Renerabbitt

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Everything posted by Renerabbitt

  1. Certainly useful, I knew about the framing elevation but didn't realize there was a framing schedule
  2. The Kohler catalog has several items that exceed Chief exporting capabilities...delete your toilet and use a generic one and retry Also post your plan file for the material problem
  3. I read one of your posts prior to posting this question in the forum which did point me to the "structural member reporting" so thank you, what I don't understand is where the information in member reporting shows up after you make your specifications...I deleted all but 16' lengths, but then where does this apply to the material lists? 1) I went into structural member reporting, delete all but 16' lengths 2) I created a polyline material list for the section of the house I wanted to include 3) the polyline listed had random lengths such as sill plates etc. 4) i set my exterior bearing walls as "bearing," with the hopes that they would be considered structural members and the 16' delineation would apply. Instead those walls were deleted from the material list This all leads me to believe that there is a separate list for structural members...and maybe I'm being an idiot(known to happen) but I can't seem to put it all together
  4. So here is my confusion, if I list certain walls as "bearing" they don't show up in the poly list and my dimension defaults, i.e only 16' lumber do not apply to non-structural lumber in partition walls. I want to get materials for about 10 walls on a single floor mixed bearing and partition, with sizes being either 8' or 16', is this feasible and quick..what would be the method?
  5. I'm new to material listing, is there a way to select certain walls, generate framing for, and get a cut list? I only see material by room or floor. I've done a few searches but can't find this specific scenario. If by floor, is there an easier way to remove existing walls other then going to the components list, much like the "include in schedule" tick on the window settings? Looking for the fastest method to get wall and ceiling framing material lists for a couple of rooms on a single floor
  6. I would check in with someone at Chief about this...most any rendering program I know works independently of the camera view...which is to say that it doesn't know not to reflect outside light off of the foundation or roof because the camera is inside. It will calc light for ALL materials including ambient light and ambient occlusion...in the program I use, I have to delete anything I don't need to contribute to the scene to speed up my renderings. I believe their was a discussion about this years ago about turning off all lights that don't contribute to a scene. BTW kitchenabode not being combative, totally admire your work and knowledge! and Paul, will you setup a scene and post your plan, we can tweek it for you and tell you what we did to cut your time
  7. just did a test scene for those who are curious see the computers in my sig xeon- 28 passes at 33 min 6700HQ -28 passes 1 hour 17 min
  8. Anyone willing to do a speed text against my Xeon for rendering a same plan with same settings? I'm just as curious but my hunch is that I beat out the 7700 by a decent spread...could be totally wrong though ALSO, and this is a BIG also...get a motherboard that supports m.2, the speed of the samsung 960 is SOOOOOOO much faster than any other comparable SATA hard drive
  9. there are global or per application scaling options built into windows, I needed to adjust all of them for my 4k screen and now I'm set
  10. I use that same feature often in my rendering software, and unfortunately chief doesn't have a "make material unique" so that you can build separate coordinate mapping for the same texture. When I was using chief to render I would add all of the wood texture and their corresponding 90 turns to my user catalog for this very reason. It's interesting to me that the new 3d capabilities of x9 have everyone a buzz about realism in the 3d views...I've been geeking out over this kind of stuff for years, I'm not alone anymore! it's awesome!!
  11. Mark is correct, say for instance you want to apply a texture you found on the internet to a tileable wall panel, but their is only a portion of the textures image that you want applied to your panel, so you have to set an offset to center your texture properly on your object...and then you want to save this texture to be used down the road using the same positioning for any object it may be applied to, you could set your parameters and then check global and add to library to be used with the same offsets
  12. Lol @jcaffee just my two cents, I bought my 14 core Xeon in my sig for $500 on eBay, watercooled it and clocked it to 2.7ghz.. and it really cranks... sure there are some things that my laptop's 6700 are slightly more snappy on, but the gigantic l3 cache on the Xeon really sets it apart, not to mention the cores help with programs I use outside of chief Take a look:
  13. I see your points, I think I'm with Joe and yourself on this one and may provide the vector view and clean it up a bit as you said as well as an accompanying render... a couple of things to note, I've been getting most contracts based on design, which often requires a different approach than build-sets.. and also, that I include a cabinet schedule as well as joinery details in my drawings. i just wanted to find the balance and incorporate something new... I think there is a solution here that can include all of these elements. Not disagreeing with anyone, I'm absolutely in agreement, I just want something more! included a newer rendering with more contrast and brighter(unrealistic) overhead light for more clarity
  14. Agreed, I would like to keep the labels somehow, probably a rich text overlay with some transparency etc..
  15. completely agreed, it will happen, I love the clarity of a rendering, coming into this industry as a builder it is so easy to distinguish the following image as a board and batten with stem wall foundation and an asphalt shingle roof:
  16. I'll try a combination of both tomorrow and post it... on another note, city of Berkeley CA only takes digital uploads now.. no prints
  17. this is awesome!, and exactly what I want, though you lost me at html snippet..I'm a total noobie at this, I'm sure the community would love a breakdown , I will say that my pano's are created outside of CA..is this specific to CA?
  18. What's your preference of these two? The clarity of the rendering is nice, but it would need to be printed with the right settings. I typically use flat line-drawn images in my plan sets but after looking through the chief architect samples I'm so impressed with their color plan-sets
  19. Thank You... BUMP! I know there was someone in here with embedded VR on is webpage, please help!
  20. Well said to Michael, photon mapping used to be unchecked as a base option, with x9 the setting was checked on default.. I'm not in front of my computer right now so this is out of memory but I believe photon mapping's primary use is to develop caustics and subsurface scattering through translucent surfaces. The more direct light and less ambient light you have, the more difficult it is for the photon mapping to calc.. if you want to keep pushing the rendering envelop you'd really need to play with point lights and material properties as well as exterior point lights. The Particles you see are your computer trying to "find" light coming through windows and slipping into dark corners of rooms or bouncing off of reflective surfaces... when I was using chief for rendering it was necessary to significant play with individual lighting settings, turn up internal ambient light in your 3D dbx. And play with the ambient occlusion settings in your ray trace dbx. After all that was set photon still took a 100 passes to clear the noise
  21. Easiest method since you are using cabinets, is to add molding to the molding tab on your cabinets dbx. and the base will wrap, even in situations where your cabinets auto fill and extend.
  22. Turn "photon mapping" off in ray trace settings and give it a try im on the road so I can't say for sure but suspect that's the problem, or rather the culprit.. photon mapping can take a 100 plus passes with multiple lights in a scene
  23. I thought I had a more clever idea for this, but when I did it I just used architectural blocks of material regions with a molding profile and used "multiple copy" then used the break line tool around the windows. The nice thing about this is it is actually to spec for Hardie's reveal panels ...not the fastest process but the most visual appealing one for me. Slapped together this section of wall and rendered in about 20 min Hardie Reveal Block.calibz
  24. Ah yes I forgot a crucial detail, apologies. I have the solution, just have to dig it up, stay tuned! will have it tomorrow, have to sign off for today
  25. In past I just created a cabinet door, which is re-sizable, making it easy to do corners and have it look very realistic...I know I always try and punch this through but for external photo-realistic renders, material regions lack distinction in transitions and relief, plus it is difficult to map them correctly for corners etc when i'm pushing 4k resolutions. A crude example Hardie Panel resizable.calibz