Renerabbitt

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Everything posted by Renerabbitt

  1. There is a way to do it and have it be correct, but my current preference is a work around. Dupe your plan and set a railing the length you need. Specify everything about the railing so it is finalized, and then pull a 3d view with just the railing visible and add it to your library as a symbol. Then you can just drop your symbol into the plan on top of your retaining wall
  2. Did you use manual dimensions or automatic? did you pull any dimensions, they don't show up automatically... Can you Post your plan?
  3. Thea has a decent amount of materials, and I make a bunch of my own, I'm happy to share them if you end up getting into Thea. I export as 3ds. Any high poly models I import direct to thea and merge with the CA 3ds file. The windows have small depth sashes, no casing, and the frame is inset
  4. No I wish Thea Render/CA X9 model
  5. Simple Tree stump table that I modeled in Chief Shown here: Tree Stump Table.calibz
  6. Sorry for some reason I never saw this post, a belated hello, shoot me the plan file and a list of views you need rendered and I can give you some pricing. Cheers
  7. There are a ton of very recent posts on laptops that stir a host of responses, try searching..I vote ROG lappys. Also if you have PDF's within your plan they tend to hog resources, you may want to check through your plan to find the slowdown cuplrit..it's likely not your hardware but a problem with an element of the layout file
  8. First off, align your invisible walls to the walls below, then break your invisible walls and wrap them around your staircase on the second floor to create a recess.
  9. If you download a free copy of teamviewer I will show you live, PM when you have the application installed and I will give you the ID and password you will need to see my screen.
  10. Alaskan was correct, you need to delete your appliance sections, then split them vertical in 3 parts, a left stile, right stile, and middle appliance, so that you can specify the width of the Stiles to create the correct width of your appliance or vice versa, then split that parent horizontally to add your second appliance. This is all in the video if I remember correctly
  11. Post your plan please There are a number of difrerent fixes or possible problems...the easiest fix may be to set your shower wall as "no room definition" and then click on rebuild 3d..though this isnt a solution to the problem it may be a quick fix
  12. Raytrace, post processing and Photoshop tips: Creating the look of an IES light through materials Here we have a simple bedroom scene where I have turned the light data to red The goal is to create the look of an IES light by examining the light as it interacts with the wall. Particulars of importance will be denoted by ALL CAPS, Photoshop will be used as my photo processor. Step 1) As shown above, set your recessed lights to be a color that can be recognizable as it casts onto the adjacent walls Step 2) Pull an elevation view and export this view AS A PNG file. Step 3) Delete the window and add your IES image file as a "soft light" and play with the opacities in blender to create the right look. Step 4) Crop your image to the constraint of the wall, it should look like this: Step 5) Export your image with overlayed lights and then import as a new material into CA. click on "stretch to fit" for material sizing. The following is a very basic and unrefined representation of the final look but it illustrates the point of adding IES lights for added realism. Notice the left wall has not been completed yet to show the difference between the two Please note THIS METHOD CAN BE USED TO DETAIL ITEMS SUCH AS IMPERFECTIONS IN A WALL OR DIRT.
  13. Raytrace, post processing and Photoshop tips: Making a Material ID layer mask for post processing. Here we have a simple bathroom scene that we will create a Material/Object ID layer mask for better control of our post processing. The goal is to have a simple way of selecting particular materials or objects in photoshop(or your favorite photo-editing software) for individual settings such as contrast or exposure. Particulars of importance will be denoted by ALL CAPS Step 1) Setup your camera the way you like it and SAVE THE CAMERA(in plan view in the associated toolbar) . Step 2) SAVE YOUR PLAN, then we will resave the plan, giving it another name such as "Simple Bathroom Material ID Mask." Step 3) In "Simple Bathroom Material ID Mask," Switch to vector view, then open technique settings(same drop down as where you found vector view) and set shadow intensity to 0% and make sure "Opaque Window Glass" is checked. Step 4) Optional: Open your original plan and saved camera and start the raytrace process, if you have your system setup properly you should be able to raytrace and do the next steps simultaneously Step 5) In your "Simple Bathroom Material ID Mask" plan, start painting the materials in your room as basic color blocks. When you are finished, the room should look like this: Step 6) Export the current image IN ".PNG" FORMAT(jpeg is NOT lossless and you will get color artifacts in the export) then switch back to your original file's raytrace. Save the ray trace. You should now have two files, your raytrace, and the material ID image. Step 6a) For the purpose of this tutorial I am going to perform a second ray trace using only exterior lighting to get an overexposure outside. Step 7) Open your raytrace in a photo editing software that supports layers. For this tutorial I will be using Photoshop CC. Add your material mask as a separate layer and turn off the visibility of your mask layer. It should look like this: Notice the layers in the bottom right. The Material ID mask is selected yet visibility is clicked "off." Also notice I have used the magic wand tool to select just my shower surround and the window. You should begin to piece together why this Material ID mask is so useful!! I will now add my second render with my over exposed exterior behind my primary layer Step 8) Select just the window and switch to the overexposed exterior. (There are many ways to do the following, this is just one method) With an active select tool right click on our window selection and invert the selection. This will select everything but the window. Now we delete everything but the overexposed window scene. Back in the layer settings, I can move the opacity slider of the layer to effectively blend my new window with the original raytrace. Step 9) Tweak your raytrace, have fun with this, its a great tool for switching out colors or patters of materials while still maintaining proper lighting and shadows. This is a poor example as I didn't let the raytrace finish removing noise but look at what can be done with just a few quick clicks, perfect color changing or exposure/brightness/contrast tweaking in sections. This may be a confusing tutorial, I will add anything reasonable to this tutorial to clarify steps or purpose, Cheers,
  14. I now do it in wall definitions and add a pony wall as my stem..it creates less problems for me for floor elevations, or I had a thought that you could change the number of sill plates for a wall and paint them concrete
  15. shoot me a PM, if you download teamviewer you can do a screen share and I can show you how real quick
  16. jtcapa, quoting kirkclemons as I don't use his particular method and generate my maps through photoshop only post an image if you would like it converted, cheers.
  17. Yeah I was curious why my 5 page plansets in 2016 had to morph into 20 pages in 2017
  18. shoot me a PM or email rene@daoustdc.com..Located in Alameda and Contra Costa counties, plenty of experience dealing with those Hellions at the City of Berkeley Etc.
  19. That dialogue pops up anytime a user who does not have those files in the referenced location opens the plan file. Jenn Air is an appliance catalog so you should be able to just paint a grey on all appliances and go from there
  20. Here you go: White Tile Subway 4 x 16.calibz
  21. a good example of real world caustics, I was just curious if you had it turned on or off. I know that the windows add a pretty serious hit to raytrace times just like lights do, the less of either, the faster the times. maybe throwing the windows that arent in the scene onto an invisible layer may pay dividends. I'd actually be curious to see what would happen if you changed the ones in the scene to pass throughs..what would change for the lighting
  22. Made this post specifically for Kbird1 and a PM discussion we were having. Post an image and myself or others will do our best to get you the corresponding Normals map..Here are a few to start:
  23. try upping the line weight, like to 10
  24. If exporting to sketchfab, the texture files can be easier to manage if you use placemarker textures...Always use the stock chief textures and then change the texture to your custom ones when in sketchfab..this will ensure your success on the import