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Everything posted by Kbird1
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You can also Screen Grab the other Image and paste into Chief OR use File>Import>Picture> (find your image) > OK M.
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I too use their Files to make Chief materials ( they include (AutoCad) Patterns too ) but no true Chief Libraries. (.calibz) so I use the Sketchup Textures. They just updated this info last month..... Mick.
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Feature Request made ........ if you'd like to add to it..... M.
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Oh wow..... would of thought that was a no-brainer ...... so never thought to make a feature request for it ...I assumed it was some limitation.... M.
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I am not sure why Chief can't export the Total Hours though , or export the Duration Hours in a format Excel understands without jumping through Hoops to get the Total...... ***** For those with multiple people on the Team make sure each User has filled in their Time Tracker Options in Preferences, i.e. I use initials. M.
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If only that worked.....never has in my experience , they do remove advertising posts when I report them though. M.
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Are 3D Solids Created in a Section View Intended To Be Uneditable?
Kbird1 replied to HumbleChief's topic in General Q & A
If you put it like that I guess so normally in an elevation the solid will grab onto the wall the camera is pointed at ( and be 1" thick or your Default ), you then do any mods needed and then go back to plan to pull it the length of the room ( in this example). You can off course open the DBX and enter the room length if you know it , but that will cause you not to be able to edit it any longer. ( no guesses on how I know that ) M. -
I too use the As-Built > Proposed method for most Projects. If you don't have an old revision of the plan where you had only progressed to the Existing building ? ..... one option maybe to stop the existing part of the build reporting to the Materials list and Schedules by removing everything from the Objects Components List (see Objects' Tabs > Components and Schedule) stopping all Materials in those Walls, Rooms, Roof planes etc and Existing Doors and Windows reporting to Schedules or ML.
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It appears from this KB Article the Intel 4000 Chipset is no longer supported? though you are also using a 2yr old Driver..... https://www.chiefarchitect.com/support/article/KB-03108/supported-intel-graphics-chipsets.html https://www.chiefarchitect.com/support/article/KB-03151/message-you-are-using-a-video-card-that-does-not-meet-the-software-s-minimum-requirements.html https://www.chiefarchitect.com/support/article/KB-03146/identifying-the-shader-model-of-your-graphics-card-in-windows.html M.
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just a reminder to hit F1 when you have a dialog box or object selected for Context sensitive help......... or to look at the KnowledgeBase ( KB) for short FAQs and tutorials https://www.chiefarchitect.com/support/article/KB-00009/displaying-the-square-footage-of-a-room.html M.
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Create a vaulted AND coffered ceiling WITH trim? (reference pic included)
Kbird1 replied to Mode1FPV's topic in General Q & A
Nicely done...... interesting method........ M. -
I don't think that is a supported method, but should work if Chief is open and a plan open......... Use the Library > Import Library Option, off the Menu Bar ( Top above Toolbars) I've never had an Issue and it allows you to select multiple Libraries at the same time.....which are imported one after another if needed. On a side note there are about 430 additional libraries currently............
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Are 3D Solids Created in a Section View Intended To Be Uneditable?
Kbird1 replied to HumbleChief's topic in General Q & A
It has always been that way AFAIK?........ if you look at the end of the object you can edit it ( when you moved camera to right )....but if the camera cut line is "IN" the Object it is not....as shown in your 2nd Video when you need to pull the camera cut line outside the Object ( to the right ). This is likely why with a P.Solid Chief will always place the object 12" away from the camera cutline , unless you snap it onto the nearest wall etc. then it i likely further away. M. -
X14 and new PC build update and reat time ray tracing review.
Kbird1 replied to VisualDandD's topic in General Q & A
Sounds like one camera has the samples CAPPED and the other is not , new cameras will have this off by default unless changed in the defaults. -
Yes........ this is from your link last year...........
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X14 and new PC build update and reat time ray tracing review.
Kbird1 replied to VisualDandD's topic in General Q & A
Like Rene I wondered if that was STD, PBR or PBR - RTRT too , those look like the right settings but I am not sure that is the camera used in the Image above? M. -
They are also two totally different Raytrace Engines which is why they recommend setting lighting and Material definitions and properties for one or the other. M.
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Timber Frame Trusses are easier to do with Solids in Chief but the drawback has been no reporting to the ML or Schedule however I think they changed that in X14 didn't they? would have to look into it more..... https://www.chiefarchitect.com/videos/watch/10109/quick-tip-timber-frame-truss.html
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Hi Mark , it would appear none of the roof planes are joined properly in the Plan, eg. overlapping Valleys, etc. and the fascia's are not parallel to the walls etc, so you will typically see these small anomalies if you don't have a "Clean Model". In 3D a Ridge showing a ridge cap tells you visually you have a good join normally as they wont build otherwise, the "fishing rod" is another tell tale the ridge is not joined properly ( likely a piece of fascia or sheathing), my advice is to always start with Auto Roofs ( appears you went manual) which should get you 60-90% of the way there and then turn off Autobuild and make any corrections needed.
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X14 and new PC build update and reat time ray tracing review.
Kbird1 replied to VisualDandD's topic in General Q & A
He is not referring to Rene's Approach to PBR RT's in particular, but in how Rene Uses and Interacts with Chief I believe........ not your average Users methodology M. -
X14 and new PC build update and reat time ray tracing review.
Kbird1 replied to VisualDandD's topic in General Q & A
My Laptop has the 2070 Super and the final result is the same but it takes almost? twice as long as my 3080Ti ( 2min 7sec vs 1min 9sec.) on the same Scene in testing recently though it is a mobile Version of the 2070Super not the desktop version and uses about 1/4 of the wattage, ( 115w max vs 450w max) so not bad considering. ( No Offense meant R.) I don't think Rene's images are 60 Sec PBR RTRT's either, ie Open Camera, Boom, DONE, ..... or that he is using Chief's generic Materials, Lighting etc. I have no problem with that perse, you use the skills you have, and the Images are good, though I still see the "grain" on large flat surfaces like Walls and Ceilings, as I do in my own PBR RT's but the Grain is not on Rene, that is on the new Astral 3D Engine. Rene is highly proficient with Thea, Blender, TM etc and with making PBR Materials, along with Photoshop if I am not mistaken looking at the Images...... which is all to say the average everyday User of X13 or X14 is not going to get anywhere close to those images "off the cuff", as there is likely also substantial time put into lighting, material definitions/properties, etc, etc before the PBR Camera was ever opened. M. -
X14 and new PC build update and reat time ray tracing review.
Kbird1 replied to VisualDandD's topic in General Q & A
If you are still on the Mini Mac in your signature Steve it can not use the new PBR - RTRT (Physically Based Rendering - Real Time Raytracing ) , it is not supported on the Mac as it uses DirectX12 and Nvidia/AMD RTX Series Cards, although you should have the original X12 PBR in X13 which has some downsides compared to the old CPU Raytracing especially on Glass surfaces but can't be beat for speed. PBR Render is highly dependent on Lighting , and the lighting/material properties, but it does not look good in CPU Raytracing usually due to the two different rendering engines, so if you are going to spent the time Lighting a scene you need to pick which way you are going to go. It's a bit of an Artform and why some guys can make a living doing it M. -
Thanks for Sharing David. it is apparently time to update your Sig. as I think this was made in X14 , not X12?
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X14 and new PC build update and reat time ray tracing review.
Kbird1 replied to VisualDandD's topic in General Q & A
Nice as always J. Have you given Chief's new CLAY Camera a go? it may suit your needs.... Mick.