glennw

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Everything posted by glennw

  1. On the Style panel...Stringer...check Single Stringer...uncheck Closed Stringer.
  2. You can use File>Import>Import Hotkeys (.xml). Problem is, this will overwrite all your existing hotkey assignments. It may be better to use Tools>Toolbars and Hotkeys>Create Hotkey list - you will need to get the other user to do this for you. This will give you an .html file that you can view and then make manual changes to your hotkey list one at a time.
  3. Larry, It sounds like you want to build auto roofs? Did you really want a hip roof with a 1 3/16" pitch? If you open up the wall dbx's and uncheck Roof Cuts Wall At Bottom on the Roof panel, the walls will build OK.
  4. Rene, Saves you 5-10 hours? What input methods were you using before?
  5. Kyle, Interesting to see how your system works. You haven'y really listed all the possible combos though... I am not trying to change what you have set up as you would be quite used to it now and I would imagine that you have no interest whatsoever in changing. But...for the user who is just starting out to use shortcut keys (and I would hope every user would use shortcuts) I need to mention alternatives to your system. I am not sure exactly when you did your shortcuts, but at one stage Chief only used simultaneous keys utilising the modifier keys. These are really hard to use (read almost impossible) and illogical - some required pressing 3 keys simultaneously! They then added the ability to use sequential key shortcuts (1-4 keys) - I can't remember when. It looks like you have restricted yourself to the simultaneous keys using the modifiers and single keys. The ability to use multiple sequential keys (90% of mine are 2 key sequential keys) using most of the keyboard keys opens up a whole new dimension for shortcuts. You soon run out of shortcuts if you only use single keys - 2 keys seems to be a good balance between flexibility and number of shortcuts. You can assign logical shortcuts (easy to remember) and because they are sequential and not simultaneous, they are very easy to physically use - your degree of difficulty when using sequential shortcuts would of course, not apply as simultaneous keys are a lot harder to physically use than sequential keys. Some examples of my sequential shortcuts are: ZI Zoom In ZO Zoom Out ZP Zoom Previous (Undo Zoom) ZB Zoom Window Building Only ZA Fill Window (Zoom All) LI Line LL Leader Line BR Build Roof BW Break Wall......... As a side note, it is also possible to use a combination of sequential AND simultaneous keys in the one shortcut. Whilst this is possible, I don't see any reason why a user would want or need to use such a system as it only complicates things unnecessarily. eg, you could create a shortcut using Ctrl+D (simultaneous) and then G (sequential). PS. I just noticed the other thread, so maybe this post is redundant. I will leave it here in case it is useful to someone.
  6. You can't miter those 2 pieces of trim in the real world. You can do it with a 3D Molding Line (use your existing one, but you will need to put in a small horizontal section before going up the gable. That's how it would be done in real life.
  7. Spacebar is the OOB hotkey for Select Objects. Esc is the OOB shortcut for Cancel Selection/Previous Command - each time Esc is pressed, Chief steps back through the command history one tool at a time - until you get back to the beginning of the command history which is the default Select Objects.
  8. Go to Tools>Toolbars and Hotkeys>Customize Hotkeys>type in "cancel". What hotkeys do you have assigned to "Cancel Selection/Previous Command" and "Cancel"?
  9. X7 was probably before the auto storey pole dimension was included - I can't remember exactly when that tool was included.
  10. 2. Preferences>Edit panel>Snap Properties>Snap Indicators>Display Angle Snap Grid Note that if you have Preferences>Edit>Behaviors>Primary Movement Method set to Polar, instead of seeing the straight line grids when moving an object, you will get the Angle Snap Grid. With this setting set to Orthogonol, you will get the things you see now - Angle Snap Grid when drawing a line and straight line grids when moving an object. 3. I don't understand your problem fully. It would be nice to tell us what problems are solved so we don't waste time.
  11. Mick, That applies to all tools and toolbars except the Edit Toolbar, which is aways up to date as it is hardwired and can't be customised.
  12. Yes please. Custom parent/child dropdown tool buttons would be great.
  13. Mick, Even if the old toolbars were migrated from an older version, the Set As Default tool button should still be available as it is on the Edit toolbar which is hardwired and can't be customised.
  14. Mick, Eh...? Toolbars and tools are not plan (or template) specific.
  15. Larry, When the Object Eyedropper tool is active and you select a room, a Select Properties to Paint tool becomes available in the Edit toolbar. Select the properties you want to paint.
  16. Staircase Specification dbx>Style panel>Top Landing>Nosing at Top Landing and/or Riser Surface at Top Landing. This will give you a nosing, not a half tread.
  17. Depending on how accurate you need to be. This was created with the Fence tool in a minute or so. Panels for the iron work (from the library), rail to post, a large (3 foot high) bottom rail for the stone base, 18" square balusters. Caps from the library.
  18. Draw a wall between the stairs and edit it's top and bottom in a section view.
  19. No way would I build those lower roofs with that great long valley. That is just asking for trouble and almost guaranteed to leak. There would also be problems collecting all the water running down that valley. You won't see those roofs from anywhere, so why not build them auto the way Chief builds them with hips at a lower pitch so that they build under the top floor windows.
  20. Larry, Not true. Give it a try. You can see where the arc centre is - inside the building. The arc centre can be anywhere - inside the building or outside the building. Once you get your head around to thinking in terms that the dimension needs to be a radii it falls into place - any line or dimension that is perpendicular to the arc, is a radius. That, coupled with the fact that when you stretch a line or dimension that is not at an allowed angle, it will maintain it's angle even though it is not an allowed angle. I am not saying this is the best way - just another way - with no need for macros, make parallel, temp lines, etc.
  21. Rene, How would you make that line be perpendicular to the arc? Here is my method to make sure you actually get the dimension perpendicular to the arc:
  22. Renee, As far as I know, by default, windows and doors are on Drawing Group 25 - Opening. This includes the opening and it's label. ie, I don't think you can separate the opening from it's label - they will always have the same draw order.
  23. Rene, didn't you listen to what Dustin Said!!
  24. Just to be clear, as there seems to be some confusion. Roof Baseline polylines are a way of auto building the roofs without reference to the walls or the model (except for the first build of the polylines, which can then be edited). If you just turn off the Roofs, Baselines Polylines layer, the roof will still build according to the polyline. If you don't want to use the roof Baseline Polyline to build the roof, you need to delete it (or ignore it - see below) - it may be hard to select because it will overlay the walls. If you want to use the Roof Baseline Polyline, but not see the text, open the polyline's dbx, go to the Line Style Panel. Show Length controls the display of the roof pitch and roof type (ie, G for gable). Show Angle displays the cad line angle. You can ignore using the roof Baseline Polyline to auto build the roof. Open the Build Roof dbx, check Build Roof Planes, and uncheck Use Existing Roof Baselines. Having said that, in this case, you would probably just want to delete the Roof Baseline Polyline because it sounds like you built the Roof Baseline Polylines by mistake. Be aware that there is a difference between a Roof Baseline Polyline (which controls more than two roofs) and the more normally used Roof Baseline (which only controls a single roof plane).