's the other side: Gotta re-shape the Floor 1 wall too. The tough part is the upper wall being a ponywall, it doesn't want to separate framing within the same wall... there's some threshold there, if you stack 2x4 wall on a 2x6 wall it'll separate them, but 2x4 on 2x4 will merge. I'm actually not sure if there's an override for that.
  7. You can control that using the framing overbuild settings - https://www.chiefarchitect.com/videos/watch/1969/framing-an-overbuild-using-rafters.html?playlist=146 it doesn't cut away the actual materials but it controls how the framing generates.
  8. (It's in the Material definition) IOR in Chief is a smidge misleading as it implies it only affects refraction, but it certainly controls reflection as well. It's not really getting into the nitty gritty of real world optics, merely imitating it. in Chief, the IOR simply controls how much photons will interact with the material - so the larger the number, the more reflective and refractive the material will be.
  9. No such setting. But if your roof plane is generating too low walls will be cut down to fit under them. you probably just need to lift that roof plane up so its sitting where you want it. Take a cross section of that area and see where it's at, figure out how much it needs to come up and raise the roof plane by that amount.
  10. This is actually a great use of using Baseline Angle. In the Roof spec, checking Pitch in Degrees shows the pitch you'd need to use - rotate your roof plane 90 degrees, set it 0 pitch and plug that baseline angle in.
  11. Looks like you've got nested CAD Blocks with the white inside bits being a solid white filled polyline - I've seen that before with white fills, not sure what causes it exactly, but I'd use the Subtraction tool to remove that section outright. You already have a solid white filled polyline behind it all, so those white shapes are redundant anyway.
  12. Nearly spot on! Just one missing step: This bit me before - when you convert something to a symbol, it's origin is centered on the 3D Model, but when it's set to Wall Mounted its origin is reset to the back of the object - make sense, but the Origin Offset changes to maintain it's location relative to where it was before. If you don't reset it, it'll insert into the wall *edit:* and the "Height to Center" will be measuring to the bottom.
  13. it's just the name of the molding profile - find it in the Library, copy it to User Catalog, rename, replace.
  14. If you just know the name of the material you're looking for, as it's listed in the Schedule for instance, you can also open 3D, Materials, Plan Materials to see a whole list of all materials in the plan. Sometimes easier than opening a camera view and hunting about.
  15. (Oh, the slab underneath I'd make a Terrain Feature and make sure those cans are set to an Elevation Reference From Terrain.)
  16. I'd create rails on Floor 0 aligned with these privacy walls, Rail Style: open, Post to Ceiling, remove Top & Bottom rail Then on Floor 1 make sure that area is an enclosed room with a Room divider as the opening, room is Open Below, no Roof, etc. The rooms Floor can dictate how high the wall starts.
  17. Ponywalls with lower wall type Room Divider, Height off Floor 101" to match the bottom of your passthroughs. That'll remove all lower wall stuffs, though it trades two issues for another: Edit Wall Layer Intersections to pull the stucco through that wall intersection: thusly: voila
  18. Sounds like Bumping/Pushing got turned off. This wouldn't have anything to do with X15, but if you accidentally hit the F11 key on your keyboard, that'll certainly be the result. Check the Edit menu, Snap Settings.
  19. Disconnect Selected Edge literally disconnects the selected edge (the one with the red handle) from the rest of the polyline, looks like you only did it on the left side and not both. If you selected that Right leg of the "rope light" you could hit Disconnect, then delete that bit. BTW if you ever find yourself asking "What does ___ do?", just float your mouse over that tool and press F1, it'll open Help right to the topic on that tool. Only need to copy once. The idea is to sketch out the shape with CAD, then convert it into a solid, but since you want a molding to follow the same shape, that's where you copy paste. Should end up with just two objects, the solid and the molding/rope.
  20. Sorta - here's what I'd do, start to finish: In a Wall Elevation, draw a polyline rectangle and shape and break the top edge Use Change Line/Arc to create a few curves Copy/Paste, Paste Hold Position and Convert Polyline to make one of them a 3D Solid Then Disconnect Selected Edge on both sides Then you can use Convert Polyline to make the top, curved line a molding polyline, set it's size as needed and its material to "Lighting White", and voila!
  21. Though the benefit of the ponywall is that the base attaches to the lower wall, so it essentially automatically recesses -- I set my lower wall to have 1/16" drywall, just to avoid seeing framing:
  22. Huh. Ponywalls would probably be the easiest...depending on what your walls look like. Though honestly that's such a small detail for renderings I'd probably just apply a low, thin Wall Covering a little darker than the wall color, then just mock up some detail elsewhere.
  23. Rope Lights wont be able to do this - you'll want to look up 3D Molding Polylines. I'd draw in in as a CAD Spline and convert it to a molding, set it to a Lighting material that has an emissive glow.
  24. I'm thinking this is something coded into the door logic -- I tested making a generic panel, a 3D Solid, an inch thick, 90" tall, 28" wide. Convert to Symbol - placed just fine, 28" wide door. (made of concrete, Perfect!) Did the same at 26" - 26" hinged door. Tried a 24" -- yup, 48" bifold. I think the logic there is that if you're selecting from the Library a small enough panel, the assumption is that you wouldn't want to use that for a single panel door - 24" is too small. The only thing that size panel makes sense for is a bi-fold. Of course this is specifically when selecting the panel in the Library and just placing it right into a wall. Since we're not selecting a door TOOL, it's making an assumption. If we were to edit our door defaults to use that new 24" panel, that's a different story.
  25. See I just don't consider it big enough of an issue to even warrant making a new library item. I'll use a dimension to set it x" from the wall, then use that dimension on my plumbing plan to show where the pipe needs to be. No big deal. I'm not comin here to argue either, I'm just pointing out that the program doesn't force code for anything else, it kinda did here and we were just used to it, so when it changed it felt like something got taken away. But imagine if we hadn't had that at all this whole time - "Add a bounding box to custom toilet symbols" would be a thread in the Tips forum. That's all. Now that being said I think you'd be hard-pressed to find someone who didn't agree that snapping could be a little more intelligent at times, so I'm right with you there. If the bounding box only acted as a snap and did not block other objects from being placed, or even for the object itself to be placed - this would be a non-issue for everyone.