Are we getting built-in AI render in Chief anytime soon? Softplan has it already.


Michael_Gia
 Share

Recommended Posts

hmm, I'm not sure I would call that "built in". It looks like it snapshots the current screen to an image file, uploads it to the cloud, AI runs on it, then it shows it back to you, where you can then download it. And it doesn't look like you can alter the AI image.

 

Is this any different than capturing an image in CA, uploading it to an AI engine, getting it back and then putting it on your layout. seems like the same thing, no?

 

At least with an independent AI engine I can tell it to make it brighter, or change colours or pick the one I want.

 

If it was truly "built in", I could run it on my camera, see different options, pick one, then tell it to make it brighter, change colours, and that is all saved in my model.

 

This perhaps is softplan's step one before doing a truly built in and fully functional AI assistant for images.

 

Link to comment
Share on other sites

@SHCanada2well I prefer that they have filtered through the myriad of AI engines and chosen one that works best for what we want to do. 
 

That is, make a great render and don’t touch the architecture. (or as little as possible)
 

Also the idea of allowing plugins and opening up the software to 3rd party plugins would also be great. 


This way Chief can direct all its resources to stuff we actually need and fix stuff that is broken. 
 

 

  • Like 2
Link to comment
Share on other sites

1 hour ago, Michael_Gia said:

make a great render and don’t touch the architecture

 

The free online AI engines are getting much, much better at this, and fast.

 

I didn't see the ability to add prompts in those videos, so it seems like you get whatever the AI generates, whether you like the countertop material or not..?

Link to comment
Share on other sites

CA:

enders_shower.thumb.png.59d79dfaad0fa671eea2ceccd95fa6b0.png

 

Free AI:

enders_showerAI3.thumb.png.094595156dc03cb0174fda0b13f56ee9.png

 

I told the AI to make it more realistic, add a strip of border tile on each side of the door opening, and add some bathroom stuff. It added a niche where there wasn't one but that's pretty standard anyway, and the perspective is wonky over the toilet, but overall a major improvement compared to the original. I did have to correct some weird stuff in post editing software but it was easy.

Link to comment
Share on other sites

@Chrisb222Nice, I also get decent results with ChatGPT but would like some kind of built-in AI.  Not like SoftPlan.  I'm sure Chief can come up with an intelligent solution. 

 

Here is my Chat GPT workflow.

I upload a PBR render.

My prompt is: "improve the lighting and landscaping and material quality but do not change the materials or architecture."

 

Chief PBR

IMG_0212.thumb.png.c713326488f88de4e80da5b354780354.png

 

ChatGPT:

1952462192_Rendering1PBRtoAI.thumb.png.3151de043b270485e7979515bc92b4c8.png

 

Link to comment
Share on other sites

I'm not sure Chief really needs a whole lot 'built-in' from a rendering standpoint...not while there are so many other options. D5 has some very interesting features like using AI to build out landscaping using the models and tools. The soft plan examples looked to be pretty heavily modeled prior to rendering enhancements and I find that creating landscapes is quite time consuming. Now, I can send basic renders to any client and they no longer need me to provide great renderings:(.

Here's an example that CoPilot generated. My prompts were minimal. I can't do that in Chief in 2 minutes! And yes, it still changed parts of the building.

EXT1-5.thumb.jpg.8b04303412353b9294702543b189470a.jpg

Transform2.thumb.png.b91741180b85d2a949178c36ef830903.png

 

Edited by robdyck
  • Like 1
  • Upvote 1
Link to comment
Share on other sites

38 minutes ago, Michael_Gia said:

"improve the lighting and landscaping and material quality but do not change the materials or architecture."

 

Looks great. One of the best things AI does with exteriors is making the glass look so much more realistic.

Link to comment
Share on other sites

 So here's a good question, and something I think having a built in, custom developed AI engine that doesn't affect the architecture would be ideal... but wouldn't it be amazing if it also worked the other way around.

If you do an exterior render, client wants to see different siding options... we need to be able to change JUST the building and leave the background etc the same.

 

I've noticed that trying to get the same setting / lighting / background / trees / shrubs etc to stay, even using my adobe firefly subscription is almost impossible. Krea AI's live image editing tool seems to do the best by using the previous image, then cutting out the image of the new siding and putting it ontop but its SO clunky and not 100% accurate. See the attached photo for example.

 

Anyway this confuses soooo many people "why is everything else in the picture different now" etc.

If we could do this with the AI image enhancement that would be ideal. Almost exactly like we have the button for "denoise view" we could have a "AI Image Enhance" that has similar controls to all the other camera views but is built on a code level to not change ANYTHING other than output image detail, lighting etc but with it using all of the already available model & material information built in as a custom prompt almost.... that's about as far as my brain takes it, but I'm sure some coding genius could make it happen! Our community here is pretty awesome. We. Need. Repeatable. Results.

 

I also thing people have been asking for years now that chief have render plugins available.

If i understand correctly what @Michael_Gia is saying, if we could link to Unreal Engine & Twinmotion / Enscape / D5 / Luminon for both repeatable outdoor settings and accurate architecture representation. But the kicker is that it HAS TO be a plugin / integration / built into the subscription already, no one else makes you pay extra they just include the plugin / functionality direct. 

 

 

3 hours ago, Michael_Gia said:

@SHCanada2well I prefer that they have filtered through the myriad of AI engines and chosen one that works best for what we want to do. 
 

That is, make a great render and don’t touch the architecture. (or as little as possible)

 

 

RENDERREF.jpg

Edited by TCB_BdnMY
Link to comment
Share on other sites

14 minutes ago, robdyck said:

I'm not sure Chief really needs a whole lot 'built-in' from a rendering standpoint

 

I agree, and that rendering looks fantastic.

 

15 minutes ago, robdyck said:

And yes, it still changed parts of the building.

 

Do you send it out like that, or keep trying to get AI to fix it? I find that asking it to fix things repeatedly just keeps getting further from the goal.

 

And if you send it like that, do you explain it was altered by AI?

Link to comment
Share on other sites

After the long rant I also totally forgetting to mention prompts... Imagine the possibilities and accuracy if there was something referencing the direct model & material information as a prompt in itself.  (check out the enscape chaos engines)


A DBX like the PBR one for controlling ai effects, what it touches, what it doesnt etc. Save a rendered background as a default setting etc.. 

Edited by TCB_BdnMY
  • Upvote 1
Link to comment
Share on other sites

2 hours ago, Michael_Gia said:

@Chrisb222Nice, I also get decent results with ChatGPT but would like some kind of built-in AI.  Not like SoftPlan.  I'm sure Chief can come up with an intelligent solution. 

 

Here is my Chat GPT workflow.

I upload a PBR render.

My prompt is: "improve the lighting and landscaping and material quality but do not change the materials or architecture."

 

Chief PBR

IMG_0212.thumb.png.c713326488f88de4e80da5b354780354.png

 

ChatGPT:

1952462192_Rendering1PBRtoAI.thumb.png.3151de043b270485e7979515bc92b4c8.png

 

Preview

 

Sunlight & landscape in A.I. renders makes such a difference ..

Chief renders are, in general, pretty lifeless ( or light less ) without some work 

  • Upvote 1
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share