TeaTime

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  1. Even if you only have one monitor, if you hit + to add new Source and choose "Window Capture", you can choose Chief as the capture window, then after you hit Start Recording in OBS, you just click over to Chief, do what you need, click back over to OBS and hit Stop. With Chief set as the captured window, it'll only record Chief, ignoring any other window you have overtop. So the start and end of your videos may have your mouse moving around "randomly" as you click between windows, but oh well. Also under Settings> Hotkeys you can set Start/Stop hotkeys to avoid that stuff too.
  2. ^ This But also to answer your question, you can't slope walls in Chief Architect. For an A-Frame structure, just build your "walls" with Roof Planes since they're one in the same with that type of structure anyway.
  3. I'm guessing it'd take one of the Chief software engineers to figure exactly whats happening under the hood, you're probably just hitting some weird threshold that Auto Dormer doesn't like. Auto Dormers are handy but they can be a pain, especially when trying to make them fill the full span like that. I'd use the Explode Dormer tool and adjust it manually - though, for those types of dormers I usually just do them all manually from the start.
  4. Here's the Chief video that shows that in action: https://www.chiefarchitect.com/videos/watch/1956/flared-roof.html?playlist=95 Haven't watched the video in a while but I think that's the same process? I'd also like to point out that in OP's example photo, that's not a curved roof, just a lower roof plane, and that can be done on a wall-by-wall basis using the Auto roof tools by setting Upper Pitch/Lower Pitch settings on the bearing wall, just be sure the "In From Baseline" is at least 1", 0" doesn't work. So if you're looking for a very simple bell, and not a fancy curved one, try this:
  5. Oh, if I'm not mistaken this is an issue with older versions that was fixed some versions back. it's specifically Room Labels and their "Area" labels. If you hide the "Rooms, Interior Dimensions" layer you'll at least be able to read your room names...
  6. Cue the sound of the Beta testers reading their NDAs...
  7. Certainly should be, "Find in Plan" should take you back to the plan with the object(s) selected - it may seem like nothing is selected because, well everything is selected. One way to test this is to open a room, go to moldings, uncheck Use Default and delete it, then remake a Mat List. The length should drop and Find In Plan should highlight all but that room. This is a kind of tough one to manually verify in HD but it's simply tracing the perimeter of each room (that has Default Casing). That's specifically all door/window casing. If it makes you feel any better, I've never seen the MatList get anything blatantly wrong, if anything there are some rounding flukes here n there, but it's just measuring all the things it sees in the plan.
  8. Oh, sorry I meant like in release notes, etc. Thanks though! I'll bet it's come up a few times over the years. Hope it gets heard though, it's a small thing but I often tab too fast and have to start over.
  9. This is my preferred method as well - .plan and .layout should never change, least you derive some strange pleasure in re-linking plan/layouts when they invariably break.
  10. PS: Box Construction must be Framed to access Stile values.
  11. I don't recall ever seeing anything about this, so I'm gonna guess the answer is "No", but it would be a handy addition!
  12. I would think this would have to be a material with transparency - kinda like the "screen" material *Edit: Yeah, that! ^
  13. Yup, exactly what I did to verify my hypothesis - I am curious if you nudged your cameras after they were created, because all of mine were all parallel at that default 120° angle. It makes sense that it should ignore 0,0 since there's no huge push for plans to be drawn based on the plans origin -- if you draw off-origin, that shouldn't affect how you view your model.
  14. Oh and if you want to get pedantic, the displayed x/y in the status bar locks when a dialog is open, so if he used the Edit Active View button to open that dbx, that coord is actually probably somewhere near the top/left of his view
  15. Oh gotcha. That's just based on the model. There's some fancy math to determine the center and the overall size of the model, then the camera gets placed, facing the model at 120°, at an "appropriate distance" as to view the whole model. So it's totally dependent on how big your model is, where the model was drawn (around 0,0? A few miles off?), etc.