glennw

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Everything posted by glennw

  1. To know what you are doing wrong, we first need to know what you are doing! As an alternative, you could also use the Wall Coverings option.
  2. Copy and paste the roof plane itself. Then edit as needed. You can use Point to Point Move and snap to the roof plane's baseline for accurate placement - usually on the outside of the main wall layer.
  3. That was already checked in the plan I downloaded
  4. I just deleted your truss and drew another one, which drew correctly. You will need to turn on the Framing, Roof Trusses layer to see it in section.
  5. Larry, Happy to do an online session if you think it will help
  6. We already have one under Relative Heights on the Structure panel of the foundations Room Specification dbx.
  7. Larry You seem to have the concept under control and I can see that you now understand what is happening.
  8. Larry, One question at a time. As I understand it, and not particularly relating to your particular example. Regarding the Minimum Stem Wall Height. Normally Chief will build a foundation room slab (even though you specify no slab or Open Below, there is still a foundation room floor) so that it sits on top of the footing. And when you raise the foundation floor height, the footing raises with the floor. You can raise the foundation room "floor", but at the Minimum Stem Wall Height setting, the stem wall footing will not raise anymore so that there will be a gap between the foundation room floor and top of footing. ie, the floor no longer sits on the footing. The setting is a way to separate the foundation room floor from the footing. While you are in the Room Specification dbx for the foundation room, have a play with the Relative Ceiling Height setting and check Floor Under This Room and see what happens in the diagram. In the build foundation dbx, you might be better off leaving the slab thickness at something like 4" so you can see it in the diagram. You can then control the slab (on/off) by the Floor Under This Room checkbox (or you can also make the room Open Below).
  9. Rene, I may know a way to do that, but I don’t have access to Chief until tomorrow. I will check then and repost.
  10. Probably better to use Molding Polyline with a circle Molding applied (there are some round handrails that would work).
  11. I am talking off the top of my head here as I don't have access to Chief at the moment. This may or may not help your particular situation. There is a option with Make Parallel, to rotate the selected line, or rotate the whole poly line. I think you access the option by double clicking the Make Parallel tool. That’s as best as I remember. Saves entering angles etc.
  12. Well..I am not sure 100% that I understand your problem or setup, that's why I asked for your plan. But, no worries, here it is. I think I did want you wanted. I used Steve's plan as a starting point - your setup may be different. Window Mulled Plan GLENNS.plan
  13. Steve, Can you post that plan. I believe it is doable.
  14. Open the Mulled Unit Specification dbx>Options panel, Mullion Depth> change both Inside and Outside to zero. Here they are both set to -6". In the section view, notice the projecting horizontal line between the two windows.
  15. No problems on my machine.
  16. Select the wall in elevation then break and shape them using the edit handles at the top of the wall.
  17. On the Style panel...Stringer...check Single Stringer...uncheck Closed Stringer.
  18. You can use File>Import>Import Hotkeys (.xml). Problem is, this will overwrite all your existing hotkey assignments. It may be better to use Tools>Toolbars and Hotkeys>Create Hotkey list - you will need to get the other user to do this for you. This will give you an .html file that you can view and then make manual changes to your hotkey list one at a time.
  19. Larry, It sounds like you want to build auto roofs? Did you really want a hip roof with a 1 3/16" pitch? If you open up the wall dbx's and uncheck Roof Cuts Wall At Bottom on the Roof panel, the walls will build OK.
  20. Rene, Saves you 5-10 hours? What input methods were you using before?
  21. Kyle, Interesting to see how your system works. You haven'y really listed all the possible combos though... I am not trying to change what you have set up as you would be quite used to it now and I would imagine that you have no interest whatsoever in changing. But...for the user who is just starting out to use shortcut keys (and I would hope every user would use shortcuts) I need to mention alternatives to your system. I am not sure exactly when you did your shortcuts, but at one stage Chief only used simultaneous keys utilising the modifier keys. These are really hard to use (read almost impossible) and illogical - some required pressing 3 keys simultaneously! They then added the ability to use sequential key shortcuts (1-4 keys) - I can't remember when. It looks like you have restricted yourself to the simultaneous keys using the modifiers and single keys. The ability to use multiple sequential keys (90% of mine are 2 key sequential keys) using most of the keyboard keys opens up a whole new dimension for shortcuts. You soon run out of shortcuts if you only use single keys - 2 keys seems to be a good balance between flexibility and number of shortcuts. You can assign logical shortcuts (easy to remember) and because they are sequential and not simultaneous, they are very easy to physically use - your degree of difficulty when using sequential shortcuts would of course, not apply as simultaneous keys are a lot harder to physically use than sequential keys. Some examples of my sequential shortcuts are: ZI Zoom In ZO Zoom Out ZP Zoom Previous (Undo Zoom) ZB Zoom Window Building Only ZA Fill Window (Zoom All) LI Line LL Leader Line BR Build Roof BW Break Wall......... As a side note, it is also possible to use a combination of sequential AND simultaneous keys in the one shortcut. Whilst this is possible, I don't see any reason why a user would want or need to use such a system as it only complicates things unnecessarily. eg, you could create a shortcut using Ctrl+D (simultaneous) and then G (sequential). PS. I just noticed the other thread, so maybe this post is redundant. I will leave it here in case it is useful to someone.
  22. You can't miter those 2 pieces of trim in the real world. You can do it with a 3D Molding Line (use your existing one, but you will need to put in a small horizontal section before going up the gable. That's how it would be done in real life.
  23. Spacebar is the OOB hotkey for Select Objects. Esc is the OOB shortcut for Cancel Selection/Previous Command - each time Esc is pressed, Chief steps back through the command history one tool at a time - until you get back to the beginning of the command history which is the default Select Objects.
  24. Go to Tools>Toolbars and Hotkeys>Customize Hotkeys>type in "cancel". What hotkeys do you have assigned to "Cancel Selection/Previous Command" and "Cancel"?