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Everything posted by glennw
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Select the walls and on the Roof panel change the roof directive to Hip Wall. Auto build the roofs.
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How to measure wall height at a given point (pitched roof)
glennw replied to pineapplenope's topic in General Q & A
Not exactly what you asked for, but it may come in handy... You can use Chief to tell you where the various ceiling heights are on the floor plan. Build your existing plan including the roof. Make sure auto roofs is off. Change the ceiling height. Chief will create a line where the flat and sloping ceilings meet. They are called Ceiling Break Lines. There is a setting in Roof Defaults that determines exactly where they are located. -
If I understand you correctly... Change this wall to 8" roof pitch. Change this wall to a Hip Wall. Result:
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You can't do it by the defaults. You need to select the roof plane and do it in the dbx.
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Why not use Pass Throughs instead of windows? No casings, no frame, no sill......
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Do you want these area to display in 2D and 3D views. Can you be a bit more specific. When you say "textures", do you really mean textures, or do you mean a colored or hatched area? Do you want these areas to follow the terrain slope?
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Break the edge of the sloping roof plane at the 60' mark and then drag the vertex down. It is worth saying again...use auto roofs.
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You could also use auto roofs to do that roof.
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Assuming you can remember the default wall type.... Group Select all the walls you want to change. Open the Wall Specification dbx and change the Wall Type to match your default.
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Like this?
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Shouldn't they be "FEET", or "ft" and not "FOOT"s ?
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Make sure you are using the AMD graphics card and not the Intel one?
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Rene, It looks like you have used a 3D Symbol Molding?
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Have you converted to a Molding Polyline or a 3D Molding Polyline?
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How do I create a retaining wall to a specific height?
glennw replied to cbucks's topic in General Q & A
Most times I find it easier to forget the retaining wall and use a Terrain Break and a normal wall instead. After all, a Retaining Wall is just a normal wall with an embedded terrain break. -
Or.. Try making the stacked block wall a Partition Wall.
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You should be able to do that with roof planes by changing some of the roof settings. Here is a very quick one:
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"Rubber Stamping" a typical apartment into a hi-rise?
glennw replied to Charles's topic in General Q & A
That is sort of what using reference plans is doing without resorting to a layout file. When using reference plans it is all contained within the main plan. -
"Rubber Stamping" a typical apartment into a hi-rise?
glennw replied to Charles's topic in General Q & A
Charles, Ah, You are referencing the same plan multiple times. I think you will need to reference a different plan each time - same plan, different name. Just in case you don't know - you can select Edit Offset and the whole referenced plan will hi-light. You can then locate it roughly by dragging and then use Point To Point move from the Edit toolbar to snap it accurately - good if you include a known snap point in your main plan. -
"Rubber Stamping" a typical apartment into a hi-rise?
glennw replied to Charles's topic in General Q & A
Sounds like a reference plan is the way to go. What troubles are you having? -
Rich, What I said could be read two ways, but, what I meant was: When I said "as long as I can remember", it wasn't a definition, but rather a qualification.
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Leave auto build roofs on while changing the roof settings in the wall dbx until you get what you want. Tile a plan and a 3D view while working. You may have to relocate some walls slightly to get the roof to build properly and so that you can eliminate some of the little quirks
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How to relabel a 3D solid, give it a name and a symbol category name.
glennw replied to Chief42020's topic in General Q & A
I think you may find your object on the 3D Solids layer. The label will probably be on the Footings, Post layer