Has anyone else experienced cabinet reveals changing from X12 to X13? I have attached images from an identical plan that was created in X12 from a cabinet library I created. The X12 shows as I would expect. X13 shows as expected as well. The difference starts when inserting cabinets from the library I created into X13.
Chief has changed/added some default settings. The overlays in X12 are in the Box Construction section of the defaults. The overlays in X13 are in the Drawer Face Item Specification.
The cabinet in X13 had the overlay changed form the default 3/4" from X12 to 1/16" when inserted into X13. I'm guessing it's because the overlay defaults have been moved to the Drawer/Door face item specification.
I really don't want to have to redo the entire cabinet library as there are hundreds of them. The reason the library was created is due to our cabinet supplier having specific cabinet callouts.
Thank you for any help.
Pole dimesnons on Elevation 3 left is putting wrong ceiling ht at 102" (or 8.5") surpose to be 9'. cannot seem to change it in defaults.
going to levels 1st floor defaults , it shows correct at 108 in. But then under pole dimensions it shows 8 ft 5 in. I would appreciate any help.
Interactve Copiers Unlimited Building.plan
Updated 2/28-added cabinet doors into schedule-one on it's own floating and example of it on a cabinet.
Changed the corbel procedure-instead of specifying the symbol should be "inside" the cabinet I now embed the "holding cabinet" into where the corbel goes. This allows proper vector and watercolor views. Revised plan attached
I finally found a way to get millwork into the cabinet schedule without using architectural blocks. Problem with blocks is the dimensions read based on orientation in the space and not on the object.
It's a bit of a futz at first but I'm happy. Once set up the stuff can live in the library.
Place the millwork in a new plan, convert to symbol _CABINET DOOR instead of millwork. You will have to work with the origin and stretch zones. Origin will vary if it is going in as inset or trad overlay.
Then place a cabinet, futx with the dbx (most need to have opening for back and both sides) In 3d vector view I change the sides of the cabinet to "opening no material"
Once cabinet is done save to library- can later add a different millwork door to it to save work.
Plan shows a schedule, two millwork "doors" and a couple of cabinets using them for reference. Open all dbxs to get the idea. (no not doing a video)
I also placed at the bottom of the plan what I've been doing to get moldings, loose accessories, touch up kits, toe kick etc into the cabinet schedule. These are also saved to the library for reuse.
The Text callout is placed once and copied. Dimensions can be adjust to read properly but the quantities are off so I put that into the label.
I am trying to create a custom texture detail schedule that references an object's texture and displays the assigned texture image. Problem is, I am fairly inexperienced with Ruby/macro in general although I have a very basic understanding. Has anyone created something similar to this, or have suggestions on how to get started with creating this type of custom macro? I am using Interiors 12X