glennw

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Everything posted by glennw

  1. Nope, I'd never noticed that either. I assume you're referring to the triangle that lets me rotate the wall. Thanks for that tidbit. No, I think you are assuming wrongly. When you select a wall and get the temp dimension for it's length, the dimensions arrow is at the wall end. There is no dimension arrow on the wall start. The selected wall's grips will locate on the wall location specified by the Resize About setting when you select a wall. This was in response to post #4 by John where he describes relying on the grips to determine the wall direction. His described method could lead to confusion, depending on the Resize About setting.
  2. You mean something like this which will show in both vector and standard view. A bit tedious though.
  3. Keith, Try not to think of the number of floors as defining the number of floor LEVELS in the plan. Rather think of them as what floor LEVELS you want to show on each plan drawing. A little hard to explain without getting hung up on the terminology. eg, I could have a garage floor 100' above a house floor level, but I may still wish for them to appear on the same plan drawing. In this case, I really only need one floor level which would show both the hose and garage in plan. By setting the appropriate floor and ceiling for the house and garage the 100' difference would show in 3D views. This becomes more obvious when you have a three level house (one section a full 2 stories with a mid level attached on the side). You can draw it with 2 floor levels to represent the full 2 storey section, but then you can draw the mid level floor on either the lower or upper floor plan, depending on which floor you want it to display on. Either way will look identical in a 3D view.
  4. If the model was a long way from the origin, it used to cause z fighting problems. I have a vague idea that they fixed that, but worth a check anyway.
  5. Place the base cabinet in the corner. It should place with a diagonal front. To get 90deg doors instead of the diagonal, open it's dbx... Front panel...Options...uncheck diagonal door. To get the curved door, General panel...Size/Position...Bow Depth. Edit: you can use a negative Bow Depth to get a concave curved front.
  6. If you can't get it back by playing with the library browser, try Preferences...Reset Options... Reset Side Windows.
  7. The edit handles are located according to the Resize About setting (Alt+Q). So you need to be aware of this.
  8. This is done all in one plan - I wouldn't even think of doing it any other way.
  9. What would you do in real life?
  10. Joe, Yes, you are correct. But I don't think that I was wrong - it does work that way. But, yes, yours is the better and easiest way.
  11. I assume that you are talking about Moldings and not Millwork - there is a difference. To work on a Molding profile, use it on a molding polyline. Take a cross section through the Molding. Cad Detail from View. You can now edit the shape, copy, paste, etc.
  12. Curt, I was doing some housekeeping and deleted all my pictures. Which, in hindsight, was probably a mistake. You will just have to use your imagination!
  13. I would put the house and garage in the same plan, even though they are at different levels. That shouldn't cause much of a problem. It is easy to define the garages own levels, etc. I have done this many times. Too many disadvantages putting them in separate plans.
  14. My opinion, for what it is worth, is to do the garage and house in one plan and place the adjoining buildings as you have outlined. There should be no problem controlling the garage and house, even if they are separate structures - well, maybe some small problems, but none that would be a deal breaker. Orient you plans on the screen as you want and do not rotate or move them - move and rotate the terrain instead.
  15. Joe, I just had cataract surgery, but not for cataracts. I was both long and short sighted which meant wearing multi focals 100% of the time, which is a real hassle for sports, etc. I had my old lenses removed and replaced with Zeiss Intraocular lenses. I now have better than 20/20 vision and no glasses for the rest of my life - fantastic!
  16. I believe you can't break the wall because you are trying to break it too close to the end of the wall. Chief insists on a minimum wall length which I think is about 1.5x the wall thickness. One way to overcome this restriction is to use a very thin invisible wall placed perpendicular to the wall you are trying to break. Place the invisible wall away from the corner with a break in the main wall. Drag the invisible wall close to the corner and the break will follow the invisible wall. Probably easier to use some other method though.
  17. Well then, why can't you just use a hotkey for Select which will cancel the current command and put you in selection mode.
  18. If you want Esc to return you to Selection mode, why don't you change it to do that. OOB Esc is mapped to Cancel Selection/Previous Command - but that can be changed. So if you wanted to retain that command (Cancel Selection), you would need to assign that to another hotkey. It may be just me, but I think I would prefer to keep Esc as Cancel Selection.
  19. The trick to getting the top view is to use a Floor Overview camera and then 3D...View Directions...Top View. You can use the cross section slider to get your doors to show in a Standard view.
  20. I think Jim gave you the answer. You should be able to use either Perpendicular Extension Snaps or Orthogonal Extension Snaps. Or you can draw the wall right across as 1 wall and then break it at the appropriate places - this way is usually more accurate as you are not trying to align things.
  21. The double window is easily achieved by using Copy In Place. The "grouping" of windows is achieved by either mulling windows together or you may be talking about using the Vertical Stacking on the window's Options Panel.
  22. There is really no "break dimension" command. But you can delete a dimension from a dimension string, which will effectively break the dimension, but you will loose the one dimension from the dimension string. To delete the one dimension from a string, draw over it with s dimension line.
  23. Go Preferences...Reset Options (at the bottom)...Reset Side Windows.
  24. I find that I don't loose the polygon if I left click and continue the click dragging.
  25. No, No. Nothing to do with alternate behaviour. Out of date driver issue - bunkum! That symbol is telling you that the terrain needs rebuilding. That's why it goes away when you turn on auto build terrain.