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Everything posted by glennw
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Open the camera dbx and have a look at Scene Clipping. Make sure Clip Sides is unchecked and enter a Clip Width. The clip width is the width of the cross section line. In your case when you want the cross section linee to disappear, enter zero - although Chief will change it to the minimum which is 50mm in metric. This does not affect the scene clipping (only the width of the cross section line) as long as Clip Sides is unchecked. Or...easier still, you can select the camera and drag the grips on the ends of the cross section line in towards the camera.
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Porch Slab Foundation Wall Conflict Display Issues
glennw replied to Archnot-Boltz's topic in General Q & A
Brad, The height of the foundation wall you show in your last picture is controlled by the Stem Wall height in the foundation room db - this will move all of the rooms footings. Or...you can do a Cross Section/Elevation view looking at the wall, select the wall and change the temp dim to the height you want - this will do a single wall. Thanks for the heads up on the foundation offset Michael. Brad & Russ, is this getting close to what you want? Mostly done auto with a few manual tweaks. -
Porch Slab Foundation Wall Conflict Display Issues
glennw replied to Archnot-Boltz's topic in General Q & A
It's new to X15. -
Porch Slab Foundation Wall Conflict Display Issues
glennw replied to Archnot-Boltz's topic in General Q & A
I can get this far with auto. The only thing I haven't done is the slab overhang. I will keep playing with that one. Have a look at Railing Specification>Rail Style>Specify Railing>Horizontal Offset. This offsets all the railing parts like railings, posts, beams. -
3D Molding Polyline. You can match the slope of the stair by getting the Rise Angle from the stair dbx.
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In the framing defaults?
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Your floor plan is on the attic floor. You need to move the view down a floor. Up on the top toolbar is an A with arrows either side. Press the down arrow.
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You can use a 3D Molding Polyline with 2 moldings applied - one rectangular for the shelf and one round for the rail. The shelf and the rail will be accounted for separately in the material List. Although you can make them report as one item if you Make Stack. You can achieve an angled end (not sure about the dog leg though) by adding an extra piece of molding line, marking it No Molding On Selected Edge and then dragging the end around. Save it to the library.
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Joe, I usually trace over the supplied contours using Elevation Splines. Place your Elevation Splines at their true height above sea level. Then use the Subfloor Height Above Terrain to relate your structure to the Elevation Spline heights. This will give you the Chief contours in heights relative to sea level, but will leave the heights in the Chief model related to zero. You can set things up so that the Chief model heights are also relative to sea level, but I am assuming that is not what you want and I really wouldn't recommend doing it that way.
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"Mac OSX has roots in BSD and the Unix world. In Unix drives are not marked by special letters; instead the top level of the OS is marked by the root symbol /, and any other drives are mounted (attached to the system) as a subdirectory of the root system. No letters at all."
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Chopsaw, It looks like the OP is on a mac. My Preferences Folder is /Users/glennwoodward/.config/Chief Architect Inc
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There are probably several ways to do what you want. I suspect that the Make Parallel tool may not be the most appropriate one in this case. Try this one using a dimension. Draw an Angular Dimension so that it results in an angle between a vertical reference line and the controlling side of your polyline. Group select the objects you want to rotate. Click on the angular dimension text and a Set Angular Dimension dbx will open. Enter zero. All your objects will rotate the desired amount. Or...even simpler, you can set the Additional Angles to the rotation angle you want, group select the objects, and use the rotation grip to rotate all the objects to the Angle Snaps value.
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Are you asking about the live Material Lists? https://www.chiefarchitect.com/videos/watch/5539/ You don't need to do anything - the ML will update a you change the model.
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A easy way to identify objects with different properties is to group select the objects and have a look for any properties that say No Change or have a dash in an option box. in this case, it appears to be the Structure Thickness - 11 1/4" for one roof and 11 1/2" for the other.
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Changing the central railing to a wall seems to do the trick. Is the tray configured as you want it? It's late at nite here now, I will have another play in the morning.
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For X13. Have you tried Manage Library Filters?
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Easy way to transfer custom textures from computer to computer?
glennw replied to HCremodel's topic in Tips & Techniques
Have a look at Backup Entire Plan. -
Is Automatically Place Roof Intersection Points missing in V 15 ?
glennw replied to PLANSAHEAD's topic in General Q & A
Select a roof plane and have a look on the Edit toolbar for Place Roof Plane Intersection Point. -
I believe that the thumbnail images are only created once automatically - on the first save (as long as that option is toggled on in Preferences). You can create a custom thumbnail image manually (to a saved plan). Create the view you want to save as a thumbnail (2D or 3D) and then go File>Save Thumbnail Image.
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Larry, And just to tidy it up, in your video you asked bout the longer dashes at the start and End of the dashed lines. DB gave you the answer in an earlier post: Preferences>CAD>Line Properties>Endcap Printed Length.
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I would not use retaining walls unless absolutely necessary. Try with only the Terrain Breaks and then use a standard wall in lieu of the retaining wall and see what happens. Best to post the plan so we can see how you are using Terrain Breaks and Retaining Walls. You may have conflicting and/or incorrect terrain data.
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If you are not looking for 100% accuracy you may be able to edit one of the standard doorways in the library and get close to what you want. This one started out as the Trefoil Doorway 2 (on the left). I couldn't get all of the radiuses, but got close - Chief won't do a convex arch. The beauty of using a doorway is that it comes with casings and all the other options that doorways have.