Renerabbitt

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Everything posted by Renerabbitt

  1. Sharing some shots from an ongoing project, about 80 hours in. Given a set of 2d plans, it's come a long way with multiple color schemes etc.
  2. If you set your smoothing angle to 0 in the open symbol dbx does it fix your problem? Curious why you are modelling this in sketchup, these doors are a simple animal and would be much easier to build in the program
  3. Yeah just throwing a guess, your index of refraction got changed, or crown..I can't remember the verbiage chief uses, Graham you probably know?
  4. Apologies Chopsaw I had to step away from my desk and you are correct, I have noticed some tearing now that I look closer. Dpi changes the sampling rate of the print job, meaning the size of the boxes that the PDF print server samples or "slices" and then stitches together The problem here IMO is that we have a downsampled vector image being printed at a large scale. Curious if "send to layout as an image" would help, and also curious if the line weight of 1-1/100 mm is too small. maybe setting it to something larger would help the print engine
  5. I don't have any of the tearing issues that you have on your plan, may want to look into your graphics settings again. What DPI are you printing to in PDF? and what size paper?
  6. You have your walls checked as foundation walls which don't allow the align tool to work with the floor above
  7. Send me the plan kbird and I'll do a render from Thea for you.. help you out for your clients.. gotta keep the Rep up save the camera views you want and I'll get you a couple renders back, shouldn't take more than an hour
  8. Of the models I've created using Chief, this one is my favorite. Please post a picture if you use this, I'd love to see your work! High Poly Count La Cornue 1908.calibz Low Poly Count LaCornue 1908 Range.calibz
  9. Here's another method, I enclosed the space under your driveway making it a room, set it to have no ceiling or floor and then dropped the room to the level of your driveway. Then dragged a railing and set it to have no room definition. Placed it on top of your retaining walls. PEFLEY_REMODEL_8-7_RAB.plan
  10. There is a way to do it and have it be correct, but my current preference is a work around. Dupe your plan and set a railing the length you need. Specify everything about the railing so it is finalized, and then pull a 3d view with just the railing visible and add it to your library as a symbol. Then you can just drop your symbol into the plan on top of your retaining wall
  11. Did you use manual dimensions or automatic? did you pull any dimensions, they don't show up automatically... Can you Post your plan?
  12. Thea has a decent amount of materials, and I make a bunch of my own, I'm happy to share them if you end up getting into Thea. I export as 3ds. Any high poly models I import direct to thea and merge with the CA 3ds file. The windows have small depth sashes, no casing, and the frame is inset
  13. No I wish Thea Render/CA X9 model
  14. Simple Tree stump table that I modeled in Chief Shown here: Tree Stump Table.calibz
  15. Sorry for some reason I never saw this post, a belated hello, shoot me the plan file and a list of views you need rendered and I can give you some pricing. Cheers
  16. There are a ton of very recent posts on laptops that stir a host of responses, try searching..I vote ROG lappys. Also if you have PDF's within your plan they tend to hog resources, you may want to check through your plan to find the slowdown cuplrit..it's likely not your hardware but a problem with an element of the layout file
  17. First off, align your invisible walls to the walls below, then break your invisible walls and wrap them around your staircase on the second floor to create a recess.
  18. If you download a free copy of teamviewer I will show you live, PM when you have the application installed and I will give you the ID and password you will need to see my screen.
  19. Alaskan was correct, you need to delete your appliance sections, then split them vertical in 3 parts, a left stile, right stile, and middle appliance, so that you can specify the width of the Stiles to create the correct width of your appliance or vice versa, then split that parent horizontally to add your second appliance. This is all in the video if I remember correctly
  20. Post your plan please There are a number of difrerent fixes or possible problems...the easiest fix may be to set your shower wall as "no room definition" and then click on rebuild 3d..though this isnt a solution to the problem it may be a quick fix
  21. Raytrace, post processing and Photoshop tips: Creating the look of an IES light through materials Here we have a simple bedroom scene where I have turned the light data to red The goal is to create the look of an IES light by examining the light as it interacts with the wall. Particulars of importance will be denoted by ALL CAPS, Photoshop will be used as my photo processor. Step 1) As shown above, set your recessed lights to be a color that can be recognizable as it casts onto the adjacent walls Step 2) Pull an elevation view and export this view AS A PNG file. Step 3) Delete the window and add your IES image file as a "soft light" and play with the opacities in blender to create the right look. Step 4) Crop your image to the constraint of the wall, it should look like this: Step 5) Export your image with overlayed lights and then import as a new material into CA. click on "stretch to fit" for material sizing. The following is a very basic and unrefined representation of the final look but it illustrates the point of adding IES lights for added realism. Notice the left wall has not been completed yet to show the difference between the two Please note THIS METHOD CAN BE USED TO DETAIL ITEMS SUCH AS IMPERFECTIONS IN A WALL OR DIRT.
  22. Raytrace, post processing and Photoshop tips: Making a Material ID layer mask for post processing. Here we have a simple bathroom scene that we will create a Material/Object ID layer mask for better control of our post processing. The goal is to have a simple way of selecting particular materials or objects in photoshop(or your favorite photo-editing software) for individual settings such as contrast or exposure. Particulars of importance will be denoted by ALL CAPS Step 1) Setup your camera the way you like it and SAVE THE CAMERA(in plan view in the associated toolbar) . Step 2) SAVE YOUR PLAN, then we will resave the plan, giving it another name such as "Simple Bathroom Material ID Mask." Step 3) In "Simple Bathroom Material ID Mask," Switch to vector view, then open technique settings(same drop down as where you found vector view) and set shadow intensity to 0% and make sure "Opaque Window Glass" is checked. Step 4) Optional: Open your original plan and saved camera and start the raytrace process, if you have your system setup properly you should be able to raytrace and do the next steps simultaneously Step 5) In your "Simple Bathroom Material ID Mask" plan, start painting the materials in your room as basic color blocks. When you are finished, the room should look like this: Step 6) Export the current image IN ".PNG" FORMAT(jpeg is NOT lossless and you will get color artifacts in the export) then switch back to your original file's raytrace. Save the ray trace. You should now have two files, your raytrace, and the material ID image. Step 6a) For the purpose of this tutorial I am going to perform a second ray trace using only exterior lighting to get an overexposure outside. Step 7) Open your raytrace in a photo editing software that supports layers. For this tutorial I will be using Photoshop CC. Add your material mask as a separate layer and turn off the visibility of your mask layer. It should look like this: Notice the layers in the bottom right. The Material ID mask is selected yet visibility is clicked "off." Also notice I have used the magic wand tool to select just my shower surround and the window. You should begin to piece together why this Material ID mask is so useful!! I will now add my second render with my over exposed exterior behind my primary layer Step 8) Select just the window and switch to the overexposed exterior. (There are many ways to do the following, this is just one method) With an active select tool right click on our window selection and invert the selection. This will select everything but the window. Now we delete everything but the overexposed window scene. Back in the layer settings, I can move the opacity slider of the layer to effectively blend my new window with the original raytrace. Step 9) Tweak your raytrace, have fun with this, its a great tool for switching out colors or patters of materials while still maintaining proper lighting and shadows. This is a poor example as I didn't let the raytrace finish removing noise but look at what can be done with just a few quick clicks, perfect color changing or exposure/brightness/contrast tweaking in sections. This may be a confusing tutorial, I will add anything reasonable to this tutorial to clarify steps or purpose, Cheers,
  23. I now do it in wall definitions and add a pony wall as my stem..it creates less problems for me for floor elevations, or I had a thought that you could change the number of sill plates for a wall and paint them concrete
  24. shoot me a PM, if you download teamviewer you can do a screen share and I can show you how real quick