TeaTime

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Everything posted by TeaTime

  1. If you use the Pony Wall setting you can control the height of the wall cap via Elevation / Height Off Floor controls And not that you should need it, but it also changes how wall caps behave, giving them a vertical offset, too.
  2. Split it into two equal sizes. Select one of the new vertical layouts and split it into two equal parts (giving a 25/25/50 layout) Select the horizontal layout that all these are contained in (likely #2) and hit Equalize.
  3. "DX12GraphicsDevice.cpp" is pretty telling. Likely need to update your graphics drivers, but maybe some other conflict. Call Support, they can help.
  4. Referencing works well, but is not ideal in all situations. Another option would be to create a new Layer Set that displays all of the site layers only, as well as Wall layers, but locked have those Locked. This way you can just Select All and manipulate as needed, when needed.
  5. Could also make a custom column reporting something like %width%" x %height%" - that's a bit more work though.
  6. CA has an article on soldier course, and the topics of soldier and sill have been hashed out here in many other threads: https://www.chiefarchitect.com/search/?default_tab=all&q=soldier
  7. yeah, generally speaking, don't do this. Walls know where they're supposed to go, let them do their thing and you'll be better off. I only ever adjust walls in 3D/Section views if nothing else seems to work, but don't make a habit of it.
  8. There's a couple things that could be happening here, but walls should never stick through roof planes like that, they should automatically cut down to fit under the roof. I would assume that in your attempts to get this to work, you've manually pulled the tops of your walls up to the desired height, locking them at that height. Open your walls and look at the Structure panel, make sure that Default Wall Top is checked.
  9. Pretty sure if you created it the way he intends, (2x6, air gap, 2x4), the return on the right where it reduces into a normal 2x6 framed wall is gonna be funky. Doug's furred wall w/ air gap is likely to build and frame the cleanest.
  10. Oh, and if you're dealing with various arcs, this is handy to set the CAD Point at the arc center
  11. Both Transform/Replicate and Multiple Copy can copy around curves, but Multiple Copy requires an extra step or two so Transform/Replicate is probably easier. You just need a CAD Point marking the center of your curve
  12. When things aren't showing up, the first thing to look at is layers. Elevation views have their own layer set, so things may appear differently than in other views., and since they show in 3D but not elevation I assume this is the issue. Open an elevation and make sure both the Foundation and the Walls, Foundation layers are on.
  13. Sounds like you just need to find where they'd intersect at those distances. I'd use Circle About Center, 10'6" from one 4'10" from the other, draw lines to the intersection to mark the angles. Use Make Parallel/Perpendicular to set the walls to said angles, then Point to Point Move them into position. Not sure exactly what angles you're aiming for but CAD Lines, Make Parallel/Perpendicular and angular dimensions are great for finding how far to rotate the other portion of your drawing.
  14. I would post a separate topic, since the main issue has been marked Solved. And probably post the plan file too, those kinds of things can get funky
  15. Would need to know more about these rooms to say for sure. Also might help to know what version of the software you're using. Fairly certain though that it just automatically places the right type of outlets for type of room you're placing them in. For example, Deck rooms are treated like outside rooms and get outside outlets, and if your rooms are not properly defined at all (like, you can't select the room) then their walls are treated as exterior walls. Post the plan here if you're not able to sort it out.
  16. "just white" only works in non PBR views. Physically Based renderings try to emulate the real world, and there's no such thing as having "no background" in real life, so removing the backdrop results in a grey void. You need a background for PBR to look good(i.e., realistic).
  17. Can you expand on what you mean by "removing" the walls? Is the terrain overall too high and making the walls sunk into the ground? Is the terrain generating low where it should be but building up and covering the walls in a weird way? Maybe post a screenshot of what you're getting.
  18. This is the way. The issue you'll likely start screaming about though is the "auto merge collinear walls" setting that kicks on the second you look at your railings wrong. It's in General Wall Defaults. I generally leave it on but sometimes there's a plan that I really need it to stop "helping".
  19. Nope. But auto fillers only happen to Cabinets, so in your case you can stop the behavior by making it an Architectural Block.
  20. you'll have to draw it manually if you don't want to do a full roof rebuild https://www.chiefarchitect.com/videos/watch/25/drawing-roofs-manually.html?playlist=95
  21. It looks like those walls are set to be solid railing walls? That will happen when doors are placed in railings. If that's the case, try unchecking Railing on those walls, let the room's Ceiling height set the wall heights.
  22. Huh, guess I'd never noticed it did that. It makes sense that the Bay Window is making it's own room, if you Explode the bay that's exactly what you'll have. Weird that Select Similar is able to select it when we can't, though. Seems the Select All option isn't ideal then if there are Bay, Box, or Bow windows present, would need to just do the normal Marquee Select and be careful to avoid those.