Renerabbitt

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Everything posted by Renerabbitt

  1. I use forte, both contra costa county and alameda county have approved plans without the engineers stamp. I work with mkennedy2000 who has helped me get plan-sets through without an engineer stamp on many occasions. an example set prepped for red-line(missing my forte calcs and has some graphical errors in cross section): 218-09-24 BARNETT-R-0.pdf
  2. side note, the grain in the cabinets should be done with a roughness map instead of a bump or normals map
  3. I've entered quite a few times, won it a couple of times, it provided a lot of hits to our website. Would love a more refined contest based on a panel, but that would require more than just a single rendering.
  4. THANKS JOE, What would you charge for this? I'm considering it. The custom walltype sounds intriguing as I always use continuous wall sheathing method
  5. @Joe_Carrick @Alaskan_Son and others... I've been doing prescriptive measures for braced wall plans and would love to automate the process. main ingredients to be parsed: number of building stories length of walls(or length of poly line) if length of wall is greater than " " add a multiplier. see example plan
  6. only difficult part is the logs...p-solids I would guess
  7. Surprisingly difficult question to answer for me. I could go on for hours. Normals aren't always the best solution, bumps can be far superior at times depending on the situation. In general, I prefer Normals maps for wall materials with direct overhead lights, and bump maps for indirect light, the inverse being true for floors. But it varies scene by scene. Normals and bumps are meant to bring out recesses or protrusions in a material to give the look and feel of multiple materials. examine the material effect you are going for and make a calculated decision. often times(in the case of countertops) I use a completely different file as the basis of my roughness maps...remembering that chief doesn't have modifiers for scale. Whatever the scale of your primary texture in reference to the image files resolution will be the ratio for scale of your other maps Here's a good example of a floor map with some additional options in final look: diffuse map: bump map: roughness maps: normals maps:
  8. using material regions doesnt effect framing, it is a separate entity entirely, and looks correct on plans..including elevations, which can even be dimensioned
  9. normals/bumps/ambient occlusion can really bring a scene to life.. quality materials can make a mediocre scene look brilliant...takes a bit of photoshop work. The Board and batten are just material regions set to 3/4" and I adjusted your frieze to 7/8 for capture. Very simple procedure and looks good in 2d elevations as well. You can find a post about it somewhere on the forums I am sure. I have a very good asphalt shingle bump somewhere but couldn't find it when I was messing around with your file and didn't have time to make a proper one. Also the back drop makes a big difference. In PBR it will project the dominant colors as light regardless of what color you have the sun set to. So if you pick a backdrop with a lot of green in it, you will see green light on your surfaces.
  10. completely agree, I use PBR sparingly for the sake of my hair staying brown.
  11. not too huge of a workaround, make sure the beams dont break a plane to daylight
  12. Messed around with your scene for 20 min..added some bump and normals maps, changed a few settings..easy to burn hours on this type of thing
  13. thought I would share the icons I've made for library items that I include in my toolbars..see big pic for example of a toolbar config using the supplied icons. overview: 4 drawer 3 drawer tall end panel d/w fridge cab block2 drawer standard cab 2 door sink sink single basin faucet oven susan single break line double break line kitchen entourage block subway tile material add a custom library item and navigate to these icons for the icon image, then nav to your library item to create a new toolbar button
  14. FYI in x10 under the help drop down menu is "manage license" which will deactivate the current license on that machine
  15. yes just maps, if I weren't so pressed for time lately id have input a different material ID on the second pillow so that the wrinkles would look different
  16. Thank You, much appreciated! Let me know if it is missing textures, their are several bump maps and reflection maps..the sheets pillows and comforter should all have texture and depth...can't remember if CA packages it correctly in the symbol
  17. Haven't had time to organize and post symbols in a while, I make them weekly. Here is the Ackles Slat Metal Queen Panel Bed carried by Wayfair. shown here in PBR from Chief ENJOY! Ackles Slat Metal Queen Panel Bed.calibz
  18. DL 20 min ago.. some things to note. turn down your bump maps, they are way too strong. don't be afraid to crank up your roughness, everything is shiny..especially in PBR. Careful with hard lights. here is an instant pbr with some material changes:
  19. Solver - roof king Alaskan son - a pros pro, great at manipulating CA Scott DS Hall - great at pooling resources Joe Carrick - Macro macro man Richard Morrison - code compliance, construction methods. Dan, Perry and Glen as mentioned - overall knowldege MarkMC- the cabinet king Thekitchenabode-raytracing and PBR knowledge base
  20. project browser! AHA. be nice to have a new style schedule with drag and drop reordering
  21. Doing performance calcs and would love to reorder some of the wall ID numbers. They are numbered according to draw order and I cant figure out how to order them after a redesign so they are cohesive.
  22. I have this one I made floating around somewhere, which is just a bump map so you can choose the color in the DBX:
  23. Dang it, I got this notification too late. Shoot me a PM