parkwest Posted October 4, 2021 Share Posted October 4, 2021 Anyone have a quick solution to placing post so they angle out away from house? see red post in picture below... Link to comment Share on other sites More sharing options...
Renerabbitt Posted October 4, 2021 Share Posted October 4, 2021 23 minutes ago, parkwest said: Anyone have a quick solution to placing post so they angle out away from house? see red post in picture below... I wont get into detail here but a p-solid and you can edit the layer and components panel accordingly. Link to comment Share on other sites More sharing options...
HumbleChief Posted October 4, 2021 Share Posted October 4, 2021 2 minutes ago, Renerabbitt said: I wont get into detail here but a p-solid and you can edit the layer and components panel accordingly. Create p-solid in elevation view instead of plan view? Link to comment Share on other sites More sharing options...
Renerabbitt Posted October 4, 2021 Share Posted October 4, 2021 2 minutes ago, HumbleChief said: Create p-solid in elevation view instead of plan view? Either/or works Link to comment Share on other sites More sharing options...
HumbleChief Posted October 4, 2021 Share Posted October 4, 2021 1 minute ago, Renerabbitt said: Either/or works Forgot, I think that's a new X13 feature? Link to comment Share on other sites More sharing options...
Renerabbitt Posted October 4, 2021 Share Posted October 4, 2021 16 minutes ago, HumbleChief said: Forgot, I think that's a new X13 feature? Pretty sure we had it in X-12 and maybe X-13. Im not great at remembering what features were released in what versions to tell you the truth Link to comment Share on other sites More sharing options...
rgardner Posted October 4, 2021 Share Posted October 4, 2021 That was an x12 release. Link to comment Share on other sites More sharing options...
CharlesVolz Posted October 4, 2021 Share Posted October 4, 2021 Round or square? Square per above. Round, can also use a 3d molding in elevation. Link to comment Share on other sites More sharing options...
parkwest Posted October 4, 2021 Author Share Posted October 4, 2021 Okay, p-solid it is. I was hoping for something easy since we can rotate the post by inserting an angle... I thought just maybe... Link to comment Share on other sites More sharing options...
robdyck Posted October 4, 2021 Share Posted October 4, 2021 8 minutes ago, parkwest said: Okay, p-solid it is. I was hoping for something easy since we can rotate the post by inserting an angle... I thought just maybe... Even easier IMO is a 3d molding line. 1 line only Vasily! Plus wood grain texture will follow it accurately. Spec layer, material. Or you could create a post, then convert it to a symbol, then rotate it in elevation view. This is more work, and the texture may need to be copied an rotated. 1 Link to comment Share on other sites More sharing options...
glennw Posted October 4, 2021 Share Posted October 4, 2021 2 hours ago, parkwest said: Okay, p-solid it is. I was hoping for something easy since we can rotate the post by inserting an angle... I thought just maybe... Use a Cylinder primitive. You can easily get the top/bottom horizontal by using solid subtraction. 1 Link to comment Share on other sites More sharing options...
parkwest Posted October 4, 2021 Author Share Posted October 4, 2021 I have it, Glennw. Thank you to all who helped with your suggestions. Here is what I have so far today... 1 Link to comment Share on other sites More sharing options...
Renerabbitt Posted October 4, 2021 Share Posted October 4, 2021 I don't really understand the thought behind using a molding as it wont have level top and bottom planes. If you know the offsets it would be very simple to use an extrusion. Easy to make a complex shape this way: Link to comment Share on other sites More sharing options...
glennw Posted October 4, 2021 Share Posted October 4, 2021 Rene, Not that I am saying it is the best way, but... It is very easy to change the cutoff angles on the top/bottom of a 3D molding polyline. You can control the cutoff angles by adding an extra section to the end of the polyline and uncheck Molding On Selected Edge. You then rotate the end sections of the polyline to give you the cut off angle you want. The cutoff angle is half the angle of the polyline. Here is a 3D molding polyline with a circular molding attached. Tip: It is a lot easier to manipulate 3D molding polylines in a cross section than the 3d view shown here. Link to comment Share on other sites More sharing options...
Renerabbitt Posted October 4, 2021 Share Posted October 4, 2021 16 minutes ago, glennw said: Rene, Not that I am saying it is the best way, but... It is very easy to change the cutoff angles on the top/bottom of a 3D molding polyline. You can control the cutoff angles by adding an extra section to the end of the polyline and uncheck Molding On Selected Edge. You then rotate the end sections of the polyline to give you the cut off angle you want. The cutoff angle is half the angle of the polyline. Here is a 3D molding polyline with a circular molding attached. Tip: It is a lot easier to manipulate 3D molding polylines in a cross section than the 3d view shown here. Makes sense, new to me, nice tip! Link to comment Share on other sites More sharing options...
robdyck Posted October 5, 2021 Share Posted October 5, 2021 14 hours ago, glennw said: You can control the cutoff angles by adding an extra section to the end of the polyline and uncheck Molding On Selected Edge. 14 hours ago, Renerabbitt said: I don't really understand the thought behind using a molding as it wont have level top and bottom planes. You're right Rene, I could have explained my method in more detail. I do what Glenn mentioned when necessary. Sometime though, I'll just bury it, as shown in the pic below. Link to comment Share on other sites More sharing options...
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