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Everything posted by javatom
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Just create a room on the second floor with rails for walls. Define the room as living or dining or anything other than deck or porch. The brackets in the picture would have to be placed manually.
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Use a roof plane with no structure (you only want the surface). You can then cut holes in the roof plane to your desired look. I usually also have a few psolids to place caps etc. This picture shows one done like that on the right side of the building. The molding will only work in limited circumstances but if there are no cut outs, its also a good way to do it.
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You could use a roof plane.
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I thought so too but no one seemed to happy with the simple solution so I suggested another option.
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You could have a temporary work plan open with the same roof. Build your round walls on level 2 and let ca build an auto roof to that wall. Cut that roof plan (now with the round hole) and paste it into your real plan. Use point to point move to get the position right.
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Keep in mind that syncing is not the same as backing up your data. If you accidentally delete a file, it will be gone from ALL your devices.
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Keep the plan file the same name throughout the process. When you back up the entire plan, do it from within the layout. Label that folder with the date as part of the name. Doing this method keeps you from having to constantly update the files that are sent to the layout because the plan file will always have the same name.
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I usually make a polyline shape and convert it to "hole in roof". It's the same button you would use to convert it to a p solid. By the way, they may want some collar ties in that turret roof. Without them, the walls will begin to spread outward at the top.
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The height of the chimneys in your pictures would not pass code in MOST building departments (too low).
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I did not have time to trouble shoot the whole plan. I deleted your second floor and re-did the dormer. I pulled a triangle of the attic wall down to cover that part. Re doing your 2nd floor eliminated all the mis-alignments. I can still see the bottom of the framing at that part. Maybe someone will know a way to eliminate that problem.
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I just did a quick look but I noticed a few things. On floor 1 - define the floor default to be the structure you want. It is a garage so you need a slab not a crawl space. Check your wall definitions. There is some gray default walls but they generate as tan attic walls. You have a lot of mis-alignment of walls. They are close but make sure the invisible walls are snapping to align with the normal walls. Also check the alignment from floor to floor. The missing triangle might require editing the attic wall and pulling a section of wall into that area. Sometimes a p-solid patch can be used to cover minor unwanted items.
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You can always lock the roof planes if they looked good at one point before they started the odd behavior.
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Perhaps you could watch some training videos.
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If you cut a section there, you will see that the roof plane is almost touching the top of the wall. There has to be some space for the rafters.
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You also need to raise the roof of the curved portion.
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Open the level 2 wall. Go to the structure tab. Check "go through floor below".
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yes, you are doing something wrong. They have edit handles. Maybe you created it by some other means than the dedicated icon for revision bubbles.
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You can confirm wall alignment by clicking on the wall and hitting the align below button.
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Make it two different roof plans and set the pitch manually.
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copyright issues?
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Garage flat roof with a 1:40 fall. Dingle parapet
javatom replied to Leebleez's topic in General Q & A
Just make a roof plane, open the dbx and set the pitch to what you want. You can then take a section view and adjust the roof plane until is looks in the section view like what you want. Parapet can be a wall on a separate floor or a polyline solid or even a wall below with the roof pulled back to allow it to pass through. It might take some manual wall adjusting. -
I did not look at the plan but the usual culprit is room definitions. Make sure everything is set to default in the structure tab for the rooms and check that the default settings for rooms is set to what you want. I suspect that disconnecting the wall is causing the rooms to change to a different room type.
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your posting this in the wrong part of the forum.
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Just re-shoot it and move the mouse around until it is in the same general area.