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Everything posted by glennw
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I can't help without more information. Ah...are you using the U shaped stair tool? As I said, that only gives you 4 landings - not a stair. The way I describe above gives you 6 winder stair treads
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Give me your phone number and I will give you a call.
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What are you doing and what trouble are you having with the winders?
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I assume it is the 6 winders that you are having trouble with? You can use the U shaped stair dbx, but that creates landings for the treads. Or you can start with a curved stair, but I think the following way is the easiest. Start by drawing an enclosed room the size of your stairs - you need to enclose the stairs so that the Winders have walls to extend to. Draw a straight section of stairs with about 4 treads (or you can start with a curved stair). Select it and use the end drag handle plus the Ctrl key to drag the end of the stairs around so they become curved and the start and end are co-planer. You may need to relocate the stairs and change the centre radius, etc, to clean things up. Open the dbx and lock the number of treads at 6 and check Winders. Add the straight sections as required.
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Use Elevation Lines (not Elevation Points) that define the "constant elevations". ie, lines that are level - same as contour lines. I don't understand why you would do anything else. It sounds like you are trying to relate the ground slope to your site boundaries - they are two independent things. Ignore the site shape when drawing your Elevation Lines.
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It sounds like you are talking about for 3D views. This is from a post of mine from a while back. This can be done fairly easily - with a proviso that the valley actually sits on top of the roof surface. This doesn't seem to be noticeable in the 3D views that I played with. You can make Chief draw the 3D Polylines that hold the valley profile - the same way that it builds Ridge Caps - but it takes 2 steps. Build your roof. Add a Ridge Cap to the valleys by selecting a roof edge and turning On, Ridge Cap On Selected Edge. Select the valley 3D Polylines and place them on their own layer. Rebuild the roof - Chief will build all the hips and ridges and also display the valleys you created. Quote
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Post the plan
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You can't build rooms on an Attic floor. You need to create another floor to build rooms. I think the errant walls showing through is caused by the wall definitions. Check your wall definitions - particularly the Main Layer/Exterior Layer settings.
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Room Not Defining - Therefore, no roof, no floor.
glennw replied to KnotSquare's topic in General Q & A
Have a look in the help file. This has already been explained in several of the above posts. -
Probably better to post the plan and ask the question here.
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DBCooper didn't explain how, so..... It is very quick and easy. Once you have your solid cylinder you can use Fillet Lines and then Fillet Edges (on the Edit toolbar) to radius the edges (top and/or bottom).
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Change ceiling height in one room changes all adjacent rooms
glennw replied to moreauj's topic in General Q & A
I would be extremely surprised if there is a behaviour difference between HD and Chief. Are any of your walls (including invisible walls) marked as No Room Definition in the Wall Specification dbx? -
It sounds to me like you may have used Rotate Plan View which really doesn't rotate the plan - it rotates the drawing sheet. This may have some unintended and unwanted results like rotating the coordinate system and snap and reference grids. Have a look in the help file.
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How can I manually place and edit/move dimensions?
glennw replied to pattyw's topic in General Q & A
1) Use an End To End dimension which will only give you one dimension string. 2) Point To Point dimensions place a point (if it doesn't snap to something else) and then attach the dimension to the point. To move the dimension, you need to move the point and the dimension will follow -
Select the cad filled box and then shift select it again, convert to block and save to library.
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Chopsaw, We can already do this .......and then save it as part of a default set. This is just a filled polygon, saved to the library and used as an arrow. This then means that it is the default for each arrow drawn.
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Yeah, I didn't say I had the answer. I was just throwing some crumbs out there.
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Does this happen when you change room types - specifically an Unspecified room type? Just a wild guess, but have you played around with Preferences>Architectural>Rooms>Enable Show Room Label Automatic Behavior When Changing Room Types? This is a setting that can control the display of room names under certain conditions. But the problems described above in the various posts are not 100% consistent with this setting.
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You should be able to do the wall junctions using the Curved Wall tool. The widow reveals have been discussed in detail over the years - try refining your search criterion.
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You are adding unnecessary steps. Make sure both objects have the same properties - weight, color, linestyle, layer. Select the arc, click on the E or S of the arc, click on the polyline. The polyline and the arc should join to form an enclosed polyline. Done. Easy!
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OK The arc and the poyline have different properties - I think just line weight. You need to make them have the same properties. Then select the arc, click on the S - start of line and then click on the plot plan polyline. They should join together.
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No need to convert to a polyline. You are complicating this way beyond what is needed.
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Post the plan with a concise explanation of what you want.
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Why not select the angled property line (the arc chord) and use Change Line/Arc. Or you could use boolean Union. There are probably several others but either of the above should get you put of trouble.