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Everything posted by Rich_Winsor
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Sheepishly admitting that I never even opened the file. Check with @Greg_NY61. He supplied the file. BTW, how is it that dogs can look sheepish?
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Thanks Greg. Let's see if @ericepv can use this.
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Personally I'd rather see models of Orthodox Jewish Men. What is the end game (exit strategy) for this charade? How do I opt out?
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Armageddon it. Now we know how the dinosaur's felt. Thursday the sky was so dark that by 3:30 in the afternoon all the outside lights that are on photo cells came on.
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When I was just getting started with Chief I was struggling with trying to create a swaybacked roof. Bill Emery helped me to accomplish it using Polyline Subtraction. Along the way I too encountered some unusual results.
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Well. for the record I was just taking the ball Chopsaw threw out there and running with it. For anyone interested the process involved opening the image from Briarcliff in PSP and cropping out the door frame. I also took the liberty to convert the door glass in the image to a transparent background. Then in Chief I converted the PSP image into a material and applied it to a plain slab door. I wasn't sure if it would work, but applying the material to the door cut a transparent hole in the slab for the glass window. The transparent window glass and an actual 3D handle on the door go a long way to convincing the mind that the door isn't just a flat image. And thanks for the kind words Michael. .
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Geeze, picky picky picky. I just grabbed the wrong (uncropped) image when i was making the new material for the door. Does this one float your boat?
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Something like this?
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That picture doesn't do it any favors. Are they building a dungeon?
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Hey PT. This is quite a wide ranging question. There are a lot of variables that can come into play here. What type of "render" are you using? For my money ray tracing will yield the best results for you. For starters make sure the "reflections" box is checked in the Camera Spec. DBX for the camera you are using. Then you can change the Material of the counter top to one of the glass types in the Core Catalogs. You should also have a play with the different Material Classes in the Define Material DBX using the rainbow (Adjust Material Definition) tool. In this quick example I used a Custom Counter Top set to 1/2 inch thick and changed the Material to "Smoked Glass". I then used the rainbow tool to change the Material Class to "Transparent". I also bumped up the "Index of Refraction" to exaggerate the effect. Hope this gives you something to work with as I don't like to see unanswered questions here on the forum.
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All I have to say about this thread is that I'm glad I don't have anything to add.
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Mick my man, you are honest to a fault. I was one of apparently only three who bought the latest available version from Charles. As I recall shortly after that the trail to Kerry Francis went cold. With him unavailable and/or unresponding I don't have a problem passing it along (for free) to interested parties. If someone finds a current source, then by all means go that route. It was well worth the $20 asking price I paid.
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@basilbabaa, I forgot to attach the symbol so here it is if you can use it. GDW Test Door.calibz
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I don't want to step on anybody's toes, but if this software is no longer being offered for sale, I don't have a problem with giving it out to people who would like it. It's just a small (6.3 Mb) executable file.
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3D Camera View - How to make a wider frame?
Rich_Winsor replied to Brittanyb22's topic in Tips & Techniques
You might also have a play with the "Hide Camera Facing Exterior Walls" feature. Depending on where the small area is (near an exterior wall) you can back off the camera. -
Search the forum for the Garage Door Wizard.
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You can accomplish what you need from within Chief using 3D molding polylines and creating your own molding cross sections for different downspout styles. Here are some examples from way back in X6 & X7.
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You will want to look under "clerestory". https://www.chiefarchitect.com/support/article/KB-00955/creating-a-clerestory-style-roof.html
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A 2D image of a vanity would probably be a tough sell in a 3D view (given placement of the image and camera angles, etc.), but I often incorporate 2D pics into 3D views. Similar to what Graham's doing in his example, in this image the leaded, beveled and frosted glass in the front door is a photo of the actual front door glass and the young lady is also a 2D image.
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In the spirit of Shelter-in-place and Social Distancing I thought I would share where I have been holing up. It may not look too impressive, but it has a surprising amount of amenities.
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Looks like a delivery truck tie-down issue.
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Well I say let's get them back again, dadgummit. On a similar note how long have we been able to rescind / revoke / reverse / remove, dare I say undo reputation points we have previously given out? Not sure I care for this feature. I'm more of "a card laid is a card played" type of guy.
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Toilet Floor Mount with Flush valve ?
Rich_Winsor replied to ACADuser's topic in Symbols and Content
For now the workaround is to be sure to be wearing galoshes. -
Hey Eric. Thanks for taking a look at this. I couldn't get the viewer to work. When I drag in a calibz file nothing happens. I don't think this approach (or Glenn's which I also tried) is going to accomplish what I need because I don't get an image of the item itself. I want to see a preview like what is displayed in the Library Browser. calibz_viewer.mp4
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So, over time I have accumulated a sizable folder of calibz files that I mainly downloaded here on the forum. I never actually imported them into my User Catalog because that's already bloated. How the heck can I preview these files to determine if I want to import them or not? As you can see from the image there is no preview available in the Import Library Data DBX.
