TeaTime

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  1. Huh, guess I'd never noticed it did that. It makes sense that the Bay Window is making it's own room, if you Explode the bay that's exactly what you'll have. Weird that Select Similar is able to select it when we can't, though. Seems the Select All option isn't ideal then if there are Bay, Box, or Bow windows present, would need to just do the normal Marquee Select and be careful to avoid those.
  2. For what it's worth, Doug's fix worked because defining it as a specific room type forces Roof Over This Room to be checked. Our fixes were essentially the same. It's worth remembering that Roof Over This Room is not just for auto roof plane generation, it needs to be on for proper roof supporting structural walls to generate.
  3. Are these framed walls on Floor 1 marked as Foundation in order to build footings? If so, uncheck the Foundation setting on those walls. Instead, on the Structure panel check Bearing Wall / Create Wall/Footing Below. If you don't have a Foundation floor, you'll need to build one. These footings will still generate wrong around corners But the wall/footing can be adjusted on Floor 0 independently of the walls on Floor 1.
  4. Been bit by this one before, myself. It seems counter intuitive since you drew your roof planes manually, but you'll want to check Roof Over This Room in that room, otherwise Attic walls won't generate automatically to fill those spaces.
  5. You just need to make a Materials List Polyline that's bigger than the "room" so that it includes the drywall. Try making a Living Area Polyline then converting that to a Materials List Polyline. *Edit: excuse me, "Standard Area Polyline"
  6. Unfortunately those are part of the Marker and as far as I know there's no option to remove the Marker's elevation without removing the whole thing.
  7. It sounds like you're wanting to remove the Markers but keep the dimensions between them. On the General page of the Auto Story Pole Defaults make sure "inner Dimension" is checked. Then under the Locate Elevations section, remove the check mark from the "outer" column, making them all inner dimensions. Then remake your story poles.
  8. Right, sorry - if you set the face item to Door, then down below hit Specify next to Shelves, you can set the shelf count to 1 and swap that with the rev-a-shelf component and set it's rollout distance.
  9. You should be replacing the whole drawer with the rev-a-shelf object. CA has an article on this https://www.chiefarchitect.com/support/article/KB-03142/replacing-a-cabinet-s-standard-shelves-with-rollout-shelves-or-drawers.html though they do it to a Door not a Drawer, it's the same steps though.
  10. Much faster to select a room and just use Marquee Select, Select All.
  11. So you drew the existing walls, set them to a "Walls, Existing" layer, then hid it? Those walls are still there. You don't want hidden walls, they're still there and affecting the model. You'll be better off drawing them with CAD or using some form of mask. Check out their resources https://www.chiefarchitect.com/search/?default_tab=all&q=as+built
  12. Kind of. Terrain Features are what you'd use to apply different materials to terrain but they don't exactly play nicely with roads, because roads cut down into the terrain Driveway and Sidewalk tools should work fine though since they build up from the terrain. The Subtraction tool works with roads/driveways though, which makes shaping terrain features around your roads much easier.
  13. When you hit Build New Floor, take a look at the options, there's one for floor heights and one for roofs.
  14. Can't see how a new computer would affect that, but check the dimension defaults, Locate Manual and Locate End to End, specifically. If they're not set to locate things, they won't. I'd wonder what Dimension Default you're using, too, since they'll behave different depending on view. It'd be pretty surprising if you experienced this same thing in all views.
  15. "Main Layer" refers to the wall layers as per the walls type definitions. Important thing to look up and learn, but while that CAN be changed in the way you described, you really don't want to. To do what you're asking, just change the General Wall Default to resize about the outside surface instead of the main layer. you'll see that when that's set to the outer surface, when you draw a wall it'll draw from that edge, the wall layers building inward (if you draw your walls clockwise). Likewise if you're working with purely interior dimensions you can set that to draw from the inside surface to make the walls build out from that edge.