TeaTime

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  1. Yeah I nearly spit my tea when I got to that part in his demo. One day this tech will reach a point where this is more than gimmicky, I'm sure, but right now it feels like people are just jumping on the AI fad train. Optimally we shouldn't even know that there's AI-anything happening, it should be a subtle integration, not a magic "fix my design for me" button.
  2. There are CAD details you can add to your plans/layouts. Just search "Scale" in the Library. They're created 1:1 scale though so you don't want to add it directly to the Layout. Add it to the View you're sending. Since the views are scaled down you need them to relate to the view, not the layout paper size.
  3. Checking "Keep Pattern/Texture in Sync" means you can do it in either.
  4. Overhang's too short. Pull em like an inch out from the wall and they'll be fine.
  5. Right, just using Back Clipped won't do any different. That would just allow you to remove things from the background, not the foreground. That'd controlled by the location of the elevation camera itself, so snapping the elevation camera to the side of the Full cabinet SHOULD do what you're looking for, but there are still lines that may show through, because the sides of all these cabinets are all in the same plane. This is the answer. Otherwise you could put those cabinets onto a different layer JUST to hide them in elevation views, but it's probably easier to just use Edit Layout Lines.
  6. How? If you used the "Hole in Floor" tool, then it won't Don't use that. Make an "Open Below" room and it'll show stairs below. https://www.chiefarchitect.com/support/article/KB-00757/creating-a-stairwell.html
  7. Looks like there are only a few walls on Floor 0 that AREN'T Terrain Retaining Walls. No wonder its struggling. You've also got retaining walls between two regions both set to -11', and another between two -9' regions. neither of those will do anything. And some inside that giant 0' region that also won't be doing anything. Bottom line is you're overloading it with either too much data or strange data. Remember: Sometimes Less Is More. I suspect this will take a bit of time to fix so I'm not going to go through and find exactly what needs to be done, but I suggest resetting the terrain and starting in slowly with the retaining walls. You can walk backwards from where you're at though, you shouldn't need to just scrap all the elevation data, though I would definitely rework some of it. I'd start by group selecting all the walls on Floor 0 and unchecking Terrain Retaining Wall. Then open the Terrain Specification and uncheck Flatten Pad, this will reduce some of the more strange contours that generate around the walls. Some of those regions could just be lines, btw. There's often no benefit in having a thin, long region. Convert those to lines to limit the number of elevation points you're feeding it. Then reintroduce retaining walls one by one. I've also had better luck in some situations with separate Terrain Break lines, rather than Retaining Walls. Good luck.
  8. No tricks that I've ever found. Just depends on what it show in the Used column. Plus? Wrench? S? S: stop trying. It's a system layer and cannot be deleted. Plus: you didn't delete everything from that layer. Check your Details, Elevations, etc. There's something out there somewhere. Wrench: first, hover your mouse over it and see if it also says it's a System layer. If so, see above. If not, get a shovel and start digging because it's in a default. Somewhere. Good luck! *Amendment: your All Layers Off layer set can help. Make sure everything is off EXCEPT that layer, then use that Layer set to scout around your plan views, details, etc. Open view, change layer set, Fill screen, repeat. repeat. repeat.
  9. Searched "pop up" and found it in the list. They're in a Bonus catalog "MEP No.6 Specialty Electrical" on their Library webpage.
  10. Yeah it just totally depends on what they're being used for. Using Lines to create flat regions is a waste of time, that's what Regions are for. So I don't know that I favor one over the other. Adding to what @imodel said though, lines or splines must not crossover ANY Other elevation object. All elevation data should be separate in order for it to behave well. In fact that's how you control the degree of slope, the closer together they are, the steeper the change in elevation. As for it affecting interpolation time, I've not noticed any difference though I suppose it makes sense that it might. My understanding is that lines just distribute elevation points every so-many feet (this is observable if you cross elevation lines at differing heights, you'll sometimes see the contours touching the line at certain intervals), so I have to assume that regions are just doing the same thing in a grid, meaning many times more points. But, it's also flat inside, so there shouldn't be much to interpolate!
  11. Frustratingly, no. When you use the Object Eyedropper, hit the Select Properties to Paint button in the lower left to see all the things that can be picked up and applied onto other objects. Railing walls have the "is railing" setting but none of the newel or baluster settings that would be needed.
  12. The roof is building at the height of the Room, not the wall. Your walls have been modified in camera/elevation views to be a certain height, which isn't a great way to go about it. Set your ceiling heights and let your room tell the walls where to build. But for starters, Edit -> Reset to Defaults Fix the issue, then set your rooms' heights, then build roof planes.
  13. I'm guessing terrain. If so, check terrain specification and try lowering Surface Smoothing and/or Surface Triangle Count. Could also be something in your terrain causing overly complex interpolation, but that would take some actual investigation, so we'd need to see a plan file.
  14. Try pairing the Hole in Ceiling with a custom Ceiling Plane at 0" pitch.