Renerabbitt

Members
  • Posts

    4546
  • Joined

  • Last visited

Everything posted by Renerabbitt

  1. I didn’t watch the full video the first time through because I was having trouble hearing it in my office at the time, apologies, but now after having watched it I would definitely encourage you to look to some additional approaches. As most of the power users here would agree, manually dragging exterior walls is not a very good practice. This software is platform based and you are not modifying the platform assembly when you manually drag a wall. In fact many of the problems we run into in this forum stem from users manually dragging walls. Pulling a cross section confirms this, your floor heights remain unchanged. Not to mention you would need to manually adjust your walls in other elevations to match. I personally can quickly build out a multiple level walkout just utilizing additional floors with rooms to designate foundation steps. About your layer settings, you could have a cad detail with different lines and simply delete the lines that aren’t used(again this is with the intention of cleaning up custom layers, which would be my preference) no offense to Scott Hall but trying to work on one of his plans is as dizzying as it gets with so many custom layers. At times it may be necessary to handoff for my workflow anyway. Is there a reason you are not specifying structure in your floor defaults at the start of a project? Any reason not to specify your floor defaults? pulling a cross section and using a different active dimension default with the manual dimension tool can perform a platform check Lightning fast
  2. Ok so then I think there is a disconnect in my understanding. Is it that you have a CAD detail that is being used for reference heights? You don't need to have additional layers just to have a different line style for an individual line. It's the additional layers that add a ton of complexity to a default template plan. Again, just trying to help simplify your template plan for scalability. You could also be saving rooms to style pallets to drop structure to reference points without needing to drag walls.
  3. I think I gathered that you are using layers to drive line style. I personally think it is far easier to simply use line style from your library or even your toolbars instead, as it is just click and draw and doesnt require having additional layers, modifying multiple layer sets or changing layers/changing the active cad layer
  4. I don’t follow what you are showing me here, how are layers controlling your floor joist types? Maybe I have a better method
  5. hey @stevenyhof long time You are creating a new layer and that new layer is visible in the layer set that is active in your current view. When you switch to a camera view, your layer set changes according to the plans defaults for that class of camera view. In the layerset associated with the camera view that new layer would need to be made visible. I’ve noticed that you have a bunch of custom layers in your default plan. I would strongly recommend that you stay as close to default layers as possible. When you choose to scale your business or collaborate, it makes it that much more difficult for someone else to work with your custom plan.
  6. Running into this same problem a lot lately and not sure where the issue stems from
  7. X-13 can be pretty darn good with the know-how. Otherwise V-ray and Thea
  8. This CAD block is the one that I pointed you toward and looks very similar to what you are requesting. Wouldnt take much to conform. Alternatively you could create this with a simple callout and 4 arrows:
  9. Core Library/CAD Blocks/Designer Blocks/ Room Labels. Modify one of those
  10. Turn off refraction in rendering techniques or use 3d trees. @solverOP is referring to RTRT
  11. I personally prefer adding a bunch of floor levels with a combination of pony walls for my foundation steps. This would be instead of breaking a wall in elevation. I prefer the more donate control across both sides of the structure.
  12. Not a re-render, just an additional channel. This is common in rendering softwares. It’s been a request of mine that we have access to the various channels that are produced in rendering, such as the shadow channel, material and object ids, UV mapping, light and shadow and ao channels etc. this all to say that you can think of the background image and effect as a separate layer.
  13. Ah I see the disconnect, MY lack of specificity. When you export an image using the image exporter(alt,f,e,p) you have the option to export as a png and enable Transparent Background. So my suggestion is that you use a backdrop with little to no predominant colors or keep the backdrop turned off, then export as a png with transparent background and simple replace the background in an image editor.. Also, here is a short vid showing sun manipulation and backdrop editing: 220307-Compressed (2).mp4
  14. Someone here once gave me a great lead on a Performance Calc contractor. I think it was @dshall Anyone have that lead, mightve been Perry? I don't remember Perry's tag maybe @DRAWZILLA
  15. What are you trying to accomplish with this action? I did not quite follow.
  16. Just thought I would chime in with a couple of thoughts. If people finding this thread really want to improve their renderings it would be a good idea to learn a photo editing software and replace the backdrop altogether. Yes the backdrop will cast light into your scene, so why not do away with it and export as a .png with transparent background. From there you simply drop in a new backdrop. Takes all of 2 minutes and then you aren't dealing with color casting. I still use the backdrop in some scenes but its important to manually rotate your sun. I never turn down my sun settings, but when you rotate the sun, you will find that it stops illuminating your backdrop depending on the angle of rotation. The only setting then that I change is the suns angle and backdrop intensity. It takes me nearly no time, just a few minutes
  17. I offer some of the fastest turnaround in the industry on LARGE complex projects. Need a model built? A rendering complete? Elevations? A fully hosted 3d model to walk through? A full DESIGN? Let me be your first stop to solving your urgent needs. Created in Chief Architect X-13 in less than a day Other Offer Services Posts:
  18. Renderings, and rendering training from Rabbitt Design, providing renderings since 1999. Click on the links in signature for more info. Competitive overseas pricing system. Charge by zone. 3d spherical point-to-point VR tours Professionally edited modern social media video walkthroughs 3d cloud walkthroughs 8k-16k still images Ai and image based photo manipulation Google street view render stitching and much more Photo Manipulation Example: Other Offer Services Posts:
  19. Do you have 10+ years in the software and wonder if you've been missing some tips and tricks? Have you been able to break the 15 hour condoc set? Maybe you are a proficient user that wants to know everything that there is to know in Chief. Rendering, Automation, Resources, Symbols, Quick Tools, Style Pallets, PDF Tools, Templates, and more. We believe in lifting the community up. All of our tools and resources are available to you. With training that can be personal, team oriented, prerecorded, livestreamed, interactive. We offer training in over 15 softwares from Drafting and Detailing to Modeling, Advanced Texturing, Procedural Workflows, Node Based Design, Macro Creations, DAMs, Automation, VR Workflows, Streaming Overlays and Masks and much much more. Tell us your needs and we will connect you with the package or the right resource. Some example learning modules: Concentric Jump your dimension strings Enter-input your jumps and Enter-close your DBX's Snap jump your door widths, concentric jump your windows Alt behavior tips, contain-selection and deselection workflows with tool restrictions. Tons of cabinet tools and tips, including custom one-off parametrically modelled vanities and more. Custom Toolbar Icons and Custom Library Objects. Toolbar Switching Tricks and Library workflows Other Offer Services Posts:
  20. Chief overhauled its rendering engine specifically BECAUSE Mac was dropping support for OpenGL, don't think Chief was really asking for that...Your killing machine has always been run by people that don't truly promote opensource, So it will never be a killing machine for me as I utilize a lot of opensource software. Still can't believe I cant send iMessages through my PC...great "work" phone FYI you will get a lot of new little tidbits of goodness when you pump up your resolution and passes(say 5000) and let it sit for a while