TeaTime

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Everything posted by TeaTime

  1. maybe I'm misunderstanding the assignment, it's been known to happen, but if you're looking to calculate Tread material sq ft, you can change the materials list's "ext. stair tread" Count to =stair_section.width*(stair_section.tread_depth+stair_section.tread_overhang)
  2. Huh. It seems my caffeine IV fell out. Was stuck in Base-12 mode.
  3. Also yeah, that. If you're aiming for a metric scale, use a metric scale! I'm not sure the metric selections have any sensible limitation, since they're not dealing in fractions.
  4. 1/24" = 2' should work - just need to manually enter the scale since Macros are very literal. Also post this to the Suggestions forum to see if they can adjust how fine that box can go.
  5. Feels like there's some missing steps/info here -- splines lose their their curves when converted to 3D Moldings. 2D Molding Polylines remain splines though, so you'll probably have to mix and match 2d and 3d moldings to achieve what it seems you're looking for. The only tip I can provide with 3D Moldings is to try to come at them from a variety of angles, try a few different elevation views. Theyre squirrely in the most simple situations, so I wish you the best of luck in your endeavor!
  6. to expand on that, the Tool Palette is a Side Window and sometimes they can get lost if they're pulled off the side, but you can reset them under Preferences, Reset Options. That'll reset all Side Windows to their original locations.
  7. try overbuilding these railings out so they find each other, then you can trim them back. The problem is you're using railings. which are walls, pushed up against exterior walls, seems its having a hard time figuring out which ones to connect to which. First, set those walls off being Rails so they'll be normal walls. then - these walls don't behave well. As frowned upon as it is, I'd suggest in this case to just pull them down in 3D.
  8. Yeah but it's missing a lot of necessary prep in this scenario -- you can't just make a molding a 3D Solid in order to subtract from it. Find the molding profile in your Library, right-click - Place Molding Profile. Place it into a cross section, select and Convert Polyline to a 3D Solid, and set appropriate Depth. Then you can create a separate 3D Solid and subtract it from the edge of the molding.
  9. My understanding is that this simply is not going to happen - CPU and GPU ray tracing process lighting data in very different ways from one another, they're really not interchangeable. Standard view is a whole separate thing, its light handling is weak and is only meant to be a vague representation. If you're going to be ray tracing, pick one and stick with it, otherwise you'll need different light sets for each type of rendering and--yeh, as you've discovered, will need to tweak them both completely independently from one another.
  10. I thought that at first too but that'd be a 4 over 0 casement though, right?
  11. 2 lites over 2 lites, right? you'd set it up same way as any window except that you'd need to check "Lites in Moveable", since the entire Casement window is moveable.
  12. Very interesting. Well, Center Object will align them but not snap their corners so they'd probably still have auto fillers or be smooshed into one another - I'd suggest perhaps using Point to Point move, but that relies on snaps, too. But hey, I suppose that's something to test -- if you select a cabinet and use the Point to Point Move tool in the Edit Toolbar, can you snap that to the corners of the cabinets? I'd imagine this issue happens in any plan you work on, right? If its truly Snaps then that's a Preference thing, not a plan thing - but if it IS specific to a plan, I'd definitely recommend posting one here. Otherwise, probably reset preferences. Or call support. Maybe an exorcist.
  13. That's a very vague question - it depends a LOT on what you're going to be doing with it. just keep in mind Chief's requirements.
  14. Hit Fill Window while in those views? Those Dimensions look scrunched up, that happens when zoomed way out. Edit: Almost positive thats whats happened your mouse coordinates are pretty far out there
  15. Right - try not to think of 2D and 3D a being different things, this isn't AutoCAD. Chief will just naturally show 3D Models in a 2D view. https://www.chiefarchitect.com/support/article/KB-00117/locating-and-importing-3d-symbols.html
  16. reflective index of 2.4 should be VERY reflective -- but only in a Ray Trace view. Default glass is 1.52 2.4 is slightly less than that of a diamond: Keep in mind too that this is considering the old CPU ray tracer. The new RTRT engine is much better at this stuff (crown glass vs diamond)
  17. Yep, dragged the floor 2 wall out and broke it to separate it from the main wall.
  18. Things should just snap together - check under the Edit menu, Snap Settings. object snaps and all other options in that section should be checked. It may be helpful to know what software you're using, too - though that's all the same for all titles. You can edit your Signature to include that, helps people know what you're working with.
  19. Sure! Have to manually manipulate the wall in an elevation view though - here's the other side: Gotta re-shape the Floor 1 wall too. The tough part is the upper wall being a ponywall, it doesn't want to separate framing within the same wall... there's some threshold there, if you stack 2x4 wall on a 2x6 wall it'll separate them, but 2x4 on 2x4 will merge. I'm actually not sure if there's an override for that.
  20. You can control that using the framing overbuild settings - https://www.chiefarchitect.com/videos/watch/1969/framing-an-overbuild-using-rafters.html?playlist=146 it doesn't cut away the actual materials but it controls how the framing generates.
  21. (It's in the Material definition) IOR in Chief is a smidge misleading as it implies it only affects refraction, but it certainly controls reflection as well. It's not really getting into the nitty gritty of real world optics, merely imitating it. in Chief, the IOR simply controls how much photons will interact with the material - so the larger the number, the more reflective and refractive the material will be.
  22. No such setting. But if your roof plane is generating too low walls will be cut down to fit under them. you probably just need to lift that roof plane up so its sitting where you want it. Take a cross section of that area and see where it's at, figure out how much it needs to come up and raise the roof plane by that amount.
  23. This is actually a great use of using Baseline Angle. In the Roof spec, checking Pitch in Degrees shows the pitch you'd need to use - rotate your roof plane 90 degrees, set it 0 pitch and plug that baseline angle in.
  24. Looks like you've got nested CAD Blocks with the white inside bits being a solid white filled polyline - I've seen that before with white fills, not sure what causes it exactly, but I'd use the Subtraction tool to remove that section outright. You already have a solid white filled polyline behind it all, so those white shapes are redundant anyway.
  25. Nearly spot on! Just one missing step: This bit me before - when you convert something to a symbol, it's origin is centered on the 3D Model, but when it's set to Wall Mounted its origin is reset to the back of the object - make sense, but the Origin Offset changes to maintain it's location relative to where it was before. If you don't reset it, it'll insert into the wall *edit:* and the "Height to Center" will be measuring to the bottom.