Renerabbitt

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Everything posted by Renerabbitt

  1. Would you mind posting your plan with material files to check out?
  2. as suggested by dermot, I would strongly advise anyone to keep as close to OOTB as possible. Having dove deep into modification of this software and its conventions for years I could tell you it is an absolute mess when it comes to things you save to library over time and try to bring back in with a new "convention" thus having to modify the old items that you still use on the daily. I still have a layer in my templates that says "delete when found" and this is 100% from a library I have dropped in at some point in my save-as-template actions.
  3. Its the RT cores plus tensor cores and DXR does use both. What did you mean by this? Not sure what you mean, my roof planes are updated 100% of the time when I change a gutter. I could show a video, you may need to call in to tech support if yours are not You're really missing a lot of crucial information to this statement. It takes a graphics card 5 times as long to pull a 1000 samples on a shower vs an open room with no objects involved. This comes down to the skill of the technician and their understanding of rendering. If you had seen the link I provided earlier you would say that I raytrace scenes very quickly on a low end laptop. Just going to offer this up again, as stated previously, their is a denoiser at play when you EXPORT your image. It will not occur otherwise. Set your target sample rate, then use File/Export/Image/ and you will see for yourself that there is in fact a denoiser.
  4. Long days and nights trying to get ahead of that request. I've been offered a hefty sum by two separate individuals to sell my entire library and toolbars for complete swaps including all icons and all materials. Its always been organized enough for me but I hold my sale products to a hire standard. Give me a few weeks and I should start having some listings up. I've spent 3 hours a night cleaning, tagging, adding search attributes, optimizing, and organizing.
  5. They can be downloaded but I do charge for them. otherwise you can simply match them for yourself and rebuild. Takes a couple of hours to do just the chief setup. Requires an 11 button mouse at least to use my same system. you can do icons for yourself. But if I do them I have to custom write a script for your folder organization for the icons to show up correctly. package also comes with a zero inbox gmail radial menu, a Twinmotion radial menus, SketchUp radial menus and explorer radial menus. i have one person full on the system now and another one next week. She was cracking up after using it for a bit
  6. Thank you for asking! Yes you can upgrade, just would need to send me an email. It includes my new vs existing toolbar icons with some example new vs existing wall types that are driven by layer colors. This is not necessary but certainly expands the functionality of the template: Pro includes my window and architectural quick tools with icons: and Backdrops I have collected and converted Here is the breakdown list @vikiw_bend Pro Includes: 25 Construction Details, A custom BWP schedule, an Area-Analysis Package, Window Style Quick-Tools with Toolbar Icons, Schedule and Label Quick-Tools with Toolbar Icons, and then two(2) free details drawn to your spec in the style of my CAD details(to be delivered at a later date.) Notable Features: New vs Existing Wall Types that follow layer color for quick switching graphical preferences No Rich Text is used. All Schedules and Details utilize Text Styles for quick graphical changes Dimension Defaults are dynamic and accurate. We use tab/enter input for fast and accurate repositioning, so our dimension defaults are built with tight tolerances and low reach. Dimension to only the things you need. Interior door casings are removed for quick 3d bumping and tab inputting of all doors and windows Add Molding Quick-Tool can add moldings to all doors and windows with just a click. Redline SPV and Redline Camera for quick client notes in 2d and 3d views Extensive graphical setting changes across all views for the cleanest looking plans 4 Working views for ease of use no matter the type of work The most advanced graphically represented macro system to date Site analysis that’s a breeze Project Information Input that can work for you. Simple and intuitive We cut our custom layers down to the minimum. Giving you only what you need without creating confusion Default Sets, leave them behind. There is only one Master Set, let’s cut the clutter! Existing Plan Layer Set is there for your referenced As Built Plan Window Labels are set to (E). A quick Select Marquee Similar and change to (N) for new plans Window Quick Tools included for one click window style changes Construction Lines are already labeled and in a working set for quick wall reference lines 25 beautifully rendered and automated Construction Details Quick Links to Search Tools from Www.rabbittdesign.net Custom truncated room types for small closets or powder rooms Standardized Schedule sizes with Title and Header Text Styles Here is a screen shot of some of the details:
  7. Link to purchase Standard Version Standard Version Link to purchase the Pro version: Pro Version includes about 5-8 updates though may be more. X-13 had 12 updates for the year
  8. This helps support my everlasting drive for giving free Chief content. Shoot me an email if you're interested. I promise you it will save you money and will be a pleasant improvement to any workflow. Check out a brief overview here:
  9. I've got a setup you would like, it's been having everyone message me lately. up to 75 hotkeys without ever taking my hand away from my right mouse or 3d mouse....faster than you could hit a key on your keypad Check this video at the 32:30 mark https://www.facebook.com/daniel.baumann/videos/385162516528311
  10. POST 54 X-14 Beta Is Here. Let's take an early look at driving linked callout labels from note schedules. To continue the conversation, considering adding your layout page label to the linked callout Follow this link for the Rabbitt Design FB Feed for additional content: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  11. Click on the top of the above link preview and it will take you to the post..
  12. POST 53 X-14 Beta Is Here. This is an impromptu unprepared review of the new features on a live strem simulcast to FB and YT A few errors in this video, one of which is a correction that I am excited about vector rendering techniques in elevations Follow this link for the Rabbitt Design FB Feed for additional content: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  13. I'm not sure which part of the discussion we are addressing here and it wouldnt change the speed for the most part, in any rendering program This is the freshman year of this rendering tech for chief, and fireflies are very common without the introduction of some extremely complex sampling and AA features. Most rendering platforms utilize a denoiser to rid of fireflies which is similar to what you were suggesting. Just hasnt happened yet. All in all though a denoiser is often times a bandaid. I personally know how to rid my shot of fireflies, but it is a lot to explain. The utilization would be greater if you continued to move your camera around. For comparison, with realtime raytracing we can play a video game at 80 FPS vs a still image you are trying to process. Keeping in mind chief does a pretty good job at limiting the amount of the overall mesh that it is calc'ing for. Chief's RTRT is better at hardware implementation than twinmotions current offering cept for the denoiser. CPU based, this sounds like a separate issue so I won't speak to it here. This is VERY common in rendering engines, with only a few rendering plugins utilizing both CPU and GPU. has nothing to do with the hardware and everything to do with the architecture of the software. Take Lumion as an example. A dead platform and a lot of reasons for NOT using SLI, has to do with how SLI processes a rendered frame. Engines like Unreal use alternate frame rendering, but the assumption is that most consumers will use single cards so it was a good decision to build around a single card architecture for better performance. If you want to utilize all logical cores and all graphics cards, you could render in Thea. Not meaning to poke the bear but this statement is full of holes. First off, so you know, Chief has been around for longer than Revit, it has been holding up quite nicely and run by a very competent team. Second up, I know a handful of people including myself that can draw a full plan 4x faster than the best revit technician without breaking a sweat, talk about improving with the times. I regularly get revit handoffs with a time log of 200 hours, whereas I havent broken a 40 hour plan set in 5 years now. It is not even comparable. Go to revit if you need to perform large commercial work. BTW revit (I believe until this year) has always utilized plugin rendering options. Chief can export just like revit can, no reason you can export to a dedicated rendering program. I think some of the frustration you are experiencing stems from a lack of information on just how a modern rendering engine can take use of better composition, materials, lighting and the lot. I host an old copy of the Thea Render Manual on my website, it is rendering gold. Though it has information specific to Thea, it was the best piece of literature I had ever read for learning about how a rendering program works, and how to avoid such things as fireflies. I don't know what the argument for passes vs samples is about but they are two different things and the designation in the Rendering Technique is handling a sample rate, not a designated number of passes, it is the correct term. Here is an example of chief rendering in a proper scene in realtime. I had a complex set of maps in the metal base material so I needed to increase sample rate for the final image. BTW plenty of denoise plugins for post processing out there. https://forums-cdn.chiefarchitect.com/chieftalk/monthly_2021_12/211229.mp4.8d37dfb74b360e9fa2d28253d0c3a6d2.mp4
  14. Renerabbitt

    Ryan Gardners

    From the album: PBR Chief Based Renderings

    A rendering using X-13 and Photoshop
  15. That's because a long time ago Ryan hired me to do a rendering for him and I got it back to him in a few hours time
  16. There is no such action for realtime raytracing, which is why we were all assuming you were using CPU based raytracing. You must File/Export/Picture to produce an image that follows a designated sample rate. "off" was assumed to be no check mark, so I could see why Mark thought you were using CPU raytrace This is an undersampled area with not enough ambient or direct light. This is also typical behavior with 0" joints such as a case where no roof is present in this layerset. Sample rate is the correct terminology, as we are specifying the number of samples taken per pixel. As intended, and you could cap this action by setting "Cap Live Samples" in PBR rendering technique options. As stated, please use File/Export/Picture, set your resolution and walk away. The Export function has some amount of nvidia or intel based denoising built into the export image. Maybe denoised 2 sample per pixel. This is not shown in live view. Keep in mind that "fireflies" are an indication of undersampled or underlit scenarios in most cases. no direct lights to speak of and very little ambient light. this condition is very difficult to compute. This would take much longer to process then say a room with ample sources of light. Because of caustics and refraction, you have a lot of glass and metal in frame This is typical behavior of any rendering engine where the pixels sampled reach a level of accuracy that no longer require additional samples. Whats left is pixels that are difficult to process. (light and cuastics and refraction again) Anywho, set your sample rate to 5K, export your image, walk away and come back in 5 minutes...or, provide more lighting, or less glass, or turn off refraction etc.
  17. You are using the CPU raytrace, as opposed to the PBR Rendering technique with realtime raytracing
  18. POST 52 Pivoting Shower Glass Panel or Transom Download HERE Follow this link for the Rabbitt Design FB Feed for additional content: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!
  19. Open to have a conversation, give me a call or shoot me an email. Howdy Neighbor!
  20. Lower IOR, Higher Sample rate, might need a user-added-light, consider exploding the solid and resizing the back plane to deck level
  21. I do this with my site plans sometimes:
  22. POST 51 Free Style Pallet tool to create a popular looking vanity. Click on the link for use case: https://www.instagram.com/stories/highlights/18288122236023072/ Download HERE Follow this link for the Rabbitt Design FB Feed for additional content: https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/ CLICK ME TO GO BACK TO THE INDEX!!!