TeaTime

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Everything posted by TeaTime

  1. Strange. I don't think there's any reason that should happen. Each Note is a separate thing with its own text. The only way I know to change two notes at once is to either select them together and open them both, or by using Open Row Objects from the schedule.
  2. I'm pretty sure Box windows have always been like that. Dormers too. Not a fan. I just draw them manually.
  3. This ^ absolutely. It's probably a good idea to turn off layers for auto stuffs first, too - dimensions, roofs, etc.
  4. There used to be a special hard-coded "NKBA Dimension" tool but it was removed a version or so ago. I don't do a lot of NKBA stuff myself, but if I recall correctly the Kitchen and Bath defaults are set to operate like the old NKBA dimension defaults did -- its just that you can customize it, where we couldn't do much of anything to the old NKBA Default. Be sure to use the Kitchen and Bath Plan View so you'll be using those defaults, selecting your kitchen there's a "Auto Room Dimension" button in the bottom toolbar, similarly when you create a Wall Elevation while in that Kitchen and Bath Plan View your defaults will stay on the Kitchen and Bath set, so the Auto Elevation should give good NKBA-ish dimensions, too.
  5. They can also be found in the Edit menu under Snap Settings - much easier than going into Preferences. To add to this though, having On Object snaps off can mess you up at times. If you toggle this often, set a hotkey:
  6. This is the only concern I have since it's not a GeForce, the RTX A's are the newer Quadro cards. It may work fine, just GeForce are more geared for 3D/gaming where quadro are more for Workstations. Support has always steered away from Quadro cards. Maybe that distinction is/has blurred to where it doesn't matter anymore, but one thing to consider is that a lot more GeForce cards are used than Quadro, so they tend to get driver updates more often.
  7. Probably 'cause no one can agree on what to call them!! Weird hill to die on, there are multiple terms for the same thing so what's the point in arguing especially when we all know what we're talking about!
  8. Huh?! Yeah I thought about setting the whole wall partition - problem is that's an entire wall type setting so it's a little more involved, but it should work too, I'd think.
  9. Try breaking the wall and setting just the portion where the door is as a full Glass Shower, so the lower wall stops at/before the door.
  10. I think that mostly checks the Wall Type the wall its using -- it's not accidentally using a Glass Shower wall type is it?
  11. I've had this happen before specifically when two overhangs are overtop one another - it's like the program isn't sure which roof plane needs lookouts/outlookers/whateveryouwannacall'ems and only builds them on one. I wonder if you pulled the smaller roof plane above back so that they didn't overlap, if they'd build. If that works you might be able to expose the lower roof planes and use Build Framing for Selected Object to build each plane individually, pull the upper ones back out and do the same.
  12. Reduce Rafter depth or increase Fascia. This is a really common issue for roofs over outside rooms. It's expecting a normal room with normal walls and roof rafters that reduce in size after their birdsmouth Alternatively on the Room spec, Structure panel is an option to Use Soffit Surface for Ceiling. This forces a reduced rafter throughout that room.
  13. I wouldn't think that would be possible to have them facing different ways, even if the plan view was rotated. Are your kitchen cabinets are on a separate schedule from the rest? I'd probably check the schedule's Label panel and check the text angle, see if it's set to some automatic behavior or if it can be set to a specific angle.
  14. I don't think there's a setting, if I were to guess it's the casing you used. You'll notice that the ones in the Casings folders are thicker on top but the ones in other folders, like the Base moldings, are all thick on bottom Very bottom of the General panel -- Interior doors don't have an "interior" vs "exterior" side, they're only interior since both sides open to rooms, so the Exterior section is greyed out and the interior is used for both. Checking Separate Trim and Materials on Each Side allows the "exterior" casing to be specified so each side can be different if needed.
  15. Dictionaries bend to the will of popular usage
  16. Add to Library and you can avoid needing to retroactively add it to existing walls - but if its too late for that then no, not really. You can use the All Layers OFF layer set to make group selecting specific walls easier, though!
  17. I think we should be asking "Why does building roof not bring in outriggers?" What's the roof situation? Rafters? Trusses? If Trusses, did you Build Framing after? Is Lookouts checked on the Build Roof dialog?
  18. Just a guess but I'm assuming it just doesn't know what else to do -- if you use General Framing in a Wall Detail, they come in as Studs / ID = Framing. But when you just draw freely into a plan view it could be Floor, Ceiling, or Roof, so they just decided Floor makes the most sense, I guess. Ultimately it's on us to tell generic things what to be. What's always bugged me though is that the layer and components don't change when a different Role is selected - it really feels like that should be tied together.
  19. Thanks and ditto -- it just goes to show there are various ways to accomplish something, it just all depends on how much time you want to devote, or how much detail is needed.
  20. Well! That was a fun challenge! "within the cabinet DBX"? Yes "within A cabinet DBX"? no. (at least I don't think so) Here's what I did: Cabinet #1: / Make it narrower by 1.5", Framed, no top/bottom (Right, Left, and Back = None) Only Front face configure however = Ditch those stiles! Then take that and nest it into cabinet #2
  21. Ah I think this is more about wall definition -- open that wall's definition and check it's layers and what groups they're in. You'll only get snaps at the exterior surface, interior surface, and then the lines that separate construction groups: the lines between Exterior and Main Layers, and between Main and Interior Layers Take this Brick-6 wall for example: The only exception is Main Layer Center, but it won't snap to the Housewrap layer for example, or the outside of the OSB. I'd have to move the OSB into the Main Layers group to do that, and that can cause some issues elsewhere. So in your example, if the Drywall, Service Cavity, and OSB were all in the Interior Layers then you should be able to locate it.
  22. In my experience Frieze moldings are the pickiest things, I often resort to just manually drawing the darn things in using 3D Molding Polylines. For instance, the one over the front entry isn't generating because there's a lower room that's specified to have Roof Over This Room - even though you're not auto generating roofs, it still affects it. Unchecking Roof Over This Rom (and as a result, Flat Ceiling as well) corrects this. But removes your ceiling. The ones under the curved roof--well, it's a curved roof, I'm not sure there's a good fix there. These walls are all Attic Walls so "No Room Definition" is checked by default - typical walls will have all options unchecked.
  23. By "behind the drywall layer" I assume you mean the Framing layer -- that layer's not displayed. Try turning on the Walls, Layers layer.