TeaTime

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Everything posted by TeaTime

  1. re: https://www.chiefarchitect.com/support/article/KB-02761/chief-architect-minimum-system-requirements.html#X15 For GPU real-time ray tracing, a Windows computer with an NVIDIA RTX or an AMD Radeon RX 6000 series graphics card is required. Mac simply doesn't support the real time ray tracing that Chief has implemented.
  2. The above replies are addressing the "how do I make a brick ledge profile look like the attached detail" question, and not --which is literally just the Brick Ledge Depth setting you have circled. However there are some other things that need to be done to get it to do this correctly. To match that detail I created Ponywalls on Floor 1, Siding-6 / Brick-6, ponywall Height Off Floor at 0", then defined Brick-6 to have a 11.5" Brick Ledge Depth and reduced the default 1" Air Gap to 1/2" to back it in under the siding. When Building Foundation, set to Monoslab and hit Edit Default Slab Footing to 18" wide, 20" deep (+4" slab = 24" total). But certainly, if you wanted bricks themselves to look like that, a custom molding profile is needed.
  3. Maybe this is a little extra, but it will print CAD, so: Draw two CAD Lines, 1 vertical, 1 horizontal, intersecting at 0,0, long enough to be as big as you think you'd ever need. Set both to a new layer, something like "- grid" Transform/Replicate them +12"/-12" in both X and Y axis, again however many as you feel necessary. In Layer Display Options, check Modify All Layer Sets, change color, line style, and check "- grid" to be locked. Now you can show/hide a grid whenever you want, change it's style, etc, on a per-view basis. This would be a good thing to do in a blank plan and save in your template if it's somthing you need often. Of course that only affects plan views. If you need it in Elevations too, you might select a chunk of the grid and create a CAD Block to save to your catalog. CAD Blocks don't save their Drawing group info though, so you'd have to Send to Back every time it's placed.
  4. As far as I'm aware, only Blocking and Purlins will auto rotate to align to the roof plane. But if change your Roof Plane's Ceiling layers to a single Roof Purling layer, defining the desired beam size you can then draw in a Purlin and have it build underneath your rafters -- however if you're doing this in a vaulted room area, this will remove the ceiling finish since the "Use Room Ceiling Finish" option gets turned off when the ceiling layers are manually changed. But after the Purlin is drawn you can open the roof plane and re-check Use Room Ceiling Finish - the purlin will remain and ceiling finish will be generated.
  5. I *think* this applies to X12 still ... but yeah, unfortunately you can't do it with Roof Planes alone even though that seems the most logical The highest a roof plane can pitch is 89 degrees, and boy it gets wonky when you try it. It's not the most elegant thing but Applying a CA-001 Shadow Board around the roof, you can set a 0" Eave Overhang and let the Shadowboard fill the exposed edge, set it's height enough to meet the siding of your new wall type that's defined to use the same roof material - and shadowbaord's thickness to the same thickness as the siding little tip: set the shadowboard's vertical offset to 1 and it'll create an angled edge on the top. Left at 0 it'll probably create a goofy gap
  6. Looks like your Deck Railing Defaults are set to be Furred Walls (Structure panel, Double Wall section). Furred Walls are essentially No Room by definition, so the option is checked, then disabled so you can't Undo it.
  7. Even if you only have one monitor, if you hit + to add new Source and choose "Window Capture", you can choose Chief as the capture window, then after you hit Start Recording in OBS, you just click over to Chief, do what you need, click back over to OBS and hit Stop. With Chief set as the captured window, it'll only record Chief, ignoring any other window you have overtop. So the start and end of your videos may have your mouse moving around "randomly" as you click between windows, but oh well. Also under Settings> Hotkeys you can set Start/Stop hotkeys to avoid that stuff too.
  8. ^ This But also to answer your question, you can't slope walls in Chief Architect. For an A-Frame structure, just build your "walls" with Roof Planes since they're one in the same with that type of structure anyway.
  9. I'm guessing it'd take one of the Chief software engineers to figure exactly whats happening under the hood, you're probably just hitting some weird threshold that Auto Dormer doesn't like. Auto Dormers are handy but they can be a pain, especially when trying to make them fill the full span like that. I'd use the Explode Dormer tool and adjust it manually - though, for those types of dormers I usually just do them all manually from the start.
  10. Here's the Chief video that shows that in action: https://www.chiefarchitect.com/videos/watch/1956/flared-roof.html?playlist=95 Haven't watched the video in a while but I think that's the same process? I'd also like to point out that in OP's example photo, that's not a curved roof, just a lower roof plane, and that can be done on a wall-by-wall basis using the Auto roof tools by setting Upper Pitch/Lower Pitch settings on the bearing wall, just be sure the "In From Baseline" is at least 1", 0" doesn't work. So if you're looking for a very simple bell, and not a fancy curved one, try this:
  11. Oh, if I'm not mistaken this is an issue with older versions that was fixed some versions back. it's specifically Room Labels and their "Area" labels. If you hide the "Rooms, Interior Dimensions" layer you'll at least be able to read your room names...
  12. Cue the sound of the Beta testers reading their NDAs...
  13. Certainly should be, "Find in Plan" should take you back to the plan with the object(s) selected - it may seem like nothing is selected because, well everything is selected. One way to test this is to open a room, go to moldings, uncheck Use Default and delete it, then remake a Mat List. The length should drop and Find In Plan should highlight all but that room. This is a kind of tough one to manually verify in HD but it's simply tracing the perimeter of each room (that has Default Casing). That's specifically all door/window casing. If it makes you feel any better, I've never seen the MatList get anything blatantly wrong, if anything there are some rounding flukes here n there, but it's just measuring all the things it sees in the plan.
  14. Oh, sorry I meant like in release notes, etc. Thanks though! I'll bet it's come up a few times over the years. Hope it gets heard though, it's a small thing but I often tab too fast and have to start over.
  15. This is my preferred method as well - .plan and .layout should never change, least you derive some strange pleasure in re-linking plan/layouts when they invariably break.
  16. PS: Box Construction must be Framed to access Stile values.
  17. I don't recall ever seeing anything about this, so I'm gonna guess the answer is "No", but it would be a handy addition!
  18. I would think this would have to be a material with transparency - kinda like the "screen" material *Edit: Yeah, that! ^
  19. Yup, exactly what I did to verify my hypothesis - I am curious if you nudged your cameras after they were created, because all of mine were all parallel at that default 120° angle. It makes sense that it should ignore 0,0 since there's no huge push for plans to be drawn based on the plans origin -- if you draw off-origin, that shouldn't affect how you view your model.
  20. Oh and if you want to get pedantic, the displayed x/y in the status bar locks when a dialog is open, so if he used the Edit Active View button to open that dbx, that coord is actually probably somewhere near the top/left of his view
  21. Oh gotcha. That's just based on the model. There's some fancy math to determine the center and the overall size of the model, then the camera gets placed, facing the model at 120°, at an "appropriate distance" as to view the whole model. So it's totally dependent on how big your model is, where the model was drawn (around 0,0? A few miles off?), etc.
  22. That is absolutely correct. Use Input Point to place a point at 0,0, then create a Camera snapping to that point
  23. The harm would be in NEVER updating, unless you never update Chief, I suppose. Or any other program that may need instructions from your graphic drivers, for that matter. Because changes to the software may require newer instructions from the drivers, it's generally a good idea that whenever the software is updated, your drivers are as well. This is why most techies/gamers just recommend to update drivers as often as possible (maybe staying 1 version back), just to make sure all your various programs will continue to work along with wildly varying update schedules.
  24. After nearly a decade using this software, I find that feeling never totally goes away
  25. If you're looking for a Gable/Hip/Gable type scenario, the patio (invisible) wall need to be pulled back slightly so that it lines up with the main layer of the brick garage wall then, if the two gable walls are marked as Gable (under the wall spec Roof panel), when you Build Roof, the roof should build over that space normally. Though I see that Auto Roofs is not on, and other roofs change when telling chief to Build Roof, so there may be some tweaking needed after the fact.