Renerabbitt

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Everything posted by Renerabbitt

  1. DL 20 min ago.. some things to note. turn down your bump maps, they are way too strong. don't be afraid to crank up your roughness, everything is shiny..especially in PBR. Careful with hard lights. here is an instant pbr with some material changes:
  2. Solver - roof king Alaskan son - a pros pro, great at manipulating CA Scott DS Hall - great at pooling resources Joe Carrick - Macro macro man Richard Morrison - code compliance, construction methods. Dan, Perry and Glen as mentioned - overall knowldege MarkMC- the cabinet king Thekitchenabode-raytracing and PBR knowledge base
  3. project browser! AHA. be nice to have a new style schedule with drag and drop reordering
  4. Doing performance calcs and would love to reorder some of the wall ID numbers. They are numbered according to draw order and I cant figure out how to order them after a redesign so they are cohesive.
  5. I have this one I made floating around somewhere, which is just a bump map so you can choose the color in the DBX:
  6. Dang it, I got this notification too late. Shoot me a PM
  7. Any specific ones, I'm willing to share, just hop on a teamviewer session with me and you can pick and transfer
  8. Also looks like you may have set the room to be a garage, common problem with placing furniture that has to do with the way chief handles curbs (stem walls extended past a slab) As an example, change any room to a garage type and set the floor height to 0 and try and place furniture..wonky!
  9. I do Thea renders, shoot me a message if you like.
  10. +1 for the feature. I have an 11 button mouse that holds different program sets. I use a text tool set to do one click for rich text, 1 click to close the dialogue box and 1 click for an arced arrow. I have my arrow snaps set to "start/end/on arc" I can draw a leader with text much faster than the stock tool with this method. I've since started bunching my text lines together and drawing multiple arcs...also much faster as the arcs will snap to center of text
  11. The problem you're seeing with the beams is due to light leaks from the wall to roof connections. This convo just brought up a question I've been meaning to ask, so thank you. About to start another post regarding roofs
  12. Reference this post for example of material ID: If I were to build a very basic and light weight Phys-based rendering engine I would use Material and Object ID's. The material Id would be associated with the material being applied to an object, and an object ID would be associated with the all polygon faces of the object as a collector. The simple explanation is that any light source that an object ID comes in contact with will effect the material ID associated with it. The crucial part of this to have a greater success rate with the engine is to make sure your joinery is sealed...I would encourage learning the auto build roofs in and out...Solver is a wiz at this sort of thing
  13. PBR from what I can tell has limited checks when it recalcs. best practice is to keep materials confined to room as the lighting will bleed from the greatest light source. Would suggest building a p solid at every level for a chimney to keep them separated between floors. If you have zero lights on floor 1 but have a ton of lights on floor two it will be a coin toss as to which of the two provides lighting to the material
  14. Haven't look yet, but typically this happens from a material breaking an exterior plane and picks up lighting from the sun/environment. If the beams or the fireplace penetrate the ceiling plane this will happen
  15. Fav part: You have a floor plan and electrical plan, you save each as a plan view. Send the floor plan to sheet 1. copy and paste(hold position) to sheet 2. open the sheet dbx and change to the electrical plan. PRESTO, now you have a floor plan and electrical plan perfectly lined up across the pages.
  16. You can make a camera view anno set to associate a camera view layer set and when you pull an elevation it will use that active layer..it is the inverse of what you described but should still serve your needs I believe?
  17. so in layer sets you change it to use active layer set for camera sections and it will use the layer set that is active..so whatever anno set you have, if you have that set to switch to your preferrred layer set, then the camera will follow suit
  18. enable the anno/layer set you want to change the camera-section layer for, then got to edit/default settings/layer sets and change there
  19. Think that's cool, you can do some crazy stuff with spline distribution areas with random rotation and scale using rocks or cad blocks of plants
  20. Please post your .plan file with some notes on how you would like your terrain to look. There are material catalogs on CA's website or you could always make your own. There are plent of different methods that can be used to create the look you want. If you dont care so much about accuracy in sectional views I would suggesting using solids and maybe moldings etc.
  21. Gain a rapport with other contractors, be they design-build or not... I have always received work from other contractors who are overextended or aren't interested in a project. Especially those who don't do design-build. Its good to know budget contractors and high-end custom builders, all of it helps to pass work back and forth through respective channels. Same goes for your engineers, geotechs, civil, structural, architects etc.
  22. strongly encourage a sit-stand desk!
  23. refresh rates/hertz..higher the better, for antiflicker etc. Love my samsung 4k 40" working on getting a touchscreen to lay tv down like a drafting table
  24. If you can point me to your preferred vendor I will make some(time-available)