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Everything posted by glennw
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Chad, You can go the Symbol Molding route, or what is easier, is to use the "Course" brick materials. In these pics, the wall is Red Brick and the sill is Red Course Brick. You will probably have to rotate the material's pattern to 0deg (defult is 90deg) to get the sill to look correct in vector view.
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Tommy, A molding profile is different than a Symbol Molding. It is the Symbol Molding that is causing the problem - not the molding profile.
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Chopsaw, I sent in a bug report and Brian could duplicate the problem and has added it to the list. But the more info and reports, the better.
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Chopsaw, My default text size is 125mm. And you are correct, the bigger the text, the less of a problem. The attached pic is using a text size of 1000mm, and there appears to be no problem. But go down to a text size of 100mm causes the text to overlap the grid. I will submit a bug report. 1000mm text: 100mm text:
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Eric, I believe that Chad is talking about a Symbol Molding. For those that don't know, a Symbol Molding is a 3D symbol object that can be repeated along a path. It is created by using the Molding option when you create a symbol. As opposed to an extruded 2D shape - which would be the more common way to do sills. I have sent this in a s a bug report - I think this is the same as what Chad is showing. In X10 and earlier, sill Symbol Moldings are represented well and work without problem. In X11 the Symbol Molding displays as a square box - without any slope or shape that may have been included in the original Symbol Molding. This is in X10: This is the same Symbol Molding in X11:
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You need to change that in the material's definition. There are several ways to do this, try this way. 3D>Materials>Plan Materials. Select the material. Edit>Materials List panel>Materials List Calculation, change this to Area. You can also get there quickly by selecting the Adjust Material Definition (rainbow) tool from a 3D view. I am assuming you are using X11 as the method will be different for X10 and earlier.
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You should probably have Auto Rebuild Floors/Walls/Ceilings toggled on by default so that the model is always up to date.
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It could be a mac thing. I get the same problem with the grid lines in X10
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I don't understand why you need to manually control the row height - unless you want different size text on different rows - which you can't do. The row height is automatically determined by how much the text in the cell needs to wrap. I just noticed there seems to be a problem with the location of the row grid lines.
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Chopsaw, The row height is handled automatically. Ie, the text will wrap and make the row taller if it is too wide for the column. So each row can be a different height. You can drag the columns to be narrower or wider and the contained text will wrap and change the row height dynamically.
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If you toggle on "Arc Centres and Ends", you can snap an End to End dimension from the centre point to the arc/circle. Make sure you have at least Centre snaps toggled on and start your dimension on the centre point.
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As Chopsaw said, use standard text. On the Attributes panel, use Tab Stops to create the columns and check Display Border and Display Grid Lines.
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The differences you are seeing could be controlled by different window settings in each version. The Recessed Into Wall setting affects whether the sill builds on the outside skin of the wall, or cuts the outer wall layers back to the main or layer or sheathing layer. The Apron setting can also affect things. Eric, It looks like you have Recessed checked for both those windows. If you uncheck Recessed, the sill will sit on the outside surface of the wall. Chad, The Recessed option should do what you want. Can you post a simple plan (even though you don't think it is a plan issue)?
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Why do it outside Chief? To make sure, best to find the location through Chief. Preferences>General>Folders>All Program Paths>Show>select Archives Folder>Show In Finder. This will take you right to the location where you can select and open an archive file. The above is for a mac, but Windows should be similar. Once you have the path, you can then go to that location outside Chief if you really need to.
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Ah..... I thought we were trying to create a circular window.
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Am I missing something? You can reflect several of the arch types (round top, hexagonal...) with the Reflect Vertically option. This makes it very easy to create a circular window from an arched window.
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Curt, You need to do 2 things. 1. In the Note Specification dbx>Note panel>Schedule>Type - select a type. 2, In the Note Schedule Specification dbx>General panel>Objects to Include, select the appropriate type of note that matches your selection 1. above.
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Rob, That sounds like unusual behaviour, but if works for you, all is good. Oh, by the way, the photo is not of myself. I am a little older, that is my grandson.
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Rob, Try Defaults>Plan>Ignore Casing For Opening Resize
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It is possible to do something like this using Recessed into wall, a 2 layer wall and external casing. You would need to clean up the openings in plan to show the angled reveal instead of the square casing (a shortcoming with Chief), but the 3D view looks OK.
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mouse-orbit camera as center button of 3 button mouse?
glennw replied to modaby's topic in Tips & Techniques
Using a mac, Mouse -Orbit Camera is the default move camera mode when I open a 3D view. That means I can rotate the model using the left mouse button and select objects with the right button without escaping or selecting any tools. Is that the functionality you are after, or do you absolutely need to use the centre button? -
Curt, The layers only apply to a plan view, not a 3D view.
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Richard, It IS possible to use real word heights in Chief so that all heights (floors, roofs, terrain, etc), relate directly to each other and the real world. I have done this in several plans. Although you can't change Chiefs default first floor level from zero, you can specify real world heights on a room by room basis. You can change the defaults for floors other than level 1. I like working this way on some projects because all heights are relative to each other and are returned in real world heights.
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Larry, Turn on auto roofs. Now make the foundation room larger than the floor above. If Roof Over This Room is checked, a roof will build over the "sticky out" bit of the foundation - nothing lost by leaving it checked even if it doesn't do anything and there is no "sticky out" bit. If Roof Over This Room is unchecked, a roof will not build over the "sticky out" bit. This is a very simple example just to demonstrate that sometimes that setting could be used.