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Everything posted by TeaTime
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it's just the name of the molding profile - find it in the Library, copy it to User Catalog, rename, replace.
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If you just know the name of the material you're looking for, as it's listed in the Schedule for instance, you can also open 3D, Materials, Plan Materials to see a whole list of all materials in the plan. Sometimes easier than opening a camera view and hunting about.
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(Oh, the slab underneath I'd make a Terrain Feature and make sure those cans are set to an Elevation Reference From Terrain.)
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I'd create rails on Floor 0 aligned with these privacy walls, Rail Style: open, Post to Ceiling, remove Top & Bottom rail Then on Floor 1 make sure that area is an enclosed room with a Room divider as the opening, room is Open Below, no Roof, etc. The rooms Floor can dictate how high the wall starts.
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Ponywalls with lower wall type Room Divider, Height off Floor 101" to match the bottom of your passthroughs. That'll remove all lower wall stuffs, though it trades two issues for another: Edit Wall Layer Intersections to pull the stucco through that wall intersection: thusly: voila
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How To Make Objects Stop Running Over Each other
TeaTime replied to Reu_Ari's topic in General Q & A
Sounds like Bumping/Pushing got turned off. This wouldn't have anything to do with X15, but if you accidentally hit the F11 key on your keyboard, that'll certainly be the result. Check the Edit menu, Snap Settings. -
Disconnect Selected Edge literally disconnects the selected edge (the one with the red handle) from the rest of the polyline, looks like you only did it on the left side and not both. If you selected that Right leg of the "rope light" you could hit Disconnect, then delete that bit. BTW if you ever find yourself asking "What does ___ do?", just float your mouse over that tool and press F1, it'll open Help right to the topic on that tool. Only need to copy once. The idea is to sketch out the shape with CAD, then convert it into a solid, but since you want a molding to follow the same shape, that's where you copy paste. Should end up with just two objects, the solid and the molding/rope.
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Sorta - here's what I'd do, start to finish: In a Wall Elevation, draw a polyline rectangle and shape and break the top edge Use Change Line/Arc to create a few curves Copy/Paste, Paste Hold Position and Convert Polyline to make one of them a 3D Solid Then Disconnect Selected Edge on both sides Then you can use Convert Polyline to make the top, curved line a molding polyline, set it's size as needed and its material to "Lighting White", and voila!
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Though the benefit of the ponywall is that the base attaches to the lower wall, so it essentially automatically recesses -- I set my lower wall to have 1/16" drywall, just to avoid seeing framing:
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Huh. Ponywalls would probably be the easiest...depending on what your walls look like. Though honestly that's such a small detail for renderings I'd probably just apply a low, thin Wall Covering a little darker than the wall color, then just mock up some detail elsewhere.
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Rope Lights wont be able to do this - you'll want to look up 3D Molding Polylines. I'd draw in in as a CAD Spline and convert it to a molding, set it to a Lighting material that has an emissive glow.
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I'm thinking this is something coded into the door logic -- I tested making a generic panel, a 3D Solid, an inch thick, 90" tall, 28" wide. Convert to Symbol - placed just fine, 28" wide door. (made of concrete, Perfect!) Did the same at 26" - 26" hinged door. Tried a 24" -- yup, 48" bifold. I think the logic there is that if you're selecting from the Library a small enough panel, the assumption is that you wouldn't want to use that for a single panel door - 24" is too small. The only thing that size panel makes sense for is a bi-fold. Of course this is specifically when selecting the panel in the Library and just placing it right into a wall. Since we're not selecting a door TOOL, it's making an assumption. If we were to edit our door defaults to use that new 24" panel, that's a different story.
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See I just don't consider it big enough of an issue to even warrant making a new library item. I'll use a dimension to set it x" from the wall, then use that dimension on my plumbing plan to show where the pipe needs to be. No big deal. I'm not comin here to argue either, I'm just pointing out that the program doesn't force code for anything else, it kinda did here and we were just used to it, so when it changed it felt like something got taken away. But imagine if we hadn't had that at all this whole time - "Add a bounding box to custom toilet symbols" would be a thread in the Tips forum. That's all. Now that being said I think you'd be hard-pressed to find someone who didn't agree that snapping could be a little more intelligent at times, so I'm right with you there. If the bounding box only acted as a snap and did not block other objects from being placed, or even for the object itself to be placed - this would be a non-issue for everyone.
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Not that I'm aware of, though it's not a bad idea. I'd just use the Zoom tool to draw a box tight within those clip lines, to auto zoom into that area, then in Send to Layout, be sure to use "Current Screen"
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It's just not made to do that. As per Help: Uncheck Display Totals Row to suppress the bottom row stating the total area for all objects in the selected schedule. Only available in schedules set to include Door, Window, or Room categories, and only when one or more “Area” columns are included.
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This seems a mountains out of mole hills complaint to me. The program holds our hands at times, but not all those times are necessary. In this instance, there are times were a library object simply wouldn't go where it needs to go. Furthermore, the extended bounding box around toilets also interfered with placing any other object around it - I personally like being able to place a toilet paper holder within a reasonable distance of the toilet. It's just a trade-off, we're either able to easily place toilets but not easily place other objects around them, or we have to do some manual measuring to place toilets but have full freedom around it. In my years I've come to learn there's a middle ground to be found here. If you don't help enough then you don't serve much of a purpose, but help too much and you've become a hinderance.
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Slowpoke that's what I'd do -- slap a Billboard Image back there and get your layout printed.
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Huh. I don't ever have backdrops in my elevations so I've never seen this before, but it seems to be stretching Backdrop images "to fit", but it's basing the size off the "Entire Screen/View" size. I made a quick random plan and sent it Current Screen to make sure that it got as much backdrop as possible, but but add a Terrain and Yeah I'd send this to Support.
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I've noticed too that when you click Toggle Sun, it doesn't turn off the sun, it moves it down so that the moon is lit from the bottom. So like Dan says, if you manually drop it below the horizon, it should be side-lit.
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Ah I always forget about that setting! Good call!
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Point to Point Move can locate the CAD within an Elevation view - but they have to be set to Plot Lines (it looks like yours are, but you might open the Layout Box specification to check). Draw a CAD Line across where you want their floors to align, then for each layout box, select and use Point to Point Move to move the lower corner of each view (Point A) down to the line (Point B).
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It's hard to say without seeing the plan, but Dimensions in Chief don't just bug out and show random numbers. They may round a little funny when you get REALLY fine measurements, but not ~20 INCHES like we're seeing here. That's a massive difference. My suspicion is that 79" dimension was manually overridden. Open it and check the Segments panel to see if Suppress Dimension is checked and a Leading/Trailing value was added.
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This is only half-accurate - only Joists need to be specified as Framing, otherwise they won't generate as framing, rather you'll still get a solid slab of that material. The top Planks layer will always generate as planks, regardless of what material is used.
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At first skimming this thread I was thinking "this is a wild thing to complain about! "why do I have to enter a heel height?"?? The fact that we CAN now is amazing!" but I totally agree it would be good to have the option to automatically sync to the VSD. Would sure save a lotta time. Though, still, manually transposing a value is so much better than having to do the math myself.