TeaTime

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Everything posted by TeaTime

  1. Oof. It may be a personal thing but I absolutely avoid Elevation Points whenever possible, but given that's exactly what you're given in this PDF, I'd do exactly that - the PDF certainly seems to contain enough of them to make for a decent Terrain. Since not a lot (if any?) of those nail points are the same height, I would probably avoid trying to use elevation lines/splines. I would just place Elevation Points starting with the perimeter points, then working inward. The big tip I'd give with Elevation Points is to place one, when its dbx opens, enter its elevation, but before closing out in the Text field, add the %elevationf% macro then copy/paste that point to each new location - this will display the Elevation on the plan so you can more easily double check the PDF with what you have in. (btw the display format on Plan View is controlled via General CAD Defaults "Displayed Line Length Format"...nevermind that it's not a line and thus has no length). Oh also changing the dialog's Number Style to Decimal Feet streamlines entering those values into the dialog.
  2. 100% what Mark said. It is very curious though that the Auto fillers aren't working there though - they're supposed to fill any time two cabinet faces are within a 3" intersection to one another, and those in that picture definitely are. Even if you're doing something more artsy or, whatever the reason and that corner cabinet needs to be at a somewhat weird angle, they should "just work". I'd probably send that in to Chief to have them look at it.
  3. If they're custom made models, is the creator able to give you lower poly versions? There's usually a nice middle ground with poly count in 3D Models. Those things don't need 1.8 million surfaces each unless you're making some super close up focus shots of those things.
  4. I don't think you're doing anything wrong, I think this is just how double-sided walls draw. I see the same thing with a Siding-6 wall. If you're not concerned about framing that bit you could always make a half-version of that wall type and force it to wrap around, then just push 'em together. Not the most elegant fix, but it works. I'd also recommend marking them as No Room Def though.
  5. Yeah this is almost always the cause of this sort of bloat. It's not a Chief problem per se, you're just overloading the renderer. - The BOSS sign alone has 113,588 surfaces, a lot, but not too bad. - The "ova-sconce fixed" lights though have 261,590 surfaces. Each. There are 13. - But the biggest issue, hands down, are the FIVE "acuminate 2" hanging fixtures, each pushing 1,851,392 surfaces. All of these objects alone renders 12,771,218 surfaces For comparison, the rest of the model is only 61,078. Deleting these fixtures takes your plan from 237mb down to 9mb. As Chopsaw said, there are limitations to what Chief can render - the big issue is finding very detailed, well modeled objects, and then loading your plan with them. Those objects will look great in small contained scenes, but Chief renders the whole of everything. Either try to find less detailed models, or live with them being a huge drain, and manage them with layers etc as outlined in that article. Good luck!
  6. X14 introduced a cool way to copy materials using the Material Painter that might make quick work of this sort of thing in the future, too. In a 3D view choose the Material Eyedropper and click on Drywall, and at the bottom there's a new "Copy Selected Material" option. It'll open a Drywall_2 material, name it, edit it, etc., then hit OK, change the painting Scope to "Floor" and paint the Drywall.
  7. Sadly there's no great way simply because Schedules always naturally build downward, so if you stack them on top of one another they'll eventually overrun eachother. Laying them out horizontally is kind of the only answer there, and thankfully they adhere to their set Width so whatever notes you eventually add will only grow them downward, so whatever Layout Boxes you have setup will be good width-wise. Of course depending on how many schedules you have that doesn't make viewing them very easy, but it does guarantee they won't turn into a mess. And since you're sending one schedule per page, you can Send to Layout a big long tall strip of the CAD detail page with a single scheduled at the very top and save that in your template so that when the schedules fill out, it should just all show naturally. Using Ryan's tip of relinking, you should be able to effectively pre-send all your notes onto whatever appropriate page and once the layout is linked to the plan, they should just fill in. The only thing this can't address is if you want a Note Schedule on the bottom of a layout page, you'll just have to manually adjust those as they grow, no way around that.
  8. I think it's missing Subfascia? Seems we're seeing the rafters and ridge, But without Fascia or Subfascia, you'll just be peering into the roof layers like that.
  9. Oh. if you need that level of specificity you'd need different wall types for Floor 1, swap their Drywall layer with a new Dens-Glass material.
  10. The fastest way is not to swap Drywall, just redefine it. Under 3D> Materials> Plan Materials, locate Drywall, Edit it and change it's name, color, Materials List properties if it needs to be calculated differently, etc. Then all Drywall will be Dens-glass. If you need to mix and match for Walls v Ceiling or different rooms, then you'd need to specifically redefine your wall layers.
  11. Why not have all your Notes on one CAD Detail page in the plan? You'll effectively be sending the same view to each page, just cropped to show the appropriate schedule.
  12. X10 huh... Open Defaults Settings> Text, Callouts and Markers> Text Styles, select Room Label Style press Edit and make sure Rotate with Plan is checked. Without that checked, text will always be relative to the screen, not the plan view/layout box.
  13. These sorts of details are specified in the Wall Types, Floor/Ceiling defaults, Roof defaults, etc. So as you draw our your building it will build with all of these settings inherently present. The closest thing to automatically creating CAD Details is the "Auto Detail" feature available when in an Elevation/Section view. It will automatically create CAD elements such as Insulation blocks, concrete fills, framing cross boxes. Here's a video on the topic: https://www.chiefarchitect.com/videos/watch/46/adding-detail-to-cross-section-views.html
  14. I don't believe there's a good way to make this happen exactly in the way that you want, specifically having it fully dynamic. A Back Clipped Cross Section is probably your best bet in creating the view itself. The problem is though any dimension you pull is dimensioning to "Cross Section Lines", not the actual cabinet elements themselves, so they'll be created as Point to Point dimensions. Meaning if the shelf config changes, the dimensions will need to be manually adjusted.
  15. This will inherently add them to your schedule though and you'll have to take extra steps to remove them. If you're already putting your Door and Window schedules on a CAD Detail page (I hope you are!) just zoom into the elevation pic on the Schedule and send Current Screen to layout, crop as needed, open the Layout Box and set it's Label. Voila. Placing "3D Solids" in plan by simply clicking, instead of clicking and dragging, creates a simple 48x48x1 pad of concrete. You could resize them smaller if needed of course. Simply lay out a few and paint them accordingly, set a camera to a good angle... The text above is totally separate, probably also from a CAD Detail page. I'd probably just copy/paste to a blank plan -- technically you could get super crafty with layers and layer sets but it'd be a waste of time.
  16. You're right, it wasn't a "no cookie policy" it was "You can help yourself to the cookies only if you do the dishes and take out the garbage" Now it's "You may not help yourself to the cookies. However if the dishes are done and the garbage gets taken out, you may have cookies."
  17. True, it's like if a child's parents had a "no soda" rule but regularly said "Well you're not supposed to, but okay", then seemingly out of the blue they said "No, you know the rules." it would feel very unfair. But it is technically the rule and its theirs to enforce. Just like its their pricing structure, or licensing process, or...
  18. Yes, and@richoffanposted the X3 and X14 EULAs too. "You may permanently transfer your license to another person or entity only upon written approval by Chief Architect, Inc. and according to the following terms and conditions:" vs "This software is licensed to you, and only you. You may not sell, give, donate, rent, transfer, or share this license with any other person or entity. In some cases, certain licenses may be permanently transferred to another individual, but only under the terms and conditions of the then current Chief Architect License Transfer Request Form, and only if the requested license transfer is approved by Chief Architect, Inc." EULAs are written in legal terms and are almost intentionally confusing, we all know this. The latter is a much lengthier, much more clear version of the first. The single sentence in the X3 EULA was followed by NINE conditions. This implies to me that the intent was "while you can, there are hoops to jump through." The update is obviously to clarify what was intended to be communicated, and those nine conditions were removed and replaced with a more explicit paragraph. "You can do x but only if y" is the same as "You can't do x, except when y", just communicated differently. You can't just read the first sentence and stop there.
  19. to expand on that, draw a Rope Light across the bottom tread, it might take some fidgeting to get it at the exact right height, but once there, open the Stair and you'll see the rise/run of the treads using Tread Depth, # of Treads and Riser Height, the Transform Replicate can create the exact number of copies to the exact height and distance. it's not automatic by any means but its a lot better than drawing them all one by one! The thing that gets me from time to time though is that though my riser height is reported here as 6 3/4", that's being rounded. Pressing Number Style on that dialog and changing it to Decimal Inches, you'll see it's not exactly 6 3/4"! And if I want to be really exact, that's the actual distance I'd want to use in the Z delta.
  20. The problem Lew is that you keep raising the alarms over this issue and, evidently, some people are tired of seeing it. But the point you seem unwilling to address in your repeated statements is that the policy hasn't changed, just some of the language around it. It's always been CA's discretion if--and if so, how--they allow transfers. It has never been clearly stated anywhere that License Transfers are explicitly allowed. Tightening up on how a policy is enforced is not a change in the policy itself. When local police start putting an emphasis on puling over speeders, they haven't suddenly changed traffic laws without telling you - and try arguing "well it wasn't a problem before!!" to the judge.
  21. To expand on what Glenn suggested, if moldings are specified in Floor or Room Defaults, then they're essentially part of the room. Select a room and press the Make Room Molding Polyline tool: This will allow you to either make a new Blank Molding polyline around the perimeter of that room OR convert an existing molding polyline defined in that room, converting it into a separate polyline that you can modify freely.
  22. For these sorts of slopes I tend to try to think of it in terms of rise/run. Using Transform/Replicate and some maths, you can input the distance and the Z Delta change and create elevation "ladders" that will force smoother slopes. The key is having enough elevation data to achieve your goal, while not having so much you freak out the program.
  23. Revolve Object is an interesting tool. The key thing is that it operates off the Selected Edge, and circles don't really have one, or, maybe more correctly they ONLY have one, so they're ... finicky. Try drawing a Circle in an Elevation View, then using the Convert Curve To Polyline tool to break the circle into a series of smaller edges. Then convert to a 3D Solid. This allows a specific edge to be selected in order to revolve around. I added +1 to the Rotate About X axis in this example to get a nice outward curve (rotating a full 90 at that exact edge tends to allow surfaces to merge and, well it's not a very realistic bend anyway.)
  24. A sort of YinYang shape pair of Elevation Regions, separated with Retaining walls should achieve this effect:
  25. There are a few ways I've found to make this work: Option 1: Single standard L-Shaped corner cabinet. Box Constriction: Framed. Separation: 0". Delete Door/Drawer to leave single Opening. The problem with this is that chief leaves a 0" thick surface on the main face of the cabinet that you can't get rid of. If you can ignore it, GREAT! Option 2: This looks the best but took 5--yes, five--cabinets. All set to Framed / 0" Separation as well. Two 12" on the left and right with Right and Left sides respectively, set to None. Two 3" on the inside of the 12", their noses overlapping, both Left and Right side set to None - this is purely to create the full toe kick. One 21"x21 in the center, Right or Left set to none, depending on which way it's facing. Option 3: Same as Option 1, but set the Cabinet material to "Opening (No Material)", Custom Back set to Panel - Inset Of course this one only really works well if there's cabinets on either side, like in OPs photo. The big issue with this one though is that the face edge of the bottom separation uses the box material, so it looks like a 0" surface. To fix this you have to go to the Front/Sides/Back panel, select the Opening, click the Shelves Specify button, set it to Manual, add an additional Shelf, and set it's Spacing From Previous to 0. Which pulls shelf 1 down... Still probably faster than making 5 weird cabinets that all have to play nice together. It would sure be nice if they'd add the ability to just remove the stiles.