-
Posts
6197 -
Joined
Content Type
Profiles
Forums
Gallery
Everything posted by glennw
-
Well..I am not sure 100% that I understand your problem or setup, that's why I asked for your plan. But, no worries, here it is. I think I did want you wanted. I used Steve's plan as a starting point - your setup may be different. Window Mulled Plan GLENNS.plan
-
Steve, Can you post that plan. I believe it is doable.
-
Open the Mulled Unit Specification dbx>Options panel, Mullion Depth> change both Inside and Outside to zero. Here they are both set to -6". In the section view, notice the projecting horizontal line between the two windows.
-
No problems on my machine.
-
Select the wall in elevation then break and shape them using the edit handles at the top of the wall.
-
On the Style panel...Stringer...check Single Stringer...uncheck Closed Stringer.
-
Hotkeys--I like my hotkeys, they work off first letters.
glennw replied to zowie123's topic in Symbols and Content
You can use File>Import>Import Hotkeys (.xml). Problem is, this will overwrite all your existing hotkey assignments. It may be better to use Tools>Toolbars and Hotkeys>Create Hotkey list - you will need to get the other user to do this for you. This will give you an .html file that you can view and then make manual changes to your hotkey list one at a time. -
Larry, It sounds like you want to build auto roofs? Did you really want a hip roof with a 1 3/16" pitch? If you open up the wall dbx's and uncheck Roof Cuts Wall At Bottom on the Roof panel, the walls will build OK.
-
Hotkeys--I like my hotkeys, they work off first letters.
glennw replied to zowie123's topic in Symbols and Content
Rene, Saves you 5-10 hours? What input methods were you using before? -
Kyle, Interesting to see how your system works. You haven'y really listed all the possible combos though... I am not trying to change what you have set up as you would be quite used to it now and I would imagine that you have no interest whatsoever in changing. But...for the user who is just starting out to use shortcut keys (and I would hope every user would use shortcuts) I need to mention alternatives to your system. I am not sure exactly when you did your shortcuts, but at one stage Chief only used simultaneous keys utilising the modifier keys. These are really hard to use (read almost impossible) and illogical - some required pressing 3 keys simultaneously! They then added the ability to use sequential key shortcuts (1-4 keys) - I can't remember when. It looks like you have restricted yourself to the simultaneous keys using the modifiers and single keys. The ability to use multiple sequential keys (90% of mine are 2 key sequential keys) using most of the keyboard keys opens up a whole new dimension for shortcuts. You soon run out of shortcuts if you only use single keys - 2 keys seems to be a good balance between flexibility and number of shortcuts. You can assign logical shortcuts (easy to remember) and because they are sequential and not simultaneous, they are very easy to physically use - your degree of difficulty when using sequential shortcuts would of course, not apply as simultaneous keys are a lot harder to physically use than sequential keys. Some examples of my sequential shortcuts are: ZI Zoom In ZO Zoom Out ZP Zoom Previous (Undo Zoom) ZB Zoom Window Building Only ZA Fill Window (Zoom All) LI Line LL Leader Line BR Build Roof BW Break Wall......... As a side note, it is also possible to use a combination of sequential AND simultaneous keys in the one shortcut. Whilst this is possible, I don't see any reason why a user would want or need to use such a system as it only complicates things unnecessarily. eg, you could create a shortcut using Ctrl+D (simultaneous) and then G (sequential). PS. I just noticed the other thread, so maybe this post is redundant. I will leave it here in case it is useful to someone.
-
You can't miter those 2 pieces of trim in the real world. You can do it with a 3D Molding Line (use your existing one, but you will need to put in a small horizontal section before going up the gable. That's how it would be done in real life.
-
Spacebar is the OOB hotkey for Select Objects. Esc is the OOB shortcut for Cancel Selection/Previous Command - each time Esc is pressed, Chief steps back through the command history one tool at a time - until you get back to the beginning of the command history which is the default Select Objects.
-
Go to Tools>Toolbars and Hotkeys>Customize Hotkeys>type in "cancel". What hotkeys do you have assigned to "Cancel Selection/Previous Command" and "Cancel"?
-
X7 was probably before the auto storey pole dimension was included - I can't remember exactly when that tool was included.
-
2. Preferences>Edit panel>Snap Properties>Snap Indicators>Display Angle Snap Grid Note that if you have Preferences>Edit>Behaviors>Primary Movement Method set to Polar, instead of seeing the straight line grids when moving an object, you will get the Angle Snap Grid. With this setting set to Orthogonol, you will get the things you see now - Angle Snap Grid when drawing a line and straight line grids when moving an object. 3. I don't understand your problem fully. It would be nice to tell us what problems are solved so we don't waste time.
-
Mick, That applies to all tools and toolbars except the Edit Toolbar, which is aways up to date as it is hardwired and can't be customised.
-
Yes please. Custom parent/child dropdown tool buttons would be great.
-
Mick, Even if the old toolbars were migrated from an older version, the Set As Default tool button should still be available as it is on the Edit toolbar which is hardwired and can't be customised.
-
Mick, Eh...? Toolbars and tools are not plan (or template) specific.
-
Best Way To Raise/Lower Entire 2 Story Building?
glennw replied to HumbleChief's topic in General Q & A
Larry, When the Object Eyedropper tool is active and you select a room, a Select Properties to Paint tool becomes available in the Edit toolbar. Select the properties you want to paint. -
Staircase Specification dbx>Style panel>Top Landing>Nosing at Top Landing and/or Riser Surface at Top Landing. This will give you a nosing, not a half tread.
-
Yes, sorry about that.
-
Depending on how accurate you need to be. This was created with the Fence tool in a minute or so. Panels for the iron work (from the library), rail to post, a large (3 foot high) bottom rail for the stone base, 18" square balusters. Caps from the library.
-
Draw a wall between the stairs and edit it's top and bottom in a section view.
-
Trusses Not Framing From Exterior to Exterior Wall
glennw replied to misterwiley's topic in General Q & A
No way would I build those lower roofs with that great long valley. That is just asking for trouble and almost guaranteed to leak. There would also be problems collecting all the water running down that valley. You won't see those roofs from anywhere, so why not build them auto the way Chief builds them with hips at a lower pitch so that they build under the top floor windows.