Renerabbitt

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Everything posted by Renerabbitt

  1. What is the intention of this function?(What specifically are you trying to achieve?) Maybe there is a workflow improvement that would better serve your needs.
  2. I have a Plan view named Working Plan View. The Default Set is Active Defaults. The Layer Set is Working Layer Set. The new CAD Detail retains Active Defaults but the Defaults themselves change. The Layer Set changes to Detail Layer Set. I remember in past that I could not only control the Layer Set that was created by default but also the Drawing Sheet Size.
  3. Mine changes layerset and all defaults. The active SPV has Active Defaults
  4. I can't find where the defaults for the CAD Details are. If you simply create a new CAD detail from your project browser, Active Defaults and a different Layer Set open up. Where is this Detail inheriting its Defaults from?
  5. I have a fireplace tool in my symbols thread that is built from cabinets with dynamic sinks for the tapers and chute. Much faster than roof planes IMO. Even has a foundation.
  6. This usually points to a driver issue or a memory cache that needs to be cleared on the VGA controller. Simplest solution is usually to reboot
  7. Will you share a .plan file with a clearly labelled saved camera so we can take a look at your various settings?
  8. Is this X-12 or X-13 and what video card?
  9. Notes and schedules work in CAD details. Are you having a problem placing them? Maybe check your CAD details active layer set to see if notes are visible
  10. Not really sure what the benefit would be for having multiple design options in one plan. Have your iterations up on tabs. Ctrl+tab, boom, there's your next design iteration. Want to copy an element over from one to the other, easy. Far more efficient to have design iterations in individual plan files. No special layering or work-arounds needed. Easier to transition to design development, no need to delete anything. Best part of separating design iterations=organization. Iterations are clearly labelled and presented with separate naming conventions. No possible mix-up on which one you are presenting. Have a client that is renting the software and you're okay sharing your work...easier still. Have a draftsperson that you collaborate with..easier still.
  11. @ChiefUserBigRob Have you disabled all AMD radeon overlays, this is a gfx issue, not CPU based. I bet turning off all radeon overlays solves your issues
  12. I use ANSI D specifically so that I can print half scale at 11x17 with my preferences intact
  13. I personally would build a computer and emulate mac if I wanted a Mac for this very reason, too many hardware limitations. An egpu will likely have some bottleneck issues depending on which Mac you have. Nowadays my 107gtx egpu is actually hard wired into my x16 lanes on my desktop. Itll get replaced soon if I can ever get my hands on some new cards.
  14. I've done several searches and can't remember this basic set of characters to create a line break. (also forgot all of the correct terminology for even making this request)Help please! I thought it was "\n" Next q is can I add a macro in label : %(rough_opening_side*2)+width% x % rough_opening_bottom+rough_opening_top+height% RO %automatic_label% such that there is a line break between the RO and the auto label without needing a custom macro?
  15. That image was more for the purpose of showing how chief is handling refraction. That was a live image that had refraction toggled halfway through processing and then screen clipped before it could process the refraction toggle. Kbird1 answered your original question, the 3080 doesn't change anything in terms of refraction and mirror reflections. To note, I didn't down sample your main tile image, I cropped it. Same fidelity with less variation. I often do this on small surface area materials in a low FOV condition where variation is imperceptible. With no caching, baking, or proxies, chief sucks at high res.
  16. This is taken a bit out of context and I should have been more clear. "The nature of the beast"... of a software that is implementing more than 5 different rendering methods for singular geometry and material/lighting set in a scene. The reason glass doesn't work as you would hope is because glass must still work as intended in a cpu ray-trace as well. We are now trying to get the same results from an unbiased and a biased rendering engine(though I would still argue that Chiefs CPU raytrace is still biased) and then comparing it to a dedicated biased rendering software(of which chief is often at the same price point). This means you can't write it into code the same way a typical physically based rt dedicated rendering software can. Many of those softwares aren't including a true IOR either. Refraction is a big issue that I imagine will take another year to address. I know that most users probably missed it but if you go into the material properties of a glass material what do you see on the preview geometry? The IOR is WAYYYYY too strong(I happen to know the size of the preview objects and they are small enough not to be refracting 4' off center)and also, the flooring at the sidewall is reflected, meaning we dont have a second opposing bounce that is the nature of refraction. This indicates a very clear problem to me. Most architectural fixtures that have glass in OOTB Chief are double pane. Its an extremely complex bit of code to get IOR, Attenuation, antialiasing, caustics and a slew of other even more complex problems inherent in a glass material. The IOR then was built specific to double pane glass, and also, the ior is simply a singular bounce in one direction only. Try putting a single face with a glass material and put it next to your shower glass. Now put a second pane in and see what happens(the refraction effect is compounded in the direction of the refraction instead of attenuating. (not true IOR) Side note-textures are super heavy at 2K and unnecessary for the scene. this scene was rendered with these material replacements: Tagging @MarkMc and @Kbird1 *220505 Deleted Attachments to free up space*
  17. Just to note this is a generic response , not subjective to you. Hoping more people find this. Regarding the quote, I guess therein lie the difference, I don't see these as workarounds at all. The nature of this type of raytrace, which I try to explain in that post, will always have techniques that need be implemented. There is simply no way you can have a scene that will look as intended in both standard and raytrace views, its an impossibility due to the nature of the rendering engine. All of these same theories in realtime raytrace have been around for quite sometime. The Thea render manual for version 1.5 dating back like 7 years I think, goes through all of the reasons that an under-sampled, under or overexposed lighting condition will cause such a problem. I've done support on quite a few scenes now and haven't run into anything that couldn't be fixed with a few tweaks and settings. We have a new tool that can garner fantastic results with a skilled technician. This requires a skillset and a level of understanding that far surpass that needed for standard PBR. . I didn't need to play around for very long to work through similar issues because I have a wealth of understanding in such techniques. Speaking from my experience, this is simply the nature of the beast. I'm sure Chief has an overwhelming number of support calls while people try and figure rt out. The greatest takeaway from this, is that our community is learning the skills to sufficiently use such a rendering engine which can carry over in them being able to pick up other such rendering software's as we get closer to the industry standard. Just wait til we get a denoiser and selection based image sampler amongst 100's more complex rendering techniques and features.
  18. @Kbird1 and @kwhitt Suggest you both read this: Simple solution, change your Shower Glass to a General Material classification. Kbird, the under sampled(aliased) areas of an under-lit room will always occur with an RT type rendering engine for the multiple reasons I list in that thread. There are plenty of simple solutions to that.
  19. You tagged me Scott but I think you meant to quote the OP. X-12 you could include a fixture in a schedule yes. What the OP is referring to is that in X-12, when a sink is inserted into cabinet, we lose the Object Information Panel in the symbols dbx. In X-13 you can access the symbols Object Info after it is inserted into cabinet. Bravo
  20. Even that will get it to crash. Basically when you do any action outside of file browsing, and forgive me I do not know the proper terminology, but Explorer basically turns into a program executable. So any administrative type action in Explorer will crash Chief if navigating from Chiefs menus.
  21. @Alaskan_Sonand @DMDesignsI've complained about this issue since X-10, only happens on my desktop. Some combination of clearing software cache using a 3rd party software fixes it, but it will return with every update,