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Everything posted by Renerabbitt
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Am I missing something...I have always wondered, is there a way to tab to the dimension input on temp dimensions, or is hover-over-select the only method?
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Just wanted to chime in and say that this is NOT an issue. This is HOW PBR works- it requires light sources, nothing will ever look accurate in PBR without proper lighting. This defeats the whole purpose of PBR. Most if not all other rendering software's require user added lights. without light there is no physics sort to speak. I see no point in using PBR with fake generated point lights. put a light in the room, no major living spaces have 0 lights- takes two seconds. You'd spend way longer trying to figure out settings just to find that you will have to modify all settings again once you've added lights
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exactly- which is why I put image files or pdfs that are linked in plan into the same folder as the plan and layout file...same as fonts etc.
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HA,I woke up this morning thinking it was thursday..DOH! I beat you to my spelling error, haha...I don't write much anymore, that part of my brain is turning to mush. yes re-linked...I didn't come up with that method, it was shared with me by a long-time user as a standard established some 30 years ago in a CAD program. Avoids potential "forgetting to link" scenarios...I used to do it your way for sure.
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CHALLENGE ACCEPTED!! I FORGOT AUDIO, DAMNIT- I WAS LAUGHING AT THIS 2019-03-05 12-40-04.mp4
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my method does not require this and is much simpler IMO..see above...only thing that needs tweaking is saved plan views with reference files...the reference files need to be changed to the new location. I NEVER use save as. when copy pasting the root folder the associations are inherent- no plan linking needed. I almost downvoted...I'm a downvote virgin
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Maybe fill out your sig some more so we know if you are on mac or windows Save plan A and layout A in documents/project_A exit CA in windows explorer: GoTo documents/ and copy and paste project_A windows will rename to project_A_1 open your new folder project_A_1 and rename the plan_A and layout_A should be good to go
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It can be helpful to save a polyline region set to use recessed lights to your library and then pin it to your toolbar. The poly region just distributes Recessed lights quickly without hassle, takes 2 seconds
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Cheers and thanks, I'm not sure, you may be correct, I always have user added lighting systems as I am usually creating con docs...not sure the current state of the generate light
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You could turn up exposure, also PBR isn't a miracle worker, you have a room with zero direct light, it's going to be pretty dark..try taking a picture with a late model iPhone and no flash and it would look about the same
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chief architect FREE SYMBOLS AND CATALOGS
Renerabbitt replied to Renerabbitt's topic in Symbols and Content
POST 26 A new old floor! Using Substance Designer created this floor from my oak plan floor in the previous upload DOWNLOAD: RABS ROUGH GOLDEN OAK FLOOR.calibz Enjoy!!! The uploads are slowing down as I am concentrating efforts on producing a very robust toolbar hotkey front-end for tablets...I am limited to ASCII characters....typing this post from this tablet interface!! stay tuned: CLICK ME TO GO BACK TO THE INDEX!!!- 250 replies
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Custom Material Generation with Substance Player
Renerabbitt replied to Chief_Content's topic in Symbols and Content
Downloaded substance designer and took a swing at an old golden oak floor similar to gelbuilding's...its in my symbols and content thread in my sig -
Mind sharing your plan file with your settings saved for tracing. Try unchecking compute caustics? try turning up ambient light... try letting it run for 100 passes....there are a great number of things that can cause noise in a ray trace.
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don't understand...why aren't you selecting the line as designating it as centerline in your dimension dbx?
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Custom Material Generation with Substance Player
Renerabbitt replied to Chief_Content's topic in Symbols and Content
I try and avoid displacement maps as much as possible, just introduces so many problems, especially with CA geometry. CA would likely get a lot of tech support calls... Clipping masks and multiple diffuse layers for one material on the other hand would be a big ask for me -
Thank you, that of course means a lot to me. Yes, I need to clean it up, it's a combination of CA vids and playing video games, haha! https://www.youtube.com/channel/UCbkgwAcrZQP0Ek0bNmqpgAQ?view_as=subscriber Also wanted to mention the reason for the side by side was I was able to utilize tools across the two windows instead of having to click in a second tabbed view and re-select a tool I was already using in the the previous tabbed view. Which is why I switched to having only 3d items in the side bar otherwise we would see them as a division between the two windows of plan vs 3d
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Custom Material Generation with Substance Player
Renerabbitt replied to Chief_Content's topic in Symbols and Content
Thank you, very helpful- another question, will substance designer allow you to tile a texture while randomizing- this is the biggest time sap for me when creating say flooring textures or tile- it seems as if it does just that, which would be worth buying the whole suite for me btw- not fair that I've been living in the dark ages under a rock all this time -
If you could please quote me next time so I will get notification,I'd appreciate it.... else I might've missed this question If I split a 3d view out of CA and the window-left arrow to tile my 2 CA instances I get this result: notice my 3d toolbars are on the side, and my plan toolbars are top and bottom. I've actually been reducing my toolbars to just user added items as I transition to my new toolbar system on my touch tablet. I'm typing this response using my ipad with this system- which is in development still: this layout has already changed quite a bit since these screenshots were taken
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Custom Material Generation with Substance Player
Renerabbitt replied to Chief_Content's topic in Symbols and Content
does substance "player" have the ability to load your own textures? -
Custom Material Generation with Substance Player
Renerabbitt replied to Chief_Content's topic in Symbols and Content
I bought substance years ago and never got around to playing with it...looking forward to digging in when time allows...thanks CA team, very cool post. -
chief architect FREE SYMBOLS AND CATALOGS
Renerabbitt replied to Renerabbitt's topic in Symbols and Content
POST 25 A set of floors I created, reduced and optimized for CA PBR. Keep voting and I will try and bring new content accordingly. remember that these floors look very sharp when using a color to " blend with material" DOWNLOAD: RABS FLOORING PACK 1.calibz Enjoy!!! The uploads are slowing down as I am concentrating efforts on producing a very robust toolbar hotkey front-end for tablets...I am limited to ASCII characters....typing this post from this tablet interface!! stay tuned: CLICK ME TO GO BACK TO THE INDEX!!!- 250 replies
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chief architect FREE SYMBOLS AND CATALOGS
Renerabbitt replied to Renerabbitt's topic in Symbols and Content
Exactly, I was hoping to decrease error by avoiding the cmd prompt instructions. you bring up a good point though, I hadn't run into any shell extension problems but I also have only dabbled in shell extensions briefly in past. I will amend that post to suggest removing the extension afterward if you think it advisable.- 250 replies
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chief architect FREE SYMBOLS AND CATALOGS
Renerabbitt replied to Renerabbitt's topic in Symbols and Content
Only problem with that is every symbol i upload has 2-4 texture maps minimum...pretty time consuming to recreate.- 250 replies
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dreamview is right...dream you should fill out your signature so that we know what software you're using. this icon: