glennw

Members
  • Posts

    6220
  • Joined

Everything posted by glennw

  1. Having something wrong with your auto roofs usually means there is something wrong with your walls/ rooms. Post the plan.
  2. Drew, You may be able to use a Wall Material Region with Cut Finish Layers from Parent Object and then locate your corner molding over that. The attached pic is just to demonstrate the technique - you would need to resize and locate as required.
  3. Gene, I don't think it has anything to do with the pony wall. It is a plain old polyline.
  4. As Robert says. Maybe post a typical plan with cross sections and describe what is not working for you and what you would like to see. Someone here will give you some suggestion if you can be more specific.
  5. I am not sure if this helps or not. I used a Corner Board with a Quoin on top.
  6. I think the problem is caused by the lower extension on the 16' dimension is not locating the wall - it is locating a point which means that you probably used the point to point dimension tool.
  7. Rotate Plan View doesn't do what you are expecting it to do. This tool rotates the drawing sheet and everything on it - like snap and reference grids and cartesian coordinates. It does not rotate the plan on the drawing sheet. My advice is to stay clear of this tool unless you really know what you are doing.
  8. Yes, I agree and have ben asking for this for years.
  9. Have a look in Preferences>Edit>Snap Properties>Snap Distance What is the distance set to?
  10. I have this if it is any use.
  11. Can you post a simple plan that demonstrates this. I have tried many ways but cannot reproduce the problem.
  12. Maybe not quite what you want, but there are some distressed paint colors in the library.
  13. Create a very thin wall with one layer defined as Air Gap. Draw it at 90deg to the end of the main wall. Put it on it's own layer and hide that layer - an invisible wall won't work.
  14. Because that is how the hatch pattern is defined. You can have 2 different wall definitions with different hatch in each direction, but it hardly seems worth it to me.
  15. Include Objects from floor does it for me. This is with a seperate schedule on each floor. Or do you want only 1 schedule to include both floors?
  16. Open the cameras dbx and down in the Options section, uncheck Show Lower Floors in Floor Overview.
  17. Select the walls and on the Roof panel change the roof directive to Hip Wall. Auto build the roofs.
  18. Not exactly what you asked for, but it may come in handy... You can use Chief to tell you where the various ceiling heights are on the floor plan. Build your existing plan including the roof. Make sure auto roofs is off. Change the ceiling height. Chief will create a line where the flat and sloping ceilings meet. They are called Ceiling Break Lines. There is a setting in Roof Defaults that determines exactly where they are located.
  19. If I understand you correctly... Change this wall to 8" roof pitch. Change this wall to a Hip Wall. Result:
  20. You can't do it by the defaults. You need to select the roof plane and do it in the dbx.
  21. Why not use Pass Throughs instead of windows? No casings, no frame, no sill......
  22. Do you want these area to display in 2D and 3D views. Can you be a bit more specific. When you say "textures", do you really mean textures, or do you mean a colored or hatched area? Do you want these areas to follow the terrain slope?
  23. Break the edge of the sloping roof plane at the 60' mark and then drag the vertex down. It is worth saying again...use auto roofs.