Renerabbitt

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Everything posted by Renerabbitt

  1. POST 57 Free Samples and a Paid custom tool. Make an infinite number of fireplaces with the tool and download the free symbols sample pack of fireplaces! HERE is a direct link to the listing Follow this link for the Rabbitt Design FB Feed for additional content: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  2. Just a hunch, not worth the effort, fbx files created for 3ds max,more often than not, have no regard for poly count. Chop, I imagine you already knew that. curious to see how this pans out. also to the OP, blender is free and available for Mac
  3. My symbols and content thread is being forced into some very unsavory directions..like this: I update my main thread every time I update my posts..and suddenly I have to remove my tags or forego the edit? WTH. That thread has brought over 54K views to this site, and a large part of it is because of those tags. Now I will painstakingly go through post by post to disperse the tags. ================================================================================================ ALSO I just hit an attachment cap for my profile???? Would you rather I just provide links now? I already spent my time re-rigging my recording setup to get under the new 14mb video limit. This is starting to feel a lot like WORK to bring market value to this site with generous doses of user-created content that promotes the brand. Forgive the rant but I am here to help the brand, and though I appreciate the community here, my main purpose for logging in his helping people to love and enjoy this software. My hands are being tied when I have to manage my input. I don't mind sifting through my old posts now and taking my time to delete valuable videos and images so that I can contribute more, but I would at least hope for a better and more automated system to do so. ==================================================================================================
  4. POST 56 X-13 RTRT Information (Items that are specific and searchable terms in CA have CAPITALIZED letters) Better understanding of a modern rendering engine may help alleviate some issues. If you are feeling overwhelmed by this info you can always uncheck the option for the RTRT in your RENDERING TECHNIQUES TOOL. Feel free to contact me for support or advanced training. • In RTRT a low SAMPLE RATE is used in live CAMERA views. • For exported presentations images similar to a CPU-based RT, set your MAXIMUM EXPORT SAMPLES as low as needed to eliminate fireflies and light leaks. The higher the SAMPLE RATE in RTRT RENDERING TECHNIQUES, the better the image(up to a point where benefits are negligible). This only applies to the EXPORT IMAGE TOOL. The higher the SAMPLE RATE the longer the processing time • A SAMPLE RATE in basic terms is the number of samples from a camera of a given Objects Material ID as it applies to the geometry of an object, including colors, lighting, shadows etc. The more times something is sampled the less aliasing there exists in a final image. • The more light exists in the scene the easier it is to Sample. • You must supply ample light in adjacent rooms for the RTRT engine to properly process and "trace" your scene. Devoid of light, your exterior will be overly exposed, your interior may be underexposed, and you may have fireflies or light leaks. • Ensure that your active Light Set is on and illuminating your scene, which is accessed a number of ways, one being the EDIT ACTIVE VIEW TOOL, in the CAMERA PANEL, under the LIGHTING SECTION. Ensure the lights that you want turned on are on and if necessary to troubleshoot, turn the color channel to a color so as to locate the focus of light. •There is a built in denoiser when using the EXPORT IMAGE TOOL. So fireflies may be removed with the denoiser. If after the export there are still fireflies/noise, then up your SAMPLE RATE. • With ample lights, an interior scene Rendering Technique Options might have an exposure from .15-.35, a Maximum Sample Rate of 500-1500, a Brightness between -10 to 0, a Backdrop intensity between 100-1000. This is not and never will be a universal setting, each scene needs adjustment according to the amount of light available to that scene. • If your scene is underexposed you may need to adjust your lighting including the lumens of your light fixtures. • SUN INTENSITY settings will do very little to help overexposure, underexposure, light leaks or any other trace related problems. This is the nature of a tracing engine. I do however recommend rotating the SUN so as not to illuminate your BACKDROP in an undesirable way. • Live view will always be of lesser quality than an exported image using the EXPORT TOOL(because of the option to change the SAMPLE RATE, LIVE CAP Settings and the built in undisclosed denoiser.) • Typical problem causing issues: Caustics, Lights near transparent or translucent surfaces, lights of high Lumen values in one room juxtapose to lights of low lumens in an adjacent room. High resolution bump/roughness/normals maps in materials. These issues all cause difficult scenarios for attenuation and aliasing. Some of the fixtures being used are not optimized for this new engine. Consider changing the material properties of any glass that is in close proximity to a light source. There is a lot more to this, you can have some success with this info, but barely scratches the surface. For some incredibly good generalized rendering info, read the Thea Render Manual(free online) It has some fantastic info in it that applies to all rendering engines. The following image is from Chiefs RTRT Bathroom shown is designed by Steve Price of the Beautiful Space Co. https://beautifulspaceco.com/ Follow this link for the Rabbitt Design FB Feed for additional content: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/
  5. Design by @DMDesigns rendered in X-14 Post in Ps
  6. Renerabbitt

    Ryan Gardners

    Design by @rgardner Rendered in X-14 Post in Ps
  7. Design By Steve Price Rendered in X-14
  8. Design By Steve Price Rendered in X-14
  9. Design By Steve Price Rendered in X-14
  10. Design By Steve Price Rendered in X-14
  11. I will say vector lines are way way way slower to produce. I have a few material files that have generated patterns and they take about 10x to load up. So maybe your framing is in a vector view?
  12. @GeneDavis@robdyck @HumbleChief That video is dated and as @rgardner mentioned I have a full package of tools that make showers and baths with operable doors extremely easy to draw in a few minutes. You can find the video overview on Chief Architects Instagram account at the 16:37 mark https://www.instagram.com/tv/CbsmaGylqwj/ Purchase here as Ryan stated. https://www.rabbittdesign.net/shop/p/shower-and-bath-quick-tools
  13. POST 55 Not Free, but well worth the purchase. Save an hour on every next kitchen job with these packaged quick tools. HERE is a direct link to the listing Follow this link for the Rabbitt Design FB Feed for additional content: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  14. See post above for X-13 rendering examples Best to post your plan in a new topic as this is considered thread jacking as we are now off topic and is frowned upon in the community guidelines A few tweaks, spent 10 minutes on this, ignoring the bad fridge texture. Just a bunch of lighting changes/fixes and sun/backdrop fixes: If this were my project I would swap all materials for my own
  15. Thanks for the callout @rgardner always so generous with my name, and agreed the Jintu is the man at rendering, I came up reading his every post. Basil. Why dont you drop an example plan for rendering in a new thread and I will play with a few things as well as a few others will as well Im sure. I do offer training if need be.
  16. Would you mind posting your plan with material files to check out?
  17. as suggested by dermot, I would strongly advise anyone to keep as close to OOTB as possible. Having dove deep into modification of this software and its conventions for years I could tell you it is an absolute mess when it comes to things you save to library over time and try to bring back in with a new "convention" thus having to modify the old items that you still use on the daily. I still have a layer in my templates that says "delete when found" and this is 100% from a library I have dropped in at some point in my save-as-template actions.