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Everything posted by TeaTime
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Right, so, this ^ ^
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if you need Trusses, you'll need to set up ceiling planes for them to generate correctly. See: https://www.chiefarchitect.com/support/article/KB-03165/creating-a-parallel-chord-roof-truss.html
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The issue here is that your roof is set to Trusses w/ a 30" Heel, but also a vaulted ceiling Here's what it's trying to do: To complicate matters, you seem to have accidentally create Roof Baseline Polylines -- I'm not going to get into how these things work apart from just the fact that they're going to bar the roof from building properly. Go to Edit, Deleted Objects, check "Roof Baseline Polylines" (in the top group, on the right) and press OK. Then if you go to the Build Roof dialog and set it to Rafters you'll see it drop down.
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You hit the nail on the head. Simply Unchecking "Invisible" fixes this. If I were to guess, this wall was probably deleted at some point--whether intentional or otherwise. Attic Walls pop up automatically, when you delete them the program keeps them, just marks them invisible. Delete the invisible one, it becomes visible. the program put them there for a reason and it's very adamant that they stay! Whether you SEE them or not is another story.
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Hi @flightcrazed - it's helpful when asking questions on the forum that we know what software you're using - adding it to your Signature is super handy. Looking at those images though, it looks like the missing wall is specifically on the floor above, it's likely an Attic Wall that gets automatically generated but may have been manually pulled in a camera view. First thing I'd look at is if you can select them in 3D, or at least one of them, open it's Specification window and go to the Structure section, and make sure Default Wall Top is checked. You might attach a copy of the plan that we can look at, too.
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Here's specific steps/info: https://www.chiefarchitect.com/support/article/KB-00068/creating-a-vaulted-ceiling-and-scissor-trusses.html
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Yup, that's Perspective for ya! Changing the Field of View can reduce that effect, too. Ex: 30 vs 90 (default is 55)
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I normally never suggest using Rotate Plan View, but at 90 and 180 degrees, it's overall affect is pretty minute. It's good to throw in a North Pointer so the plan knows how to orient things normally again, but, even then, yeah, things can get weird. I'd only use it for sending layout views otherwise you'll have to manually flip each one. As far as Edit Area goes, I always says "Good luck". I've seen some very weird things happen using it. But it seems to have worked fine here so, congrats!
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I always sooner rotate the terrain data than rotate the house. There's a lot less going on with Terrain than there is all the minutia within a Plan, even without Framing/Electrical. Just use Rotate Plan View to set the view's orientation 180 so when they're sent to Layout they'll will be facing the right way. If the template you're using doesn't already have a Terrain Plan view, I'd make one, make a new layer set with everything locked except Terrain stuff, makes those kinds of changes a lot easier.
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Oof, my soul aches. You should never have to override dimensions. So many good suggestions in this thread. Draw walls clockwise so they draw in the right way, use Tab(Enter Coordinates), don't fight the Move Left/Right controls when changing length of a wall... More importantly: just don't put all your trust in Temp Dimensions. They're there to help but they're not 100% accurate. Draw walls in, run some manual dimensions, adjust from there. I feel like Enter Coordinates is the answer to this whole post. Just stop fighting the dimensions. Draw out a wall, slap tab, type 5', enter, repeat. Bam all 5' walls. (Yes, of course this is based around the Resize About setting, but since its default Main Layer it's rarely a problem)
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#JustX14Things. You can hit Fill Window (F6) and try saving the elevation again but there's no guarantee it'll actually save right. I believe this was fixed in X15 though.
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it doesn't seem like your missing anything - it's a pretty simple control. If you do it in a blank plan does it do the same thing? If so, maybe attach the plan.
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DB wins this round - this is definitely the issue. In Windows Defaults on the Options panel the Vertical Stack should be 0, not 1. However the problem is bigger than that though because changing the Default only fixes the doors since the Windows in this plan have been placed with the vertical stack of 1. To fix them all in one go, select a window and use the Marquee Select Similar edit tool button and then Select All Similar, Open Object, change all their stacks to 0 and you should be good.
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Though, looking at that screenshot again it looks like the 3'11 1/4" dimension was manually drawn -- if you select that dimension--without having something already selected--you should see a diamond handles on either side, use those to change what that Dimension is locating. Then select the chair, and click the dimension to set it's distance
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OH! Gotcha. What you're seeing there is actually just a Temporary Dimension (there's a toggle for that guy over on the right toolbar) It'll pull dimensions kinda just to whateaver's nearby, and as a result, often, is not to be trusted. If you're trying to set that object a set distance from some specific object, draw a manual dimension (End to End is best for a simple 2 point dimension), then you can set what the dimension is locating, select the object and use the dimension to push it to the right spot. (Also for what its worth, 'cause I have a feeling someone's gonna come yellin at some point, Tips & Techniques is more a place to share ideas. General Q&A is where this kind of question should probably have been posted.)
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Well first things first, welcome! So, I'm not sure exactly what you're asking, but I have two assumptions: https://www.chiefarchitect.com/videos/watch/5488/dimensioning-basics.html this video shows in general how dimensions work in Chief Architect, the different dimension tools, how they locate objects, how to adjust how they operate, etc. https://www.chiefarchitect.com/videos/watch/5429/positioning-and-resizing-objects-using-dimensions.html this video shows how to position and resize objects using dimensions - I THINK this is more what you're asking about.
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Huh. Would you believe that the fix is to raise the door's Floor to Bottom value to 1"? Well, anything more than 15/16". I had a hunch that maybe the casing or frame or threshold or .. SOMETHING was interfering with the ponywall, turns out it's just the Door in general. Probably send that plan in so they can look at it.
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If you use Adjust Material on your glass, reducing the Index of Refraction also reduces its reflectivity. default 1.52 vs 1.0
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I'd just move that Soffit to the Beam layer so it'll look like the beam it's pretending to be. Just in case you have other soffits around. *can even put it on a Framing Schedule if you need!
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I guess it depends on which way you want them to follow the pitch? Roof Beams will inherently follow the slope up, and generate underneath a sloped ceiling, but if you're going sideways, most framing won't rotate to match the angle. ex: this was just posted yesterday: So depending on the situation, 3D Solids very well may be easiest.
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Pretty sure the callout size is adjusted according to the size of the text inside it - turn on your Active Layer Display window and select one, you'll see the Text Style it's using at the bottom, changing that should change the printed size of them.
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I usually put Terrain spec data on Floor 0 to avoid this - then the Hide Terrain option can still be used, but only cut around the foundation.
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Hey Jim, Turn on the Filter Results panel. When you select a folder it becomes the active Filter and the containing objects are listed as results:
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Yes I know but also so an assumption can be made that Mac isn't probably the best fit. He doesn't list his version, so maybe he's using X14 or older and it doesn't matter, but if he plans on upgrading at any point, then it's very valid information to consider. No shade to Mac, they're just going in a different direction.
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Is there a way to print with the reference grid on?
TeaTime replied to J_Mack's topic in General Q & A
This is true, Construction Lines were my first thought too, as they can be set to display infinite, however they still aren't ideal in Elevations since you'll only get vertical lines from the ones drawn in plan so you'd need to re-draw horizontal ones. But what's worse is Drawing Group can't be adjusted on Construction Lines in Elevation views.